Page 1 of 1

Kashan Desert Coop ALT

Posted: 2020-06-11 18:45
by anantdeathhawk
Consider these:
--------------------------BOUNDARY LIMITS AREN'T SHOWN-----------------------------

Image

--------------------------G_WAGON-------------------------------

Image
Image

-------------------------------STATIC BUGS----------------------------------------

Image
Image
Image
Image
Image
Image
Image
Image

Thanks!

Re: Kashan Desert Coop ALT

Posted: 2020-06-11 19:54
by Suchar
Canadian assets had already been changed to US ones.
I will have a look at the statics. If some of the statics had been removed due to the nature of bots movement, nothing is going to change. Lightmaps can not be picked depending on a layer, they are 'global' for all layers.
What do you mean with 'BOUNDARY LIMITS AREN'T SHOWN' ?

Re: Kashan Desert Coop ALT

Posted: 2020-06-12 04:22
by anantdeathhawk
Image

These red lines, aren't shown and people go in and a warning is given late and they die while trying to get back to the playable area.
Canadian assets had already been changed to US ones.
what does it means? :confused:
There's a Canadian jeep in the US forces. It even shows on the vehicle list.

Thanks.

Re: Kashan Desert Coop ALT

Posted: 2020-06-12 05:41
by Fastjack
I dont know if its only on my screen but look on the pic with the humvee and the G-wagon :

Look at the Humvee front wheels. Left one (right front wheel) is bigger as the right one (left front Wheel).

Re: Kashan Desert Coop ALT

Posted: 2020-06-12 09:31
by robert357
FOV making wheels look different. This is just an illusion.

Re: Kashan Desert Coop ALT

Posted: 2020-06-12 14:37
by Suchar
anantdeathhawk wrote:Image

These red lines, aren't shown and people go in and a warning is given late and they die while trying to get back to the playable area.
Fixed for the next release.

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 05:21
by Fastjack
About the topic static bug (first pic)

The building is not disabled for ai. Seems like there is a issue with me_mediumbuild02 because i can select the invisible static. Deployment have also this issue not only Coop.

https://imgur.com/a/7hN0E80

Edit:

Code: Select all

rem *** me_smallhut01 ***
Object.create me_smallhut01
Object.absolutePosition 469.841/6.455/658.077
Object.rotation 28.3/0.0/0.0
Object.layer 1

rem *** me_sheed01 ***
Object.create me_sheed01
Object.absolutePosition 499.609/6.588/598.989
Object.rotation -4.2/0.0/0.0
Object.layer 1
Are these objects in the game? At least i miss the Information like this one in the staticobjects.con: Excample :

Code: Select all

run /objects/staticobjects/xx/xxx/me_smallhut01/me_smallhut01.con
What is the Problem of the pic with the tents and pallet? A bit more info please.

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 12:23
by Rabbit
The me_ buildings were removed from PR due to low quality.

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 12:32
by Suchar
Image

I couldn't replicate this.
Image
The rest is fixed.
Fastjack wrote:What is the Problem of the pic with the tents and pallet? A bit more info please.
I guess it's about lack of lightmaps for the tents. I added them.

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 12:47
by Rabbit
Suchar wrote:Image

I couldn't replicate this.
Image
Someone probably destroyed it ingame. Its sub geom is nothing.

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 12:54
by Suchar
Hmm, that sounds reasonable. Thanks for the hint, will have a look.

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 14:43
by Fastjack
Suchar wrote:
I guess it's about lack of lightmaps for the tents. I added them.
No Suchar … you will laugh when you see it. Check minimap Icon of TOW :grin:

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 15:19
by Suchar
Image

Fixed

I'm not even going to ask why would someone hide the TOW in a tent...

Image

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 15:46
by Fastjack
Is there also a spawnpoint? In case of yes, it's a sneaky tow base defense if MEC rape us main.

We need also so many AA defense in US main? Isn't there a base protection?

It would be better to remove from both teams the multiple Bot Jet spawns to prevent that bots crashing at start in each other.

Increase the max number of objects to spawns to the desired amount of jets and adding Radius (200) to the objectspawner so after the first Jet took off and reached the radius max the new Jet can spawn and have a safety take off.

Re: Kashan Desert Coop ALT

Posted: 2020-06-13 19:41
by anantdeathhawk
No Suchar … you will laugh when you see it. Check minimap Icon of TOW
You got it.