PR Nostalgia
Posted: 2019-08-05 15:10
Today I found myself listening to the Project Reality soundtrack composed by Scott Tobin who now composes for Squad and Post Scriptum.
Suddenly it reminded me of how much the award-winning Project Reality was a part of my life. Exactly for 13 crazy years since 2006. I may have fought thousands and thousands of battles, but it wasn't the kill counts, visuals or my interest in military tech that drew me to PR.
It was the comradery, teamwork and tactics. Of what people can achieve in tough circumstances with teamplay and coordination. The human element. PR was a tough game with punishing combat, large maps and complex asymmetrical design. It challenged you each time, but you tried to rise to the challenge with your squad and team.
I made so many real friends which was and still is absolutely amazing. For me PR grew out of its digital shell because the experiences made us connect beyond the internet. Personally, it helped me to learn how to listen to other experienced players. A few years in, I dared to become a Squad Leader which helped me learn leadership based on teamwork. Leading a group of six different people I never met or knew into battles maybe more than 5000 times. Fighting over objectives with dynamically changing circumstances, talking, listening, working towards a common goal.
Maybe it was the international community all around the world. Or the challenging gameplay that made you think instead of shoot. Or the totally dynamic combat situations and changing map layouts.
Perhaps it was the strength I saw in people pulling together.
Whatever it was, it was absolutely beautiful, and I wouldn’t trade those thousands of hours for anything else.
Suddenly it reminded me of how much the award-winning Project Reality was a part of my life. Exactly for 13 crazy years since 2006. I may have fought thousands and thousands of battles, but it wasn't the kill counts, visuals or my interest in military tech that drew me to PR.
It was the comradery, teamwork and tactics. Of what people can achieve in tough circumstances with teamplay and coordination. The human element. PR was a tough game with punishing combat, large maps and complex asymmetrical design. It challenged you each time, but you tried to rise to the challenge with your squad and team.
I made so many real friends which was and still is absolutely amazing. For me PR grew out of its digital shell because the experiences made us connect beyond the internet. Personally, it helped me to learn how to listen to other experienced players. A few years in, I dared to become a Squad Leader which helped me learn leadership based on teamwork. Leading a group of six different people I never met or knew into battles maybe more than 5000 times. Fighting over objectives with dynamically changing circumstances, talking, listening, working towards a common goal.
Maybe it was the international community all around the world. Or the challenging gameplay that made you think instead of shoot. Or the totally dynamic combat situations and changing map layouts.
Perhaps it was the strength I saw in people pulling together.
Whatever it was, it was absolutely beautiful, and I wouldn’t trade those thousands of hours for anything else.