Page 1 of 1

[Vehicle] Type 89 IFV

Posted: 2020-11-03 11:46
by Hans_Strudel
Here is the result of highpoly modelling of the next JSDF asset - Type 89 IFV:
1)
Image
2)
Image
3)
Image
4)
Image

If lowpoly polycount will be not too high, i think of adding some tools and boxes on sides.

Re: [Vehicle] Type 89 IFV

Posted: 2020-11-03 12:07
by Rabbit
What reffs did you use? everything I see has the skirts on hinges and not a single unit of skirt. You can model in the lines showing different skirt pieces and AO bake that.

Overall I think its missing a lot of stuff that could be really nice for the AO.

Re: [Vehicle] Type 89 IFV

Posted: 2020-11-03 12:39
by Hans_Strudel
Rabbit wrote:What reffs did you use? everything I see has the skirts on hinges and not a single unit of skirt. You can model in the lines showing different skirt pieces and AO bake that.

Overall I think its missing a lot of stuff that could be really nice for the AO.
This is basic shape, other details can be added further during texturing, hull itself is heavy for the laptop already. And yeah skirts are separated on 6 parts connected to the hull (frontal even welded).

Re: [Vehicle] Type 89 IFV

Posted: 2020-11-04 01:51
by anantdeathhawk

Re: [Vehicle] Type 89 IFV

Posted: 2020-11-04 09:42
by Hans_Strudel
anantdeathhawk wrote:For Tracks:
just in case.
https://www.realitymod.com/forum/showth ... p?t=144572
Great tutorial, thank you! Alas he didn't mention how to animate tracks via UV.

Re: [Vehicle] Type 89 IFV

Posted: 2020-11-04 10:20
by Mineral
This one goes into that a bit more:
http://www.bfeditor.org/forums/index.ph ... ng-a-tank/

Re: [Vehicle] Type 89 IFV

Posted: 2020-11-06 13:16
by Hans_Strudel
Skirts divided and tracks lowpoly added.
Image

Re: [Vehicle] Type 89 IFV

Posted: 2020-11-29 17:10
by Hans_Strudel
Lowpoly model is almost complete. Overall tricount - 19 037.
1)
Image

2)
Image

3)
Image

Re: [Vehicle] Type 89 IFV

Posted: 2021-05-04 17:27
by Hans_Strudel
Well, had to take a brake, but here is update on model:

Lowpoly - done 100%
UV - tend to think it's 100%
texture - WIP and here are current result (don't mind lack of parts, will add them later):
Image
Image
Image
Image
Image

Currently i am still thinking should it be single color or bicolor camouflage pattern, would appreciate any feedback on how you see it.

Re: [Vehicle] Type 89 IFV

Posted: 2021-05-05 11:58
by Hokunin
Naisu badi da.

Great job. Can't wait to see it finished. As for camo, ask japanese which version is the most widespread.

Re: [Vehicle] Type 89 IFV

Posted: 2021-05-06 12:52
by LangMaster
That is sick, i was thinking about this vehicle couple days ago how neat looking it is, and with the camos we have multiple for each vehicle don't we? i need to try my self model a vehicle, i am stuck with making coop maps for now tho. haha

Re: [Vehicle] Type 89 IFV

Posted: 2021-05-16 17:19
by Hans_Strudel
IFV is ready for export!

The only thing left is wreckage model, also need to figure out why BF2 Editor refuses to load model and CTD each time i trying to load it.

Image

Image

Re: [Vehicle] Type 89 IFV

Posted: 2021-05-17 14:35
by LangMaster
Look at that baby, damn good.