TOP 3 WAYS TO CREATE A COHESIVE SQUAD
Posted: 2021-12-22 21:00
I feel like I have a pretty good batting average when it comes to creating a cohesive squad. No we don't always win and no, we don't always participate in the most exciting missions, and no we may not be the game-winning top ranked squad. But more often than not, the public randos I get in my squad as well as the regular players who I play with often will work together towards a common goal and communicate. I know other SLs struggle with keeping squads together and cooperating as they should, so here my top 3 tips on creating a cohesive squad:
1. Set a clear objective, before the round even starts if you can
By this, I mean when everyone is waiting to spawn, outline your squads main mission of the game. You don't want/need this to be too complex. Something simple like "Hey guys, our mission will be to take and hold the Dam flag. Let's make sure we have two medics, as well as all the standard kits." That alone will give you squad a clear goal.
2. Always acknowledge the good things your squad does
If your LAT hits a shot on the enemy APC to scare it away, say "Nice shot." If they miss, don't be too hard on them, try and get them ammo. If your squad medics kept your squad alive and allowed you to take an objective, say "Good job everyone, nice work medics in keeping everyone up, that was a really solid attack." This creates a positive atmosphere within your squad that everyone will want to maintain and be apart of.
3. Delegate responsibility (don't micromanage)
Your squad members can all be good players and leaders, rising to the occasion when need be. Give them clear assignments without micro-managing them. For example, if you are defending a flag and see an enemy FOB marker close, tell your breacher something like "Hey breacher, take two guys with you to check out the FOB marker, if its accurate destroy it. Just leave a medic with me." This gives the other squad members an objective as well as gives the breacher you gave the assignment to some agency/feeling of importance to the mission. Some other things like "Hey rifleman, I need you and LAT to stick together in case he needs ammo."
Thes 3 things are positive behavior that your squad members will notice. Do not treat them as inferior or micro-manage. If someone is consistintly not good or communicating, you can always kick them, but this should be a last resort.
1. Set a clear objective, before the round even starts if you can
By this, I mean when everyone is waiting to spawn, outline your squads main mission of the game. You don't want/need this to be too complex. Something simple like "Hey guys, our mission will be to take and hold the Dam flag. Let's make sure we have two medics, as well as all the standard kits." That alone will give you squad a clear goal.
2. Always acknowledge the good things your squad does
If your LAT hits a shot on the enemy APC to scare it away, say "Nice shot." If they miss, don't be too hard on them, try and get them ammo. If your squad medics kept your squad alive and allowed you to take an objective, say "Good job everyone, nice work medics in keeping everyone up, that was a really solid attack." This creates a positive atmosphere within your squad that everyone will want to maintain and be apart of.
3. Delegate responsibility (don't micromanage)
Your squad members can all be good players and leaders, rising to the occasion when need be. Give them clear assignments without micro-managing them. For example, if you are defending a flag and see an enemy FOB marker close, tell your breacher something like "Hey breacher, take two guys with you to check out the FOB marker, if its accurate destroy it. Just leave a medic with me." This gives the other squad members an objective as well as gives the breacher you gave the assignment to some agency/feeling of importance to the mission. Some other things like "Hey rifleman, I need you and LAT to stick together in case he needs ammo."
Thes 3 things are positive behavior that your squad members will notice. Do not treat them as inferior or micro-manage. If someone is consistintly not good or communicating, you can always kick them, but this should be a last resort.