henny12 wrote:When playing without turning on AA, you will notice certain ugly-looking models in-game, especially the trees and undergrowths. Normally, you switch on AA to remove the rough edges of the game's structures, weaponry, vehicles, and vegetations.
Was there something about my reply two years ago that you felt required clarification just now? You seem to have pretty much stated the same thing...
SemlerPDX wrote:When it comes to Anti-Aliasing, the concept is to smooth out jagged lines...
EDIT:
Since this thread is already necro'd back from the dead anyway, I'll briefly answer this reply in case others were wondering what that answer would have been...
akilmaf wrote:Hi,
Can you share your current graphics settings? Including Nvidia Control Panel and other settings like Inspector sweetfx etc.
Plus,
Do you recommend turning off/lowering any setting that does not affect the quality and just a FPS killer?
Thanks in advance
Would be irrelevant to share my current settings unless you have my same spec monitor and same spec PC... they are both OP for PR. I jam all my settings to max. If I see jagged lines in game, like game settings not properly applying a feature such as AA, I go into my Nvidia control panel and set game-specific settings for the .exe to override and force max AA.
I rarely am bothered by tearing, so I play without any sync options like VSYNC, and let frames flop all over the place depending on the action in the scene - with my current system, I rarely see FPS drop below 70FPS... but back in the day when I played PR all day everyday on a **** laptop or less-than-optimal PC, I would dumb down all settings including textures just to get the highest FPS possible and totally sacrificing things like visual quality for better performance, and always with max view distance.
I never used ENB or sweetfx or such things, when I was playing these would force reload textures at every map change, so I would never have a chance to be one of the first players in the server, able to claim and/or lead a vehicle squad for example, which is way more important than visuals IMHO.
That much is subjective: games can be playable down to 25FPS, maybe not well and not optimal, but not at all "unplayable". If someone wants to find that balance inbetween (for them, for their specific spec monitor/PC), it's no big deal to sacrifice 5-10 FPS for slightly better quality visuals.
Once you're sure this game (or PC gaming in general) is something you really enjoy like a proper hobby, it's worth knowing that with a dedicated budget to buy a better-than-entry level gaming PC, these minor trades of performance over quality become more and more minor. I built a beast of a PC driving a 1080p display & designed to chew up way more intense games like Arma 3 where I can get 60FPS at least with ALL settings jammed up to Ultra, or Red Dead Redemption 2 (all ultra) with at least 80FPS at all times, and so there is never a question of settings: I jam all to max, and forget about it, no matter what the game is.