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**** WW2 buildings edits
Posted: 2020-06-06 01:48
by Rabbit
Lots of the buildings that came in with PR have a lot of texture issues. Many loading both asia and me pallets at the same time that are quite large and use very little. Retextured them to reduce this issue and also increase diversity a bit more.
https://www.dropbox.com/s/1df7ydupbg6qm ... ts.7z?dl=0
Re: **** WW2 buildings edits
Posted: 2020-06-06 08:01
by Mineral
When you say re-textured, what do you mean exactly? Swap textures? Did you alter UVs? Did you re-export? Did it alter LM UVs?
Re: **** WW2 buildings edits
Posted: 2020-06-06 12:19
by Rabbit
Mineral wrote:When you say re-textured, what do you mean exactly? Swap textures? Did you alter UVs? Did you re-export? Did it alter LM UVs?
Changed which textures they are loading. Rather than loading things like mecity_01_c (512x1024) for once color from it they are loading a 32x32 texture. Things of that nature.
Re: **** WW2 buildings edits
Posted: 2020-06-06 12:28
by Mineral
Cool. Just making sure it won't break anything. Nice work!