Transport helicopters
Posted: 2019-10-12 12:11
Hey, i've used to be in the army and i've some experience with helo transport and a lot that comes with it. With that in mind i have a few questions regarding the PR transport helo's.
1) why do basicly all the transport helo's have the same amount of seats? In what world isn't it possible for a chinook to carry more then 5 passengers (excl crew)? what's the advantage of flying that bolky monster of an helo for only 5 soldiers?
I can appreciate that the PR dev's can't make it so that the chinook can hold 48 soldiers but to have the chinook carry only 1 more soldier compared to the uh1n for example is rediculous..
An other configuration could be that the chinook is able to transport a team or full squad with a vehicle (jeep) onboard.
The same thing for the NH90 with only 4 troops (r/l 20 troops), eventhough it's much more bulky and harder to land then the uh1n.
That being said i find flying the NH90 realistic the only thing is it gets just a little to much damage to easy when landing. Other then that i love flying it.
2) The 2 side-window guns are missing on the chinook..
3) Isn't it possible to get a fast-rope option for helo's? I say this because their are the grapling hooks, so i figured that that configuration could be used with helo's. So that the helo would load up troops, fly to the dropzone, hover, select fastropes (just like selecting crate), soldiers get out with them, give the all clear, helo drops ropes and takes off. To do that again the helo would have to resupply/rearm at base.
4) Rediculous controllability of the littlebird, black hawk and lynx mostly with hovering and landing. I use the thrustmaster T.16000M HOTAS. The little bird and lynx fly like they have no weight at all, which makes them allmost impossible to land on the point you want them to.. A good example is ramiel, i like to simulate the black hawk down scene where the SF teams are dropped on the roof and streets with the little birds but it's almost impossible to do so in PR.
With the black hawk i didn't have any problem when i used the m&kb but now with the flystick and throttle, every time i want to land and close the throttle, as soon as the lever goes past the halfway point the helo just drops to the ground..
5) For Coop/offline play. Would it be possible to get camera's point that represent the gunner or other crewmember that in real life hangs out to give adjustments to the pilot during landing. Even better would me a little screen within the screen so you can land nicely and keep the helo leveled without landing on a car or fence some shit like that.
Helo's are an incredible asset to the battle field but when used they require a lot of planning and care! LZ's need to be secured for supply missions. Chinooks/UH1n/NH90's need to be escorted by attack helo's when dropping troops and/or equipment behind and around enemy lines. Depending on the circumstances even an aav can be used to cover a troop transport. Getting a squad of elite soldiers behind enemy lines to do small spec ops missions can be vital to the battle when planned and executed correctly.
A lot of times it's a big risk to use helo's but don't underestemate the reward when used correctly!
Please combine your answers with the corresponding number. Thanks
1) why do basicly all the transport helo's have the same amount of seats? In what world isn't it possible for a chinook to carry more then 5 passengers (excl crew)? what's the advantage of flying that bolky monster of an helo for only 5 soldiers?
I can appreciate that the PR dev's can't make it so that the chinook can hold 48 soldiers but to have the chinook carry only 1 more soldier compared to the uh1n for example is rediculous..
An other configuration could be that the chinook is able to transport a team or full squad with a vehicle (jeep) onboard.
The same thing for the NH90 with only 4 troops (r/l 20 troops), eventhough it's much more bulky and harder to land then the uh1n.
That being said i find flying the NH90 realistic the only thing is it gets just a little to much damage to easy when landing. Other then that i love flying it.
2) The 2 side-window guns are missing on the chinook..
3) Isn't it possible to get a fast-rope option for helo's? I say this because their are the grapling hooks, so i figured that that configuration could be used with helo's. So that the helo would load up troops, fly to the dropzone, hover, select fastropes (just like selecting crate), soldiers get out with them, give the all clear, helo drops ropes and takes off. To do that again the helo would have to resupply/rearm at base.
4) Rediculous controllability of the littlebird, black hawk and lynx mostly with hovering and landing. I use the thrustmaster T.16000M HOTAS. The little bird and lynx fly like they have no weight at all, which makes them allmost impossible to land on the point you want them to.. A good example is ramiel, i like to simulate the black hawk down scene where the SF teams are dropped on the roof and streets with the little birds but it's almost impossible to do so in PR.
With the black hawk i didn't have any problem when i used the m&kb but now with the flystick and throttle, every time i want to land and close the throttle, as soon as the lever goes past the halfway point the helo just drops to the ground..
5) For Coop/offline play. Would it be possible to get camera's point that represent the gunner or other crewmember that in real life hangs out to give adjustments to the pilot during landing. Even better would me a little screen within the screen so you can land nicely and keep the helo leveled without landing on a car or fence some shit like that.
Helo's are an incredible asset to the battle field but when used they require a lot of planning and care! LZ's need to be secured for supply missions. Chinooks/UH1n/NH90's need to be escorted by attack helo's when dropping troops and/or equipment behind and around enemy lines. Depending on the circumstances even an aav can be used to cover a troop transport. Getting a squad of elite soldiers behind enemy lines to do small spec ops missions can be vital to the battle when planned and executed correctly.
A lot of times it's a big risk to use helo's but don't underestemate the reward when used correctly!
Please combine your answers with the corresponding number. Thanks