rogdozz wrote:I've noticed lately that more and more BLUFOR players don't even care about killing civilians, they'll just mow you down even if you're standing in the middle of the road with your hands up. This ruins some tactics (for example parking bomb car in a compound and hanging out near it as a civilian, waiting for tank to come by) and makes things less fun in general.
What have I always taught? They dont kill what looks dead. Play dead near the car. Problem solved. Its great for un-armed car in smooth wall alley with full squad coming up, have car pre-pointed and wait for them to come so far in with no escape. Run them over.
I agree, the civilian kill message needs to give penalties "You just killed an un-armed civilian: 2 minutes added to spawn. Points set to -100. Team intel -5. Cannot request limited kits." We honestly need more penalties and intel needs to be -10 upon martyr. If they arrest its +10, but if we martyr its -5 intel points.
Plus the shotgun instant arrest, which is un-balanced, un-fair, un-realistic, and removes much humorous TEAMWORK potential for arresting. For both BLUFOR and INS teams at the same time this potential is removed by shotgun instant arrest alone. Stamina removal for shotguns against civilians only to assist in arrest of civilians or even armed insurgents.
Civilian cannot be fully appreciated by either team if every civilian rock throwing protestor has to scatter at sight of a shotgun and for the BLUFOR shotgun is doing all arresting work.
Answer is change shotgun to stamina removal for civilians. This could be justified several ways, either making INS mode shotgun less lethal rounds only, meaning only bean bags and door breaching rounds with no visual distinguished. OR since the buckshot kills insurgents, opens doors and arrests civilians with no visual or controlled shotgun shell ammo change, just have it be based on what you shoot at like it already is for those 3 things (doors, civilians, armed insurgents). Just make shotgun remove stamina.
WHO AGREES WITH THIS
The shotgun instant arrest effect needs to be replaced with stamina loss when it hits civilian. Only to assist cuff arrest, using teamwork. Shotgun instant arrest removes much enriching potential to the game for players on both teams. Humorous entertainment on both sides. The civilian protestors at the moment scatter at the sight of shotgun due to instant arrest, dis-continuing the fun of rock throwing as a crowd defending the cache. The BLUFOR miss out on new teamwork aspects this would provide because one man with a shotgun can just arrest every civilian in view.
A loner civilian wandering by himself is just as screwed no matter what if shotgun instant arrests or just removes stamina, they will get caught either way unless they use rope. The shotgun if made to remove stamina will become 1 of 2 things based on situation, a riot control tool for self defense against aggressive rock throwers of which you cannot kill or know which one to kill (who just healed/dropped weapon)... Or become the tool to help arrest those rock throwers.
Not everyone will get away in big crowd from stamina removal, but due to limited shotgun shells that can be loaded at a time not everyone will get stamina removed as well. Nobody will be instant arrested un-fairly anymore in this situation. Which as I said and others I suggested this to in game agree, shotgun instant removes humorous realistic teamwork potential.
Please Developers consider it. Other players help suggest this. Dragging should be allowed by civilians, but a civilian being seen using medic bag, syringe or that has to be known by individual player intelligence to have been the one to healed armed guy . Identifying the one out of the crowd by what they wearing sometimes because some civilians spawn with other kits, drop weapon and pick up somebodies old medic civilian rock kit. It gives realism. "Yeah That blue shirt, black vest, tan pants one is fair game"
Should still be able to get martyred while dragging. Harboring and giving direct aid to enemy is what makes it fair game to ROE, but they need to know who in the crowd just actually healed somebody or who just shot and them dropped their weapon to join protest. So much missing potential from shotgun instant arrest alone, there can be no semi-permanent crowd for the cache with shotgun instant arrest.
I should be able to be the one to drag armed insurgent to a different un-seen medic in cover, run back out and be thought to have healed them so I can get martyred. It adds visual depth to the game through events, similar to Grand Theft Auto 5 cops dragging each other.