WW2 planes weapon loadouts
Posted: 2022-01-09 19:34
First, let me congratulate on another great PR update. Addition of WW2 planes is extremely welcomed one.
But, I want to make thread primarily about weapon loadout of Bf 109 (but also other planes by extension). Currently, Bf 109 has three weapon slots (MG-151, MG-131 and 250kg bomb) which you need to switch around to get one of them on the line. This is not at all issue when we talk about 250kg bomb, but it is issue when we talk about air to air armament of Bf 109. While it is true that on WW2 fighters that had different caliber guns you did had ability to fire them separately (like in case of Bf 109 having both 13mm MGs and 20mm guns), you could also fire them together, as you wanted to achieve maximal firepower in aerial combat. In current weapon loadout of Bf 109 you can not do that.
As such, considering both gameplay and "realism" (he he meme word by now) much better weapon loadout of Bf 109 would be if MG131 was primary weapon that you could fire always, while in same time you had ability to switch between MG151, 250kg bomb (and possible all inactive) in same way how old modern jet loadout function whit gun+radar off, gun+AA missiles and gun+bombs. Same applies for P-51 and Ju-87, where you should have ability to fire guns and rockets/bomb in same time by chose.
Second, much smaller issues is lack of dedicated fighter only planes (current ones whit there loadouts can be classified as fighter-bombers or strike fighters even). Going in the direction of Falklands whit much clearer difference of different plane classes and roles should be made in WW2. Having 1 (or even 2 on future maps) fighter(s) only (aka planes without air to ground weapons) whit shorter respawn time (10-15 minutes) would be great addition from both gameplay and balance perspective on some plane heavier maps (3+ planes per team).
But, I want to make thread primarily about weapon loadout of Bf 109 (but also other planes by extension). Currently, Bf 109 has three weapon slots (MG-151, MG-131 and 250kg bomb) which you need to switch around to get one of them on the line. This is not at all issue when we talk about 250kg bomb, but it is issue when we talk about air to air armament of Bf 109. While it is true that on WW2 fighters that had different caliber guns you did had ability to fire them separately (like in case of Bf 109 having both 13mm MGs and 20mm guns), you could also fire them together, as you wanted to achieve maximal firepower in aerial combat. In current weapon loadout of Bf 109 you can not do that.
As such, considering both gameplay and "realism" (he he meme word by now) much better weapon loadout of Bf 109 would be if MG131 was primary weapon that you could fire always, while in same time you had ability to switch between MG151, 250kg bomb (and possible all inactive) in same way how old modern jet loadout function whit gun+radar off, gun+AA missiles and gun+bombs. Same applies for P-51 and Ju-87, where you should have ability to fire guns and rockets/bomb in same time by chose.
Second, much smaller issues is lack of dedicated fighter only planes (current ones whit there loadouts can be classified as fighter-bombers or strike fighters even). Going in the direction of Falklands whit much clearer difference of different plane classes and roles should be made in WW2. Having 1 (or even 2 on future maps) fighter(s) only (aka planes without air to ground weapons) whit shorter respawn time (10-15 minutes) would be great addition from both gameplay and balance perspective on some plane heavier maps (3+ planes per team).