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Omaha Beach

Posted: 2020-04-30 14:02
by Rabbit
Germans have an absolute shitload of logistics giving mortars and emplaced guns an insane amount of constantly flowing ammo.

Remove the 2 logis, keep the 2 supply trucks and 2 wagons.

Sherman doesnt spawn on std because its set to 0

bring back 10 min delay arty for the US and the wider dod for germans on the cliff to help lower the amount of oob hugging.

https://i.imgur.com/0glBpl4.png

Re: Omaha Beach

Posted: 2020-04-30 21:45
by LimitJK
there should be a "no build zone" at the edge of the cliff (at least for MGs) like there is next to main bases/around caches.
once germans put up MG emplacements they have about 4 per squad and kill anything that moves on the beach, impenetrable.
Rabbit wrote:Germans have an absolute shitload of logistics giving mortars and emplaced guns an insane amount of constantly flowing ammo.

Remove the 2 logis, keep the 2 supply trucks and 2 wagons.
disagree, mortars and guns can be overcome by a concerted push by the american team. logistics are fine.
Rabbit wrote:bring back 10 min delay arty
but then it has to be limited to a number of uses, otherwise 15min is a necessary compromise for the "late game" when US pushes inland.

Re: Omaha Beach

Posted: 2020-04-30 21:55
by Rabbit
LimitJK wrote: but then it has to be limited to a number of uses
wut????

Re: Omaha Beach

Posted: 2020-04-30 21:59
by LimitJK
in the beta it was mentioned to be intended as limited in the number of uses, didnt work back then though

Re: Omaha Beach

Posted: 2020-05-01 03:14
by Fastjack
Sorry, but the gameplay on this map as US ... pure frustration.

Played it 1 hour ago on US side … you can capture the beach flags but you get also slaughtered there.

The landingcrafts haven't enough ammo for support fire (3mags) and after landing they are shit cover.
The driver vision is better (slightly more zoom) than the turret gunner vision.

The craters on the beach are to far away and there are to less of them but they also not really help against the mortars.

Re: Omaha Beach

Posted: 2020-05-01 03:44
by curahee150
At minimum, the German mortars should be removed. I played Omaha Std. as Germans the with a dedicated and functioning mortar and supply team, and the mortar squad had something around 80+ kills by the end of the game. Mortars cannot be overcome by "a concentrated push by the american team" because the nature of mortars and explosives discourages concentrated pushes. This is what happened with the American team, who started out making concentrated pushes on flags, before getting slaughtered by mortars. The end result was something around 668-0 for the German team.
On other maps, mortars can be countered by other mortars or by mobile infantry, but neither of these things apply here, and the mortars cannot be hit with an area attack. With MGs and PAK guns, these threats can be removed or suppressed by area attacks and mg fire from the transports, and overcome by a concentrated push, but mortars cannot, and so they are incredibly deadly.
The Americans should likely get an amphibious Sherman for the Std. layout as well.

Re: Omaha Beach

Posted: 2020-05-01 06:20
by axytho
Don't change the map for at least a month. People are frustrated now, but strategies will evolve. When I played, the US Army won 97-0. The trick is to use the machine guns in the boats properly to suppress the ridge.

Suppression in this game works, use it.
curahee150 wrote: The Americans should likely get an amphibious Sherman for the Std. layout as well.
Please don't, if the americans must get a buff, give them more tickets, but not assets that they wouldn't have had.

Re: Omaha Beach

Posted: 2020-05-01 06:43
by qs-racer
I have play 2 round on ohama std.
1st with good mortar on german side was around 8 kill for the US, 200 for the the german. They can cp the beach but no chance to push as all fob get bombed and infantry cut by at least 8 mg with infinite ammo. It was the 668-0 final result, on Hoots server.

2nd, with bad mortar squad, US had chance to push on both side, was difficult and finally win 48-0. So we can see that if mortar is balanced (less/no mortar), or with lower logistic rate, it give a good balance to the map.

The idea of Rabbit are nice.

Re: Omaha Beach

Posted: 2020-05-01 07:39
by Outlawz7
axytho wrote: Please don't, if the americans must get a buff, give them more tickets, but not assets that they wouldn't have had.
https://en.wikipedia.org/wiki/Omaha_Beach#Tank_landings

They're supposed to get a tank but the spawner was bugged in 1.6.0.0, should be fixed for 1.6.0.1

Re: Omaha Beach

Posted: 2020-05-01 13:00
by axytho
Outlawz7 wrote:https://en.wikipedia.org/wiki/Omaha_Beach#Tank_landings

They're supposed to get a tank but the spawner was bugged in 1.6.0.0, should be fixed for 1.6.0.1
Ah ok, sorry, I assumed it was intentional. Then I'm totally fine with it. But I'd prefer no balancing of the maps until people are used to them. Players will soon have the locations of the mortars and stationary mg's memorized, which will shift the balance in
favor of the Americans.

Re: Omaha Beach

Posted: 2020-05-01 16:17
by InfantryGamer42
All alied spawnes are placed under the ships on standard.

Re: Omaha Beach

Posted: 2020-05-01 16:29
by Rabbit
I'd say get rid of the beach flags, they dont do what they were intended to.

Re: Omaha Beach

Posted: 2020-05-01 16:42
by Fastjack
In my opinion the US need active artillery to support the troops who dies on the beach.

Having 2 artilleries on a ship that are operated by players (not commander arty). That could help to balance the map without creating a strange scenario ambient.

Re: Omaha Beach

Posted: 2020-05-01 16:51
by Rabbit
Image
Image
iirc we were missing a ship

Re: Omaha Beach

Posted: 2020-05-01 17:50
by Fastjack
There was once a mod from mschoelgen with destroyers (Battleships). Maybe the Devteam can arrange that they can use a retweaked version of it on omaha.

Re: Omaha Beach

Posted: 2020-05-01 18:21
by Rabbit
Fastjack wrote:There was once a mod from mschoelgen with destroyers (Battleships). Maybe the Devteam can arrange that they can use a retweaked version of it on omaha.
That's where these were from.

Re: Omaha Beach

Posted: 2020-05-01 18:36
by InfantryGamer42
You also have ships from Pacific maps for FH2. DEVs could maybe ask for those.

Re: Omaha Beach

Posted: 2020-05-01 18:41
by Rabbit
InfantryGamer42 wrote:You also have ships from Pacific maps for FH2. DEVs could maybe ask for those.
Not gonna happen. Too hard to get anything from them.

Re: Omaha Beach

Posted: 2020-05-01 19:01
by Outlawz7
Fastjack wrote: Having 2 artilleries on a ship that are operated by players (not commander arty). That could help to balance the map without creating a strange scenario ambient.
No, it would mean Germans would be dying to weapons they can't kill, not without base rape at least, same way US have been dying to static mortars except eventually they get a chance to destroy them. This would be worse.

Re: Omaha Beach

Posted: 2020-05-01 19:17
by Rabbit
https://i.imgur.com/0glBpl4.png The current dod to keep the germans away from the beach is super forgiving allowing more guns/assets to fire down on the beach. During the tail end of the beta the DOD was RIGHT infront of the trenches to prevent this. Might be the way to go again.