dcm wrote:Grump you completely miss the point. Insurgents are underpowered in most cases, not because of the sheer technological advantage that blufor factions have(although that too is a problem). The design of the team is fundamentally flawed from the ground-up. The core infantry component of the team is severely lacking. Bad map design also plays a role. The only two maps that Insurgents even have a chance on are Fallujah and Kafr Halab. And that's because they're both city maps with close quarters battles. But as soon as insurgents are forced out into the open, like outside of the city on basrah, karbala, shahadah. I like the freedom that insurgents have but it's pointless if you're penalized for trying to exercise it.
You completely missed the point I made. Its tactics and skills over weapon dependency. Everything i said was on point and in relation to what you said, no point was missed. You are missing the point of having this faction being the most under powered, different weapons, different circumstances. Its tactics and skills over weapons, thats the point here.
Enemy has scopes and thermals, their eyes are what allows them to kill you. This means your binoculars are your greatest tool in your kit to kill them, thats why every insurgent has them(except G3/Type-56 AK trip wire grenade kit). That is the balance to the force, but what about how you are going to use that tool? What method and tactics will you use to successfully use it and survive as long as possible? Binoculars leads to shooting far targets because you can see farther, you come out of binoculars and they look like little ants, little dots. The tip of your ironsight is also a dot, this is really just a complex game of line up the dot while aimed in and you can get shot by the dot.
Find something to shoot, everything is target practice, put tip of ironsight on far enemy dot. They might not go down but you likely wounded them a bit. Enjoy the little things, all the other games you play are about kills, thats not the only reason you should be in Project Reality but everything that leads up to a kill, all the pressure you put on your enemy. If he comes towards you send some bullets his way, send him another way around and escape to do it again.
Sniper tactic 101 from the History channel, "Snipers fire from the back of rooms to avoid being seen, not standing against windows to look like a picture of a person hanging on the wall outside the building". Now you will only get shot from where you are looking at or another window in the room you are unknowingly exposed to a specific angle enemy just happens to be and see you. The finest detail on where to stand in the room how deep in room and angle of window. Then once you learn about Simo Hayha with iron sights you learn sniping happens with iron sights. Then if you learn about history of sniping you will realize it was first done with iron sights. History and real skills apply to this game, if you dont think you probably dont use them.
You are making complaints about players who dont know how to use these weapons, not the weapons themselves. The weapons are fine, just use them the way they get kills. You are also a weapon, that is the weapon there is a problem with here. Your mind and outlook on a powerful enemy, you are making complaints and not solutions with what you are given, you spend more time thinking about complaints than solutions. You type long complaint, i type long solution.
https://knowyourmeme.com/memes/yoda
Suicide vehicles great example, people who dont know how to use it dont stay out of view until final stretch after final area on path of concealment to target. Then its little things like crashing and vehicle gets stuck, this is why skills are needed like "Tactical driving". I use this every time to avoid crashing for long periods.
https://www.youtube.com/watch?v=L3cQFsX ... i&index=29 .
If they speak english they can learn from the Squad Teamwork playlist. If they dont speak enough English to understand everything they can learn from the pictures. You complain about the players using the weapons not the weapons themselves.
-I gave you a solution to every problem you listed and restated here. Getting killed over open ground on Karbala and Basrah. Just like how we have a trans squad on AAS, we need a techi squad. For maps like Karbala against the flying tank CAS Polish HIND, 2 techis support at least 1 stationary DSHK defending the cache plus the AA kit all spread out in view of each other so when chopper comes in view of one its in view of all. Goal #1 is to kill it, and #2 is keep it at bay on its toes. Solved the chopper problem of killing infantry over open ground who are in that area to be supported by your assets. If you arent there then its your fault, you just had to be there.
Isolation from assets who dont use teamwork like a single techi going to hunt that HIND will not do enough damage, dont hunt alone and take fire power and man power of a techi to hunt CAS. That would mean if somebody did that it would take more man power to get another techi manned and moving if there was one. They techi getting shot or aimed at by CAS cant sit still. You need a tripod of machine gun fire going up at the chopper to get it down in the window of time the CAS pilot provides you to kill him on attack runs before he runs away. Say what needs to be done.
Then APCs dealt with SPGs stationary, techi SPG, RPGs, RKGs playing dead in open cycling kit every 2 minutes, all this defending the cache. Those RKG kits can ambush infantry with their AKM if they walk by too, either next to or directly on them. They play dead with buddies in view to monitor what goes on behind where you cant see them, but you can hear them. Ive had lone LAT kit RPG walk by me and i kill him then i get his RPG to kill APC(i miss alot under stress/misjudged distance aim point/get shot taking too long to aim, i prefer RKGs). TEAMWORK. Of course its harder with 2 caches but we usually decide to let one take the brunt anyway.
For killing assets you need distractions, even provided from yourself. I kept pinging bullets off an APC on Fallujah as crawled up to it to keep it interested in scanning the area so it would sit still. I shot at it through the grassy fields on its direct bearing. It barely moved and i got it.
(Continued in SECTION 1A)
-Stop sitting still for scopes, use camouflage, engage until seen or shot at, run away, fall back, hit and run. Get satisfaction not just from killing, but escaping, manipulating your enemy and what they do. If you felt scared like you are playing horror game enemy feels that too, know this and manipulate it even when alone. Dont be an easy kill, be a scary thing to even look for. Fear is determined by how many you hurt, how damaged they are, how many are left, what you did and how how you hit them.
Doing it again falling back to another position is just a slap to the face, sometimes you cant even engage for longer than 1-5 seconds, if they see you suddenly just shoot as you bail away. This is the 3-5 second ambush concept, longer you engage the more likely you will die, if you repeat this concept of 3-5 second engagements and repeat that time of hard hitting ambush stacks up on the enemy with them going down or getting more on edge. If everyone did that those 3-5 seconds are going to add up and a lot can happen in 3-5 seconds. Some times you may get none, sometimes you may mess up but always fall back to try again, dont keep going because its worth it for getting those kills and bringing enemy into your friendly using the enemies own aggression. If they are cautious that is satisfying.
https://www.youtube.com/watch?v=3HNeLy0 ... =46&t=285s
Keep them following you and bring them toward friendlies to help. Instead of friendlies coming to you and the player crying "help you useless guys" when its his fault for lone wolfing too far a initial distance from that help. If you cant fight them and you are asking for help you should probably run, dont get cornered escape there is always a way (2nd floor balcony, windows, connected roof tops/shop over hangs to drop down to). No awareness to that detail and many others for many people.
Reset ambush advantage that got you easy kills and satisfying panicked enemy movements. Even if they revive then if they get wounded and dead dead after revive that is 3 tickets. Let what happens happen, even if we lose we want lowest number of tickets. In real life insurgents rarely won, thats fine, do alot of damage. Thats my mindset to reduce frustration of losing after fighting hard. I almost always see wins when i play, 50% of time at least if im on my game.
I noticed easier wins by having the name "IRON SNIPERZ" as a squad, people see that and it encourages sniper behavior. I say the "Sniper mentality" thing you see and it does it even further with explanation. Lead people with instructions to use across battlefield and just list skills to use. Camouflage, hit and run, shoot from under tables/bed, jump out windows, escape, reset ambush advantage even if you fail to kill anything. Escape and frustrate your enemy, deeper they search longer they dont find you, the more stressed and confused they are knowing you escaped.
-Close quarters battle for insurgents does go well only if done right. Direct head on fights, because you know most BLUFOR move in full squads are not good because you cant last that long. People need to try the tactics they may have heard just the term of before(camouflage/hit and run). Try escaping after doing damage, its very fun and you can reset the same kind of ambush where you put down a one or a few fast. Manipulate what your enemy perceives and says "where is he? He gone."..."Oh not this again". Let them revive if you cant get more players to help you, if alone just fall back. You get 1 ticket down per wounded, so if they get wounded again and go dead dead thats 3 tickets down for that spawn.
They will search for you in frustration when you arent found and run into your other team mates. My favorite escape routes are 2nd floor balconies and connecting roof tops with shop overhangs and signs to jump down from. Problem is un-skilled players not knowing how to engage, start un-seen with an advantage, do whatever you can to do damage to them without getting shot yourself. Fall back to reset your advantage, the longer you engage with them shooting at you after the initial element of surprise for few seconds you risk getting shot and having to respawn and travel to do it again.
This is the concept of hit and run tactics, guerilla warfare which people tend to have a hard time grasping or imagining without camouflage of jungle type terrain. This video on 3-5 seconds by Vietnam Veteran Mike Mah will teach you, just apply worded concept to fold around the terrain and situation you are in.
https://www.youtube.com/watch?v=3HNeLy0 ... i&index=46
-nothing is wrong with insurgent weapons. Need a machine gun? Get 2 insurgents with AKs, dont got enough RPGs? get 1 or 2 guys in each field crawling as mobile mines as a concept with RKG to take down tanks and APCs. Remember like i said you need at least 2 guys to do this cause the damage, the weapons arent bad that just require you to use teamwork because its not about the individual. Maybe if 2 RKG could track it if you hit the same track twice. But teamwork is key. Maybe you are missing the point.
-Infantry component of insurgent team does change, it is more freedom but that freedom ends where you have enemy in areas that you cant reach them. You dont go around hunting enemy on map, you use cache as bait and keep eyes on all paths. Positioned so you can see outer perimeter and inner perimeter, cache should be in sight or you should be in sight of someone in view of cache. You can see if someone is shooting toward enemy towards it, people already notice and use these details.
- Insurgents need to use their ironsights as snipers, everyone a sniper. I suppress alot but i highly respect accurate fire out of an iron sight, I tag alot of enemies and encourage doing damage to them any possible way with minimal to myself. If minimal risk is presented to me while i damage enemy that frustrates them. If they are chilling in hard to reach place dont give them easy kills to make them stay giving intel. So use psychological thinking, dont attack them over open ground moving. Use bushes, terrain features that remove the outline of your body, something to shoot through so you are un-seen. Dont satisfy them with easy kills, frustrate them.
SECTION 1A
Other times when i shoot armor with bullets and project the feeling towards them that it could be an RPG that hits him next but he cant see because if i can do that then so can RPG. Doing this usually has somethign kill it after, it gets scared and moves when i project the feeling. If i dont project the feeling of the thought then it sits still for me. Spiritual warfare based off psychological warfare of what enemy thinks to control what he feels.
I project a feeling based off the physical thing i do which translates into a enemies thought. We humans think the same things at times if you noticed in strange ways where nothing was there to make us share the same thought at the same time, just thinking the about the same thing in the same room. Of course somebody needs to share their thought to be like "i was just thinking the same thing about this random thing too". Happens with my friends and family alot so i just start sharing my thoughts and we be like "i was just thinking about that" or "i thought about that earlier today and now i am again". ."oh me too, earlier today and now, thats why i brought it up". We examine this, we know who we are without the body, we are one in sync.
But here we have something in common between these thoughts so its easier to project based off subject of bullet, tank and could be RPG. Here is how I feel it. What does the thought of "that could be an RPG next and not a bullet" translate into feeling? Like knowing it without words but by the raw of what it is. I want you to feel that and project that feeling of the thought to enemy. Try it by shooting tank without projecting the feeling like most always have if they do, then try it with the feeling projected. Just feel the feeling in yourself when you do it for starters, then feel it. Sometimes people are stupid though and dont even realize the physical threat or possibility of RPG in first place. They probably feel something of what you are project but ignore the feeling of it then pay for it. Ever had that happen? You ignore a feeling telling you to do something and you pay for it?
https://www.youtube.com/watch?v=9j0hYHhnTqw
I also distract this way to keep APC still for other people to kill it, distract for each other. The whole concept of these tactics is saving and mutually supporting each other. Enemies job is to kill you so naturally everyone is always a distraction for the other but somebody needs to make use of that distraction to either kill enemy or back enemy off to save friendly so he can move if his position is locked down by scopes. If one of those MG techis i said to use for CAS is hit you still got the stationary and other techi plus AA kit. Its all same deal. Divide the fire and attention of the enemy, this is great for woodland battle but applies everywhere else especially in terrain like Karbala or Basrah.
If you read all this or skimmed through getting just as much knowledge, I thank you for your time and now spread the knowledge. Use the best wordings to teach effectively instructionally and demonstrate. Now lock all the knowledge into your subconscious. ---> MK ULTRA PROGRAMMING VIDEO https://www.youtube.com/watch?v=eUGnQh5 ... &index=295