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Omaha coop STD

Posted: 2020-05-19 23:46
by anantdeathhawk
1. On the US ship, the left most ship has 2 left side ramps.
2 .M4s are wobbling uncontrollably on water and are 2 man, consider making them one man.

Thanks!

Re: Omaha coop STD

Posted: 2020-05-20 00:53
by Rabbit
anantdeathhawk wrote:1. On the US ship, the left most ship has 2 left side ramps.
2 .M4s are wobbling uncontrollably on water and are 2 man, consider making them one man.

Thanks!
The would be pretty OP if they were one man.

Re: Omaha coop STD

Posted: 2020-05-20 14:06
by anantdeathhawk
Germans have 2 tanks and 3 APCs.
One 75mm,One 37mm i guess, and APCs have cannons, beaches have ATs, and the beach has a lot of tank traps!!

US has one APC, the halftrack with .50 CAL.

Re: Omaha coop STD

Posted: 2020-05-20 18:30
by Rabbit
anantdeathhawk wrote:Germans have 2 tanks and 3 APCs.
One 75mm,One 37mm i guess, and APCs have cannons, beaches have ATs, and the beach has a lot of tank traps!!

US has one APC, the halftrack with .50 CAL.
Bots arnt even staying on the AT's at the moment.

Re: Omaha coop STD

Posted: 2020-05-21 10:31
by anantdeathhawk
You're right about that.

Re: Omaha coop STD

Posted: 2020-05-21 14:31
by Fastjack
This happens because the ai of the paks haven't the correct setup for their kind of nature.

Pak 40 :

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aiTemplatePlugIn.setStrategicStrength 0 0
aiTemplatePlugIn.setStrategicStrength 1 10
snip…..
aiTemplate.basicTemp 60

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aiTemplatePlugIn.setStrategicStrength 0 [color=Red]0[/color]

Should have a higher number. Attack is the best defense BF SAI-wise.

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aiTemplate.basicTemp 60
To low temperature value. Lat soldiers have at least a temperature of 100 = inconsistency in temperature values compared to other weapons/vehicles.

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aiTemplate.addType ITFixed
Should be added because ist a stationary gun

The bots thinking that their kit loadout is better as the pak's