BRZbruh wrote:Just to spice things up a bit for PR, I suggest we make a layer where both sides get 2x tanks each. On a map such as fallujah, this is both a blessing and a curse, because having tanks on a small map can be devastating for one team, but they are also more likely to kill it due to having less space to manuever. Im sure the assetwhores would love this one.
I play this map, in all ways, any time I see it running, on any server I see it. I know others specifically do too.
Tanks and APCs should be totally removed from this map.
It is a great map for INF, especially for seeding, having a fight of 1 squad vs 1 squad is awesome, the assets always ruin game play.
People do not always hunt them down, it happens, but mostly the tanks and APCs are just kill counters. If someone kills them it doesn't seem to matter either because I think the re-spawn time is low, on a 1km map.
The geography of the map works perfect for INF giving you multiple types of terrain while making moving INF from point to point accommodating for people only on foot.
It only takes like 2mins to walk from the main to the north.
It offers a perfect variety, the west has wide open longer range environments, the east nice urban action, and the south offers a mix between the two, with long views down roads that are commonly used.
Tanks and APC's just set up on the sides or at the ends of streets and take out anything that walks by, they don't take too many risks and its hard to get behind them usually. Also, hits don't really kill them with 1 shot, so they usually just quickly run to main and repair.
... and people always want to talk shit about Snipers...
The map needs to be totally INF with trans only, not even humvees with a 50cal, anything else and its really out of place.
You don't need tanks, APCs, armed humvees, and freaking CAS on every freaking map in PR.