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Multithreading, Did someone have a project ?
Posted: 2020-05-01 13:42
by Ryan1506
Hello Everyone, i think multithreading is the best way to improve BF2
But without source code i think it will be hard, the question is :
Does anybody ask to DICE Studio to release it ? 
:
After all who tries nothing has nothing right?
Maybe if we prove to dice that giving us the source code can enhance the studio may be that they will accept.....

Re: Multithreading, Did someone have a project ?
Posted: 2020-05-01 14:10
by PatrickLA_CA
And maybe they will notice that their code is being altered and RIP PR.
Re: Multithreading, Did someone have a project ?
Posted: 2020-05-01 14:25
by Suchar
I believe Mats still spams them every few months to release the source code. Guess the answer.
Re: Multithreading, Did someone have a project ?
Posted: 2020-05-01 14:34
by Ryan1506
Suchar wrote:I believe Mats still spams them every few months to release the source code. Guess the answer.
they said no ?

Re: Multithreading, Did someone have a project ?
Posted: 2020-05-01 17:01
by ploxdead
Ryan1506 wrote:they said no ?
2 hours
Re: Multithreading, Did someone have a project ?
Posted: 2020-05-02 17:57
by Ryan1506
And what about port project reality on bf2142 ? I mean bf2142 is based on refractor 2.1, they have more codes into, maybe it's a good idea to have more possibilty modding ?
Re: Multithreading, Did someone have a project ?
Posted: 2020-05-02 18:16
by FalkeS
Ryan1506 wrote:And what about port project reality on bf2142 ? I mean bf2142 is based on refractor 2.1, they have more codes into, maybe it's a good idea to have more possibilty modding ?
I think the developer's have already looked into this, and that would be a lot of work, and you never know how many obstacles that have to be dealt with. But maybe it can still be possible

Re: Multithreading, Did someone have a project ?
Posted: 2020-05-02 19:30
by Ryan1506
Did Bf2142 use the same bundlemeshes? or we need to re export alls the meshes ?
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