Where's the source?
Posted: 2020-11-21 06:00
Where is the source code for PR:BF2?
I've been playing PR:BF2 off-and-on for the last 11 years and I've heard or seen any mentions of the details of the source code. (I found the public github, but there's no PR:BF2 source.)
Given that this is a non-commercial community project, I'm really surprised that we don't have public hosting of the source such that people can mod and suggest changes/improvements to the game/client/server. What's the thinking on gatekeeping the source?
I've been working as a developer for the last ~6 years so I'd be curious to see what I could help contribute.
Does anyone know:
- where are the source/assets are hosted?
- what tooling is used for version control?
- how are code changes reviewed?
- how are bugs + progress tracking handled?
- what does the dev tooling look like?
- how much automated test coverage is there?
I've been playing PR:BF2 off-and-on for the last 11 years and I've heard or seen any mentions of the details of the source code. (I found the public github, but there's no PR:BF2 source.)
Given that this is a non-commercial community project, I'm really surprised that we don't have public hosting of the source such that people can mod and suggest changes/improvements to the game/client/server. What's the thinking on gatekeeping the source?
I've been working as a developer for the last ~6 years so I'd be curious to see what I could help contribute.
Does anyone know:
- where are the source/assets are hosted?
- what tooling is used for version control?
- how are code changes reviewed?
- how are bugs + progress tracking handled?
- what does the dev tooling look like?
- how much automated test coverage is there?