I want to see what object already uses it to see if it fits my needs before I make one. Is there anyway to search for an object that loads one of those textures?
Re: Looking up an object from texture.
Posted: 2020-05-05 18:09
by Ryan1506
I don't that exist
Envoyé de mon SM-G950F en utilisant Tapatalk
Re: Looking up an object from texture.
Posted: 2020-05-05 18:45
by Rabbit
Outlawz found them but looks better if I turn them into roads by the looks of things.
Re: Looking up an object from texture.
Posted: 2020-05-06 03:03
by Rhino
Ye I would recommend making them a road template much like how I did the rubber matting rather than as statics. Those statics have been in PR for a long time but being so thin etc, they just zfight with the terrain etc so they where just removed from maps.
Re: Looking up an object from texture.
Posted: 2020-05-06 11:50
by Rabbit
Rhino wrote:Ye I would recommend making them a road template much like how I did the rubber matting rather than as statics. Those statics have been in PR for a long time but being so thin etc, they just zfight with the terrain etc so they where just removed from maps.
Yeah, just need to try with the parachute texture now.
Re: Looking up an object from texture.
Posted: 2020-05-06 14:17
by Rhino
What on earth is that meant to be?
Are they just meant to be stands for vehicles and if so, what are the cables for?
Mineral wrote:Nice idea rabbit. Rhino I believe those are to represent airdropped vehicles.
Exactly what they are.
Re: Looking up an object from texture.
Posted: 2020-05-07 05:26
by Rhino
Mineral wrote:Rhino I believe those are to represent airdropped vehicles.
Ah ye I see it now, that's a pretty sweet and unique idea!
Rabbit wrote:Yeah, just need to try with the parachute texture now.
Might be best to do the ropes as part of the road texture too rather than mesh cables?
Re: Looking up an object from texture.
Posted: 2020-05-07 12:07
by Rabbit
Rhino wrote:Ah ye I see it now, that's a pretty sweet and unique idea!
Might be best to do the ropes as part of the road texture too rather than mesh cables?
Yeah, but that just means its another thing to add to my nutty to-do list that isnt actually mapping. All ready at a point where I am trying to off load some on to willing others.