InfantryGamer42 wrote:Nah, map is solid. It plays different,
Like others said, CAS is largely out of land game. Combined force of mapper deployed AA, FOB AA, AA kit and enemy CAS is more then enough that land attack is extremely risky and in 9/10 ends with CAS being shutdown before any strike was ever done. Even if some of those assets were removed, both sides will still have enough to deny others air supremacy needed to actually preform ground attack missions.
It highly depends from game to game. It's true that CAS is shot down easily from the ground, but it's worth remembering that this is highly dependent on who is manning Tigercat SAM.
I stick to my point that there is not enough logistics. Trans is constantly shot down, so people usually don't even bother to create a trans squad, and logis take ages to traverse the map.
Then when you're actually building your fob, it's super in the open and easy target for cas which can bomb straight down and get out at 2000 altitude.
So any SL who builds fobs only does it once, and then basically waits for the game to end because they have zero usefull weapons to defend themselves with.
1) Heavy emplacements are useless (except TOW) and require you to spend half the match waiting for supplies that never arrive.
2) FN FAL isn't a threat to anyone with an AR/MG/scope past 100 meters unless you have a display the size of a wall.
3) The submachine guns are a sick joke, at >50 meters they don't hit anything and at 20-50 meters the ironsights obscure your vision so much that you might as well surrender. And if you're going to hipfire, the FAL is still a better choice.
...so the whole team spends the game running towards the flags from the one or two fobs they have to get into a range where their fal might be slightly usefull, then gets wrecked by CAS ground attack.
So yes, the CAS ground attack also gets whacked by the guy who has been bored on the AA for the past half hour, but that doesn't make the game any better for the inf, does it now?
TL;DR So that's why "let's buff cas, because it's useless at ground attack now" doesn't work. If you make cas actually be able to do ground attack, there's just no point in playing infantry at all.
Then the meta for inf just becomes
1) Grab as many sniper/marksman/MG/AA/HAT as you can
2) Disperse throughout the map and win on tickets.
3) don't build fobs because they only serve to drain tickets anyway by spawning more blueberries for cas to kill.