dcm wrote:Rhino, Instead of punishing pilot loss even further. How about you allow a ticket rebate per recovered pilot? Say 50% of the asset cost? Incentives always work better than punishment.
I would say for a few reasons.
Tickets are there really to simulate
Attrition. In real life, if a pilot is shot down then recovered, your country doesn't actually gain anything, on the contrary, you actually risk losing more through the recovery effort. If successful you simply don't lose anything, mainly not losing a valuable individual that your country has invested millions of dollars in, in training, as well as the moral and political aspects of it as well but those can't be measured so easily.
The exact same thing can be said with how we deal with assets. A Jet has a 10 ticket price tag to it if lost, while in reality that represents a
roughly $30 to $130 million price tag (depending a lot on the jet in question). A pilot costs around
$5 to $11 million dollars to train. But money is not the only factor to a pilot, it takes a long time to train up a pilot, and in many cases during warfare (most notable the Battle of Britan), pilots are valued far more than the actual aircraft they flew as they could replace aircraft far faster than pilots, the same still holds true today with countries having stockpiles of mothballed old aircraft ready to put into service at short notice, but no pilots to actually fly them. Not to mention the moral and political factors which you can't put a pricetag on.
As for your griefing argument, it's already possible to grief a team by taking a jet, chopper or any other vehicle and crashing it, or blowing it up, then committing suicide with a kit which kinda defeats the point of griefing as those kinds of people want to make other peoples lives a misery and your not really doing that by just removing a few tickets from a team by killing yourself and waiting for a long *** spawn time to do the same again, then to find out you can't get the kit so soon again after your last request. I'm sorry but if players want to grief, they aren't going to care a pilot costs a load of tickets, other than being slightly more satisfying to them for shoot a friendly pilot running for their aircraft in the back but the main "joy" they get from that is already there by killing their fellow teammate...
Then finally from the coding POV, I already mentioned the "ticket loss" system is much easier for someone to code, as the bare bones of the system are already there, it just needs to be adapted to factor in kits. The "recoverable tickets" idea would be something that would need to be coded from scratch and would be a hell of a lot harder to code and has all sorts of problems as defining what accounts for the actual "recovery area" is (you can't use the DOD btw, python can't read that last time I checked) and does that correspond with all maps etc.
Your point about having pilots being able to ride in choppers as passengers is a valid one that I did come in in the previous discussion on this, sucks I can't find that topic as it had a lot of good points in it. It also isn't possible to limit how the parachute is used ingame so for your example, it could only be used from the jet seat, not without totally replacing the BF2 parchute system with a python driven one but that has all sorts of problems.
Anyways at the end of the day, the biggest obstacle in the way of getting this ingame is really finding someone with time to code it as it's pretty low priority but as I said before, if done right I think it could add a really nice side mission to the game of the pilot valuing his life much more than he does, as well as the rest of the team and leading to some awesome scenarios and role playing.