Coop Map Quick Fixes
Posted: 2021-05-18 17:07
I made couple of quick fixes on some maps that are bugged in some way or even unplayble.
Albasrah 64 Std Coop : Apartments had a spawn point that was linked to the last Palace flag, which was wrong, the spawn is now linked back to Apartments.
Bamyan 32 Alt Coop : The map was unplayable someone tried to fix it but made a little mistake, AI maps usually have a ticket bleed on the last flag as example ObjectTemplate.areaValueTeam2 99999 but it was ObjectTemplate.areaValueTeam1 99999 which meant that after a start of the game the bluefor starts bleeding tickets and always loses in couple of seconds.
Black Gold 64 Std Coop : This one is just a minor issue as the support trucks had a very very quick despawn timer, changed it back to 20 minutes.
Carentan 32 Alt Coop : The map was unplayble (again), bluefor has no spawns to spawn in main base, every spawn is tagged for AIonly, removed some of the AIonly lines so there is now plenty of working spawns for humans.
Carentan 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition.
Kafr Halab 64 Std Coop : Last AI Main base flag should be capturable, removed ticket bleed on the second last flag and moved it to the AI Main base. Also support trucks had very quick despawn timer, added 20 minutes as usual default.
Operation Merlin 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition.
Maps have been tested just in case. The only file that was changed is gameplayobjects.con
https://drive.google.com/file/d/1yyBByr ... sp=sharing - download
Albasrah 64 Std Coop : Apartments had a spawn point that was linked to the last Palace flag, which was wrong, the spawn is now linked back to Apartments.
Bamyan 32 Alt Coop : The map was unplayable someone tried to fix it but made a little mistake, AI maps usually have a ticket bleed on the last flag as example ObjectTemplate.areaValueTeam2 99999 but it was ObjectTemplate.areaValueTeam1 99999 which meant that after a start of the game the bluefor starts bleeding tickets and always loses in couple of seconds.
Black Gold 64 Std Coop : This one is just a minor issue as the support trucks had a very very quick despawn timer, changed it back to 20 minutes.
Carentan 32 Alt Coop : The map was unplayble (again), bluefor has no spawns to spawn in main base, every spawn is tagged for AIonly, removed some of the AIonly lines so there is now plenty of working spawns for humans.
Carentan 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition.
Kafr Halab 64 Std Coop : Last AI Main base flag should be capturable, removed ticket bleed on the second last flag and moved it to the AI Main base. Also support trucks had very quick despawn timer, added 20 minutes as usual default.
Operation Merlin 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition.
Maps have been tested just in case. The only file that was changed is gameplayobjects.con
https://drive.google.com/file/d/1yyBByr ... sp=sharing - download