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[WIP] [Weapon] FAMAE PAF

Posted: 2021-07-29 16:31
by ismaelassassin
Been working on this forgotten variant of the sterling the past couple of days. Got permission to modify the already existing model so luckily it wasnt too complex and my experience in 3d modelling is not much.
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For reference:
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The texture map for the sterling doesnt quite work on this one after the changes i made to the model,
i noticed it when i had to change the barrel the entire texture got messed up.
I Havent begun with the UVW map or the texturing yet, and although the model isnt completely done, i wanted to try to export it so see it in the bf2meshviewer,
but for some reason i cant export the model with the bf2 tools, but if i choose debug option it does create the .data and .material files so the script does run.
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PS: Currently only have high poly model so those lods in geom1 are leftovers from when i imported the sterling.

Re: [WIP] [Weapon] FAMAE PAF

Posted: 2021-07-30 19:27
by anantdeathhawk
Great to see you getting started. Goodluck.

Re: [WIP] [Weapon] FAMAE PAF

Posted: 2021-08-16 17:22
by ismaelassassin
Quick update.
Fixed the UV map and improved the barrel which was a bit messy. Now its more clean.

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Re: [WIP] [Weapon] FAMAE PAF

Posted: 2021-09-01 16:06
by Hans_Strudel
Muzzle cut should have edges connecting inner barrel wall with exterior one

Gun can be detached from mesh so you could get rid of unnecessary tris.

Also simplify stock, too detailed and can be eased up with normals

Re: [WIP] [Weapon] FAMAE PAF

Posted: 2021-09-02 04:12
by Operator_Max1993
to what faction ?

Re: [WIP] [Weapon] FAMAE PAF

Posted: 2021-09-16 06:01
by ismaelassassin
Operator_Max1993 wrote:to what faction ?
Chile :razz: :wink:

Re: [WIP] [Weapon] FAMAE PAF

Posted: 2021-09-18 20:32
by Operator_Max1993
ooooooooh :-o
interesting :)