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SkinnedMesh with transparency is possible?
Posted: 2020-07-19 07:02
by Phantheon
I have doubts about using transparencies in Skinned Mesh. I am aware that they are usually models that contain the arms of the soldiers in the first person and the model of the player in the third person. In BundledMesh I know that it is possible to use this type of transparency in weapons where the Alpha channel gets highlights. Is this possible with Skinnedmesh?
Re: SkinnedMesh with transparency is possible?
Posted: 2020-07-19 07:19
by Outlawz7
In vBF2, the ghillie suit kit geometry for sniper has transparency and kit geoms are skinnedmesh, so seems possible.
Best thing is to just do it and see.
Re: SkinnedMesh with transparency is possible?
Posted: 2020-07-19 08:04
by Mats391
As Outlawz pointed out, it is possible and we use it on our kits as well. However only the alpha_test technique is possible, so you can only have 100% or 0% alpha.
Re: SkinnedMesh with transparency is possible?
Posted: 2020-07-19 18:18
by Phantheon
I changed the Shader from SkinnedMesh.fx to BundledMesh.fx, precisely because I wanted to use the Normal Map Tangent Space instead of the Object Space Normal Map.
No Alpha Test:
With Alpha Test:
Well, yes it is possible. However when saving, the transparency automatically returns by default as none.