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Multithreading, Did someone have a project ?

Posted: 2020-05-01 13:42
by Ryan1506
Hello Everyone, i think multithreading is the best way to improve BF2 :D

But without source code i think it will be hard, the question is :

Does anybody ask to DICE Studio to release it ? :? :


After all who tries nothing has nothing right? :D



Maybe if we prove to dice that giving us the source code can enhance the studio may be that they will accept..... :|

Re: Multithreading, Did someone have a project ?

Posted: 2020-05-01 14:10
by PatrickLA_CA
And maybe they will notice that their code is being altered and RIP PR.

Re: Multithreading, Did someone have a project ?

Posted: 2020-05-01 14:25
by Suchar
I believe Mats still spams them every few months to release the source code. Guess the answer.

Re: Multithreading, Did someone have a project ?

Posted: 2020-05-01 14:34
by Ryan1506
Suchar wrote:I believe Mats still spams them every few months to release the source code. Guess the answer.
they said no ? :sad:

Re: Multithreading, Did someone have a project ?

Posted: 2020-05-01 17:01
by ploxdead
Ryan1506 wrote:they said no ? :sad:
2 hours

Re: Multithreading, Did someone have a project ?

Posted: 2020-05-02 17:57
by Ryan1506
And what about port project reality on bf2142 ? I mean bf2142 is based on refractor 2.1, they have more codes into, maybe it's a good idea to have more possibilty modding ?

Re: Multithreading, Did someone have a project ?

Posted: 2020-05-02 18:16
by FalkeS
Ryan1506 wrote:And what about port project reality on bf2142 ? I mean bf2142 is based on refractor 2.1, they have more codes into, maybe it's a good idea to have more possibilty modding ?
I think the developer's have already looked into this, and that would be a lot of work, and you never know how many obstacles that have to be dealt with. But maybe it can still be possible :)

Re: Multithreading, Did someone have a project ?

Posted: 2020-05-02 19:30
by Ryan1506
Did Bf2142 use the same bundlemeshes? or we need to re export alls the meshes ?

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