I like the seeding fights a lot, though they can be random.
For seeding, you are really trying to encourage a fight that is 1 player vs 1 player... I really never worried about spawn time while seeding.
I worry about ACTION to entise other players to not go AFK, or leave.
Starting with 1v1 and trying to grow it, you need stuff to do to kill time but still be doing something game related or be able to fight. You also need that 1 other player to fight you, and not just just go AFK.
It should be made tactically interesting to a single player to do something, not arcade or call of duty like.
I personally think the things a seeding map should have/be is this:
1. the ability for one player to place
one flag like a hideout, and that flag could be capped by only
one player. (would draw everyone together, and people would know someone is wanting to fight)
2. no vehicles of any kind with guns (people overuse them when its low server pop)
3. tactical variety in the terrain, and its large enough to facilitate strategy in movement (
Jabal Skirm and
Fallujiah 1Km are good examples)
4. no restriction on kits ( I know its been a free for all in the past, but its fun to just pickup your favorite kit)
AlonTavor wrote:We have something better on the way designed for seeding, 5v5 to 15v15, with 1s respawn time.
Is there a link describing what you guys have in mind?
I've always like the idea of trying new things in PR.
But.... something that I've noticed over the years... if it is up to the servers to implement something you might as well not waste your time creating it. The server operators seem to have no capacity for being creative or to do something different.
A good example of this is CNC mode, where people need to at least have it up on a server regularly to be able to gain experience with it.
Brotherscompany wrote:Skirmishes dont really work on low pop or in seeding,, it has been tried several times with always the same result, it has a really slow growth of players and sometimes it even depops.
...the time to walk to the frontline to maybe die again, that's not a fun experience and players quit.
... This is why Fallujah works, just allows to fuck around solo and still be entertained and come back.
Yes.
Grump/Gump.45 wrote:Lets encourage getting into fire fights with skills and not fast paced dying like its Call Of Duty.
Totally agree.
UncleSmek wrote:Please create Team death match mode for late night low pop periods.
Would be fun to just go into a server with 10-20 people and kill with 10 second respawn time.
Spawn times are a way to sort of punish someone getting killed, make it annoying for them, and to slow things down a bit.
Spawn time while seeding is pretty meaningless.
A 1 second spawn time would not matter at all...
however, it may deny a player that time span it takes to come to a decision to disconnect...