The Path to 1000 players (648 players 04/09/2020 2 PM EST USA)
Posted: 2022-03-12 21:11
How long has it been since this many players has been online? 537 today max. We can get up to 1000 if we keep up the videos showing this isn't just another FPS. I see so many aimless videos showing random stuff that could happen in any other game. Project Reality stands out for what you can do. If we want to retain these player numbers and get more we need to look at the reasons people don't stay. I haven't needed or wanted another multiplayer game since I got PR in 2016.
-Lack of skill growth against better players
-people who are trolls/toxic AND useless (mean ASF without teaching)
-frustrating connection issues
-not seeing the full potential of every possible thing, funny things that retain players (Example: playing dead, being up in trees)
EXAMPLE: Tree Branch Man Jumps Down for kill (Video)
https://www.youtube.com/watch?v=8qAbehjBGQE&t=44s
What we need is the 25+ skills being labeled, taught and demonstrated. Every aspect of each listed, this will GIVE them new things to try for themselves, the most interesting ones should be listed first. As I structured and listed the subjects for Squad Teamwork Playlist the subjects generally go in order of what is needed to know first to survive. 1000 tiny tips that branch off from each skill, mixing and matching several together for each situation.
1.) Camouflage
2.) Playing dead
3.) Combat techniques of fire (Grazing Fire)
4.) Individual movement techniques
5.) Individual Fieldcraft
6.) Tactical driving
7.) Combined Arms Breach
8.) Vehicle Mounted Guns
9.) Weapon Flow in Compressed Environments (Pre-fire, room clearing)
10.) Divide enemy fire and attention
11.) Squad/Fireteam Movement Formations
12.) Troop Leading Procedures/METT-TC
13.) React to Contact
14.) Sniper
15.) Booby traps
16.) Medic
17.) Close Quarters Combat
18.) Dogfights
19.) Conducting Ambush
20.) Getting ambushed
21.) Artillery
22.) Construction
23.) Assaulter/Defender
24.) 1 man per cover, cover 2 cover in view of each other
25.) Be the Booby Trap as combined Arms Unit
One big thing that could retain players. Could be "26.) Crowd Control Tactics" but the shotgun still instant arrests the weakest class you can be in the game with rocks rather than just make civilians stamina bar empty with shotgun. A lone civilian is still just as screwed, it just adds realistic step of placing cuffs on them or if civilian put himself in a good place he can be saved. Replacing shotgun instant arrest with shotgun stamina removal makes this situation teamwork and tactic dependent. Makes it fair.
Civilians are not required to be arrested, if its too hard or leads to trap leave them alone. The civilians could be team worked off their only terrain advantage of rooftops with a guy going up rope forcing them to run into cuffs below. So the shotgun instant arrest isn't justified or needed, its just overpowered for a full BLUFOR squad to have or lonewolfing ninja breacher to have. Don't reward lack of breacher teamwork with easy arrests popping suddenly out of corners un-noticed. Arresting takes teamwork.
Arrests should require teamwork and tactics. Instant arrest kills the tactical potential, kills potential civilian tactics that can't happen if shotgun can mow down civilian crowds and kills the players will to be civilian. All you can do as civilian at the moment to be effective is pretend to take cover like a fighter then hope to get shot. Instant arrest takes all the team and work out of teamwork, giving it to one guy un-fairly preventing new things we could do as a crowd of civilians. Replace shotgun instant arrest with stamina removal.
Why have rocks if we can't use them together in crowds because breacher will for sure arrest at least 1-8 civilians easily? Having rocks when we can't gather as civilians due to shotgun instant arrest is the same as a full squad having cuffs and breacher with instant arrest shotgun.
We can't use our rocks together, we can't use our cuffs together all because of the shotgun instant arrest. Its overkill, its un-fair and it is unrealistic. Its hard to get somebody to shoot you as a civilian, especially against a stacked team that knows don't shoot but its easy to get arrested. 3 things civilians do in combat..
1.) Get shot looking out of window mistaken for fighter
2.) Encounters of individual or small civilian groups in combat
3.) Throwing rocks in protests to avenge the guy shot in the window and occupation that led to that
That last one is important but not possible with shotgun instant arrest because its not smart to gather when we could be mowed down instant arrested by 1 or 2 breachers. Protest crowds leads to 1000 possibilities. Human shields of fighter/roadblocks, fighter jumps into crowd to drop weapon then crowd shuffles him around to confuse enemy. We then have a weapon in crowd to cycle, keep and use against arrest teams. The ideas are endless. Dialogue between players gets more realistic "careful guys, seeing weapons in the crowd".
Instant arrest from shotgun makes lone wolfing breacher too overpowered with too much reward. (can sneak caches, pop out to suddenly instant arrest civilians at distance). It makes a squad with a breacher too overpowered for instant arrest, to arrest anybody you need to put cuffs on them. But with breacher they leave it all to him.
There is no justification the shotgun instant arrest is fair or provides balance. It has made me get off PR some nights or stop doing my civilian stuff for months/years. That is because the current nature of its function. Supposed to move with full squads with breacher so that makes cuffs pointless for the rest of squad.
With everyone at equal speed its "who has more stamina" chase. Shotgun should take stamina away to stop the chase. Civilians are not required to be arrested in the game at all, even more so if the the next cache gets found fast already from INS fighters dying too fast or bad civilian players make it easy to arrest. So it should not be that easy to arrest them.
Makes arresting to un-realistically easy, un-fair for civilians. Taking away the only civilian terrain advantage being a roof top enemy doesn't need to get on to arrest. That leaves civilian with no chance to escape the roof with instant arrest shotgun he can't outrun.
When a rope could be thrown with one guy going up and the rest cutting off escape paths from the roof below. Require tactics and teamwork for arrests. Instant arrest by shotgun takes all the team and work out of teamwork giving it to one guy with a shotgun. We could do 1000 new things if shotgun removes stamina from civilians like gather to stone throw and protest without getting mowed down instant arrested.
-Lack of skill growth against better players
-people who are trolls/toxic AND useless (mean ASF without teaching)
-frustrating connection issues
-not seeing the full potential of every possible thing, funny things that retain players (Example: playing dead, being up in trees)
EXAMPLE: Tree Branch Man Jumps Down for kill (Video)
https://www.youtube.com/watch?v=8qAbehjBGQE&t=44s
What we need is the 25+ skills being labeled, taught and demonstrated. Every aspect of each listed, this will GIVE them new things to try for themselves, the most interesting ones should be listed first. As I structured and listed the subjects for Squad Teamwork Playlist the subjects generally go in order of what is needed to know first to survive. 1000 tiny tips that branch off from each skill, mixing and matching several together for each situation.
1.) Camouflage
2.) Playing dead
3.) Combat techniques of fire (Grazing Fire)
4.) Individual movement techniques
5.) Individual Fieldcraft
6.) Tactical driving
7.) Combined Arms Breach
8.) Vehicle Mounted Guns
9.) Weapon Flow in Compressed Environments (Pre-fire, room clearing)
10.) Divide enemy fire and attention
11.) Squad/Fireteam Movement Formations
12.) Troop Leading Procedures/METT-TC
13.) React to Contact
14.) Sniper
15.) Booby traps
16.) Medic
17.) Close Quarters Combat
18.) Dogfights
19.) Conducting Ambush
20.) Getting ambushed
21.) Artillery
22.) Construction
23.) Assaulter/Defender
24.) 1 man per cover, cover 2 cover in view of each other
25.) Be the Booby Trap as combined Arms Unit
One big thing that could retain players. Could be "26.) Crowd Control Tactics" but the shotgun still instant arrests the weakest class you can be in the game with rocks rather than just make civilians stamina bar empty with shotgun. A lone civilian is still just as screwed, it just adds realistic step of placing cuffs on them or if civilian put himself in a good place he can be saved. Replacing shotgun instant arrest with shotgun stamina removal makes this situation teamwork and tactic dependent. Makes it fair.
Civilians are not required to be arrested, if its too hard or leads to trap leave them alone. The civilians could be team worked off their only terrain advantage of rooftops with a guy going up rope forcing them to run into cuffs below. So the shotgun instant arrest isn't justified or needed, its just overpowered for a full BLUFOR squad to have or lonewolfing ninja breacher to have. Don't reward lack of breacher teamwork with easy arrests popping suddenly out of corners un-noticed. Arresting takes teamwork.
Arrests should require teamwork and tactics. Instant arrest kills the tactical potential, kills potential civilian tactics that can't happen if shotgun can mow down civilian crowds and kills the players will to be civilian. All you can do as civilian at the moment to be effective is pretend to take cover like a fighter then hope to get shot. Instant arrest takes all the team and work out of teamwork, giving it to one guy un-fairly preventing new things we could do as a crowd of civilians. Replace shotgun instant arrest with stamina removal.
Why have rocks if we can't use them together in crowds because breacher will for sure arrest at least 1-8 civilians easily? Having rocks when we can't gather as civilians due to shotgun instant arrest is the same as a full squad having cuffs and breacher with instant arrest shotgun.
We can't use our rocks together, we can't use our cuffs together all because of the shotgun instant arrest. Its overkill, its un-fair and it is unrealistic. Its hard to get somebody to shoot you as a civilian, especially against a stacked team that knows don't shoot but its easy to get arrested. 3 things civilians do in combat..
1.) Get shot looking out of window mistaken for fighter
2.) Encounters of individual or small civilian groups in combat
3.) Throwing rocks in protests to avenge the guy shot in the window and occupation that led to that
That last one is important but not possible with shotgun instant arrest because its not smart to gather when we could be mowed down instant arrested by 1 or 2 breachers. Protest crowds leads to 1000 possibilities. Human shields of fighter/roadblocks, fighter jumps into crowd to drop weapon then crowd shuffles him around to confuse enemy. We then have a weapon in crowd to cycle, keep and use against arrest teams. The ideas are endless. Dialogue between players gets more realistic "careful guys, seeing weapons in the crowd".
Instant arrest from shotgun makes lone wolfing breacher too overpowered with too much reward. (can sneak caches, pop out to suddenly instant arrest civilians at distance). It makes a squad with a breacher too overpowered for instant arrest, to arrest anybody you need to put cuffs on them. But with breacher they leave it all to him.
There is no justification the shotgun instant arrest is fair or provides balance. It has made me get off PR some nights or stop doing my civilian stuff for months/years. That is because the current nature of its function. Supposed to move with full squads with breacher so that makes cuffs pointless for the rest of squad.
With everyone at equal speed its "who has more stamina" chase. Shotgun should take stamina away to stop the chase. Civilians are not required to be arrested in the game at all, even more so if the the next cache gets found fast already from INS fighters dying too fast or bad civilian players make it easy to arrest. So it should not be that easy to arrest them.
Makes arresting to un-realistically easy, un-fair for civilians. Taking away the only civilian terrain advantage being a roof top enemy doesn't need to get on to arrest. That leaves civilian with no chance to escape the roof with instant arrest shotgun he can't outrun.
When a rope could be thrown with one guy going up and the rest cutting off escape paths from the roof below. Require tactics and teamwork for arrests. Instant arrest by shotgun takes all the team and work out of teamwork giving it to one guy with a shotgun. We could do 1000 new things if shotgun removes stamina from civilians like gather to stone throw and protest without getting mowed down instant arrested.