Armor destruction/damage model rework
Posted: 2022-03-12 12:07
Hello, I would like to suggest something regarding the behavior of armor upon being destroyed.
As it is right now, most of the time when you kill a tank or APC it blows up immediately and you can tell right away that it's destroyed, even at high distance or through smoke you can immediately tell that you just killed the vehicle. This is not realistic, if you look at real footage of tanks being hit, the majority of them do not explode immediately. At best you will be able to see flames coming out of the engine or ammo storage, and then only some time later it will cook off like it does in PR. Example: https://www.youtube.com/watch?v=roQFb-cZ_hM
We do have a "burning vehicle" mechanic in PR: When a vehicle is very low on HP, it starts burning and bleeds more HP over time. In my opinion this feature is implemented in an unrealistic manner and doesn't serve good gameplay. When a tank is burning in PR, you have basically killed it already, but it's gun and movement is often still operating so it can still kill you. First of all, this is completely unrealistic since no tank in real life would still be operating for even a second after suffering such a catastrophic hit. Second, I also don't see how this serves good gameplay that enemies can still drive around and kill you after they're basically dead.
So my suggestion is this: Change it so that when a tank is killed, it doesn't blow up immediately but the gun, coax and movement are instantly disabled, crew suffers damage/gets killed, and the vehicle's HP goes so low that it starts burning until it gets destroyed/blows up between 3-20 seconds later. So a tank kill would look much less dramatic, you would have to look somewhat closely to even be able to tell that the tank is dead. Just like in real life. Then after some time has passed the tank would blow up and you'd be 100% certain that it's dead.
All of this could be achieved with existing game mechanics, afaict all you would have to do is change some values like HP value for each vehicle.
To sum it up, the purpose of the change would be this:
1. Make armor kills more realistic visually. Most armor kills in real life don't look like in PR where they blow up in flames instantly.
2. Solve the issue of armor still driving around and killing things while they're burning, which imo is unrealistic and bad gameplay
3. Increase fog of war by making it harder to confirm armor kills, which in my opinion serves to make PR closer to what it's intended to be. This is not intended to be an arcade game where the game tells you immediately that the enemy is dead. Especially being able to clearly see armor explosions through smoke walls is just stupid.
As it is right now, most of the time when you kill a tank or APC it blows up immediately and you can tell right away that it's destroyed, even at high distance or through smoke you can immediately tell that you just killed the vehicle. This is not realistic, if you look at real footage of tanks being hit, the majority of them do not explode immediately. At best you will be able to see flames coming out of the engine or ammo storage, and then only some time later it will cook off like it does in PR. Example: https://www.youtube.com/watch?v=roQFb-cZ_hM
We do have a "burning vehicle" mechanic in PR: When a vehicle is very low on HP, it starts burning and bleeds more HP over time. In my opinion this feature is implemented in an unrealistic manner and doesn't serve good gameplay. When a tank is burning in PR, you have basically killed it already, but it's gun and movement is often still operating so it can still kill you. First of all, this is completely unrealistic since no tank in real life would still be operating for even a second after suffering such a catastrophic hit. Second, I also don't see how this serves good gameplay that enemies can still drive around and kill you after they're basically dead.
So my suggestion is this: Change it so that when a tank is killed, it doesn't blow up immediately but the gun, coax and movement are instantly disabled, crew suffers damage/gets killed, and the vehicle's HP goes so low that it starts burning until it gets destroyed/blows up between 3-20 seconds later. So a tank kill would look much less dramatic, you would have to look somewhat closely to even be able to tell that the tank is dead. Just like in real life. Then after some time has passed the tank would blow up and you'd be 100% certain that it's dead.
All of this could be achieved with existing game mechanics, afaict all you would have to do is change some values like HP value for each vehicle.
To sum it up, the purpose of the change would be this:
1. Make armor kills more realistic visually. Most armor kills in real life don't look like in PR where they blow up in flames instantly.
2. Solve the issue of armor still driving around and killing things while they're burning, which imo is unrealistic and bad gameplay
3. Increase fog of war by making it harder to confirm armor kills, which in my opinion serves to make PR closer to what it's intended to be. This is not intended to be an arcade game where the game tells you immediately that the enemy is dead. Especially being able to clearly see armor explosions through smoke walls is just stupid.