PR crashes when trying to update from 1.6.2.2 to 1.6.2.3
Posted: 2020-08-11 20:07
Hi all, FIPO for me here. PR is an interesting mod that I was unaware off, until 3 days ago. I love the countless hours of work put into this by the community. I have played a lot of FPS games from the CoD series back in the stone age.
Now I'm trying to get PR up and running on my W10 Pro custom build PC to see if I like it as in the old days (with reality
this time). I tried to use my laptop before that, which upgraded fine to 1.6.2.3, but that expensive piece of metal overheated a bit too much. I have installed on my desktop 1.6. And upgraded to 1.6.2.2. After this update, the game crashes when I try to play offline to get the hang of things. The logfile says;
Also, if I want to update the game to 1.6.2.3 it refuses to update and crashes, due to an update error "1201; error connecting to download server. Cannot get file information."
In short, I'm stuck in reality, any tips are much appreciated!
Now I'm trying to get PR up and running on my W10 Pro custom build PC to see if I like it as in the old days (with reality
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2020-08-11T21:34:28
Critical Error: An unhandled exception has occured. Details are as follows:
De objectverwijzing is niet op een exemplaar van een object ingesteld.
Further details can be found in the following file:
[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/forumdisplay.php?f=27]Visit Support Forum[/url]
> System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij Reality.BF2.Game.LaunchControl...MoveNext()
--- Einde van stacktracering vanaf vorige locatie waar uitzondering is opgetreden ---
bij System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bij System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bij System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
bij System.Threading.ThreadPoolWorkQueue.Dispatch()
In short, I'm stuck in reality, any tips are much appreciated!