Testing on local server: Instructions Here
Posted: 2007-02-09 03:30
This will let you play with all kits when you create a local server.
You need to go to the following folder : \Battlefield2\mods\pr\python\game
Now you have two options. There is a file called realityconfig.py and another called realityconfig_test.py
Option A: open realityconfig.py with Notepad, you will see all the settings that control the server, each setting has a description that goes along with it, read carefully and adjust the things that you want, it is pretty self explanatory
Option B: the file realityconfig_test.py is an alternate set of server settings, you can simply rename this file to realityconfig.py (I recommend backing up the original first) and it will serve quite well for local server testing. Going this route will let you request any kit on a local server, and will also remove the 3 minute wait between kit requests and reduce spawn times to almost nothing among other things.
Bottom line, if you aren't comfortable editing the file just go with option B and do the renaming, you will have a workable test server when you open a local server. If you are comfortable editing the file, open the original with Notepad and go to town customizing as you see fit.
Have fun.
You need to go to the following folder : \Battlefield2\mods\pr\python\game
Now you have two options. There is a file called realityconfig.py and another called realityconfig_test.py
Option A: open realityconfig.py with Notepad, you will see all the settings that control the server, each setting has a description that goes along with it, read carefully and adjust the things that you want, it is pretty self explanatory
Option B: the file realityconfig_test.py is an alternate set of server settings, you can simply rename this file to realityconfig.py (I recommend backing up the original first) and it will serve quite well for local server testing. Going this route will let you request any kit on a local server, and will also remove the 3 minute wait between kit requests and reduce spawn times to almost nothing among other things.
Bottom line, if you aren't comfortable editing the file just go with option B and do the renaming, you will have a workable test server when you open a local server. If you are comfortable editing the file, open the original with Notepad and go to town customizing as you see fit.
Have fun.