Page 1 of 1

Jet and AA

Posted: 2020-04-04 07:06
by _Rogue_Assassin_
Since when ur ping affects the hit-reg of aa missiles? i have like 5 videos of me shooting jets and missile exploding on them but not killing them or even doing any damage due to 150 ping, or maybe for some other reason id be interested to hear about :)

Re: Jet and AA

Posted: 2020-04-04 07:59
by AlonTavor
Since always. I do plan to look into it in the future

Re: Jet and AA

Posted: 2020-04-04 15:57
by _Rogue_Assassin_
I guess cause aa was broken i didn't really feel it before.. Please do :D <3

Re: Jet and AA

Posted: 2020-04-07 12:50
by DogACTUAL
You most likely experienced this glitch, i explained it here:


Re: Jet and AA

Posted: 2020-04-07 12:57
by AlonTavor
I believe its due to lag compensation. I will look into disabling it on a per-weapon basis after 1.6
Blame DICE

Re: Jet and AA

Posted: 2020-04-07 13:18
by DogACTUAL
So what is the mechanism behind this? Does the damage not occur in these cases because the missile actually triggered further away from the jet on the server than what it looks like to the player?

Re: Jet and AA

Posted: 2020-04-07 13:20
by AlonTavor
The server rewinds targets back in time to compensate for ping when calculating collision and explosions. Obviously that's not a good idea when the projectile isn't controlled by the player

Re: Jet and AA

Posted: 2020-04-07 19:40
by Danesh_italiano
A little change that could help a LOT and can be on 1.6 is adding back the sound/visual warn WHEN you are getting lock.... Right know you only hear lock sound when youre already locked and with AA missile on you.

Re: Jet and AA

Posted: 2020-04-08 12:08
by DogACTUAL
Would only make sense for radar guided missiles like the AMRAAMs, but not for the AIM-9s and such that have passive IR sensor guidance. And i think the engine can't make a distinction between the two.
On the other hand it is already unrealistic having AIM-9s trigger a warning after lock-on, so maybe you have a point (or just imagine jets are equipped with MAWS). And i mean jet gameplay is already so arcade like and over the top in PR might as well add it.

DEVs before you fix the glitch can you please make sure you have at least somewhat fixed flares? Because right now the glitch is the best defense against incoming AA missiles jets have, back when i was still playing i used the glitch almost every time to defend against incoming missiles, without it jets are virtually defenseless in the current meta (even preflaring won't help against AA vehicles and air to air missiles from other jets).

Re: Jet and AA

Posted: 2020-04-08 18:05
by Rhino
DogACTUAL wrote:Would only make sense for radar guided missiles like the AMRAAMs, but not for the AIM-9s and such that have passive IR sensor guidance. And i think the engine can't make a distinction between the two.
Indeed, as mentioned many times before, the BF2 engine only has two Target Objects. (Well, technically there are three target objects but only two can be attach to another object as the "TTUnique" target is used for weapons that guide their own projectile like wire-guided ATGMs and can't be attached to a vehicle/projectile).

TTHeat - which is attached to aircraft and flares, and what all Air to Air & Surface to Air Weapons track (with the exception of CLOS SAMs like the Blowpipe).

TTLaser - which is attached to the Laser Designator (in vBF2, land vehicles as there was no SOFLAM) and what all Air to Ground Weapons that lock onto the painted target, like LGBs, track.
This is also what the Exoect Anti-Ship missile tracks on the Falklands map all other air to ground weapons used by the Argentinians on that map are dumb weapons so it's freed up for that use.

We currently have no way to, or expect to have any way to, add any more Target Objects to the BF2 Engine, nor do we have or can think of any decent workarounds the current missile tracking system that would be better and allow for more target objects.


We obviously would love to have the ability to have different targets between Heat Seeking and Radar Tracking Weapons, and many more on top of that, but we can only work with what we've got.