Ticket bleed
Posted: 2020-05-04 09:26
Ticket bleed on some maps seems very weird.
Can someone explain how it works on eg. Omaha lrg?
Can someone explain how it works on eg. Omaha lrg?
CAS_ual_TY wrote:Ticket bleed on some maps seems very weird.
Can someone explain how it works on eg. Omaha lrg?
Code: Select all
ObjectTemplate.areaValueTeam1 35
ObjectTemplate.areaValueTeam2 50
Code: Select all
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
Because maps are not all the same. Having the same fast bleed on Omaha, Kozelsk or any other map where one team attacks would ruin the map completely. However standard AAS maps should all have similar bleed when outcapped. The one on Vadso seems to be too slow in that regard.Bonvi wrote:Btw, why can't all home flags have the same bleed speed, for simplicity and transparency's sake?
I can understand that, but it can still be very frustrating when you don't know if the enemy's actually bleeding or the bleed is nominal. Maybe it would make sense to have different colors for different bleed speeds or some other form of indication... Or at least have this data publicly available in the map gallery or the forums.Mats391 wrote:Because maps are not all the same. Having the same fast bleed on Omaha, Kozelsk or any other map where one team attacks would ruin the map completely. However standard AAS maps should all have similar bleed when outcapped. The one on Vadso seems to be too slow in that regard.
WAIT!Bonvi wrote:... so players can make informed decisions...