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Bijar need fix
Posted: 2019-10-29 17:01
by Danesh_italiano
Since IDF scopes was removed and seems that will never come back, can the map have 5 flags in total.
3 flags ALWAYS in the city
2 flags close to mainbase from each team (radar for mec and bridge for idf)
OR (better than above)
Add scopes back
Change faction that has scopes
Tenkiul
Re: Bijar need fix
Posted: 2019-10-29 17:10
by CAS_ual_TY
Adding all the shitboxes was a nice idea. Removing a helo wasnt imo now you lose 1 helo and the enemy has absolute supremacy in the sky. Maybe make it 2 helos and an ASF jet to weaken them and give further protection to the ground vehicles
Re: Bijar need fix
Posted: 2019-10-29 18:16
by hairyballs
Just give Jews the scopes again
Re: Bijar need fix
Posted: 2019-10-29 21:56
by Outlawz7
Danesh_italiano wrote:
3 flags ALWAYS in the city
2 flags close to mainbase from each team (radar for mec and bridge for idf)
So you want only the south route or three flags on Alkomin?
Also what's wrong with Cave Bunker

Re: Bijar need fix
Posted: 2019-10-29 22:39
by Rabbit
Outlawz7 wrote:So you want only the south route or three flags on Alkomin?
Also what's wrong with Cave Bunker
You can glitch around in it.
Re: Bijar need fix
Posted: 2019-10-30 06:31
by CAS_ual_TY
Step 1:
https://www.realitymod.com/forum/showth ... p?t=146796
Step 2: Taliban vs. Militia
Step 3: 12 Techies to each team + Rocket Techie
-
Srsly though, I think additionally to a proper asset warfare layout there could be a maneuver warfare layout (without heavy assets). Lots of jeeps and shitboxes for the infantry, then maybe 2 (good) APCs or IFVs for each team. I think this would do great
Re: Bijar need fix
Posted: 2020-10-07 21:41
by hairyballs
Add scopes back simple as
Re: Bijar need fix
Posted: 2020-10-08 05:00
by Iguanadjy
CAS_ual_TY wrote:Step 1:
https://www.realitymod.com/forum/showth ... p?t=146796
Step 2: Taliban vs. Militia
Step 3: 12 Techies to each team + Rocket Techie
-
Srsly though, I think additionally to a proper asset warfare layout there could be a maneuver warfare layout (without heavy assets). Lots of jeeps and shitboxes for the infantry, then maybe 2 (good) APCs or IFVs for each team. I think this would do great
I like this idea! Adding scopes to this map would just makes the firefights less intense imo but making some 3rd tier factions fight on ot could be really great! Taliban/syrian rebels/ VS Militia/insurgent something like that
Re: Bijar need fix
Posted: 2020-10-08 13:56
by sweedensniiperr
Apart from the mainbases and some parts in the city how much of this map is "modern"? Could it be turned into a WW2 map? Add planes in? You could make up some North Africa scenario or whatever if you like to have the realism approach. They didn't have desert ODs back then so only retextures for vehicles would be needed faction wise(if even at all.)
But I can totally see have how having SPG-techie battles across those hills could be fun.
Re: Bijar need fix
Posted: 2020-10-08 20:21
by Rabbit
Just scrap it. I fucking hate playing on that map.
Re: Bijar need fix
Posted: 2020-10-09 13:54
by PBAsydney
Rabbit wrote:Just scrap it. I fucking hate playing on that map.
This, but Muttrah instead of Bijar.
Re: Bijar need fix
Posted: 2020-10-09 21:35
by BigBigMonkeyMan
Honestly I love the no scope firefights on this map. Much more suppressing fire needed, much more coordination. Rounds I have played on this map are usually very intense. I do agree two choppers is essential or more jeeps. Getting around on this map can be a *****.