dcm wrote:So it's all placebo effect? There is no discernible difference in mechanical accuracy between the different rifles? For example the M4 and M16A4. Even though I perform better using the latter than the former?
It's a placebo effect when it relates to weapons with identical deviation such as the AKM and AK74 you asked about. M4 and M16A4 are certainly not identical. That being said, trusting your human eyes in organic situations is not the best way to do science since you're building incorrect assumptions. Never mattered much to me, but if you want details:
M16A4 (w/Iron Sights) (line 41 of "usrif_m16a4iron.tweak"):
include ../../common/deviation.con "assaultrifle" "standard"
M4 (w/Iron Sights) (line 42 of "usrif_m4iron.tweak"):
include ../../common/deviation.con "assaultrifle" "carbine"
If you really put that much faith in the minutia of these details, you could find them for yourself - as Frontliner mentioned, they are not encrypted - since they are just zipped up package you can explore at:
Code: Select all
(programs)\Project Reality\Project Reality BF2\mods\pr\content\objects_weapons_server.zip
IMHO, it's a poor operator who blames their equipment (no offense intended, I'm just being blunt). There are circumstances, latency, damage factors, and so much that should not be ignored before blaming something as slight as a particular weapon's deviation for the reason for lack of a clean swift kill.