Korbach Offensive feedback
Posted: 2022-04-03 14:39
Please post feedback here.
I saw the tracker of the round you are talking about, I also saw a tracker where germans steamrolled russians.Boulder wrote:The German main is too vulnerable to steamrolling Russians locking down any exit.
If the initial German push into the town does not succeed for any number of reasons, the map quickly turns into Russian superfob and armour in Juliet 13 kp 1 destroying everything that tries to leave German main. The terrain directly outside the German staging area is all exposed open fields and there is no significant cover for vehicles. In contrast, the Russians have plenty of trees, wooded areas, bushes and dips in the ground right outside German DoD which they can sit armour in or position ATGM emplacements/HAT kits.
I think this map is suitable for WW2 but completely unbalanced for modern. The first Town flag and the surrounding terrain are particularly fun for WW2 combat but awful for modern. It's a nice idea to make a WW2 map work as a modern map, but I think it's not working at all.
Appreciate the positive feedback, glad you like it! Next map I'm working on is set in Afghanistan unfortunately, but maybe after thatUncleSmek wrote:Very good map and I love it.
Love the fast asset spawns together with realistic elements to the map.
Please make jungle maps for Dutch vs China with little to almost no buildings only vegetation and you my bro for life ason![]()
This answered your own question.Mats391 wrote:everyone just so used to it they stopped mentioning it?
we are still working on improving it, so we need your feedback on this.Coalz101 wrote:This answered your own question.
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System Information ------------------ Operating System: Microsoft Windows 10 Home (10.0.19044) Architecture: 64-bit Current Culture: English (United States) Motherboard: ASUSTeK COMPUTER INC. GL553VD Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (Physical: 2, Logical: 4) Memory: 16.00 GB DIMM Modules: ChannelA-DIMM0: 8.00 GB @ 2400 MHz ChannelB-DIMM0: 8.00 GB @ 2400 MHz Page File: 2.63 GB .NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000 Display Information ------------------- Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics 630 Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz Driver Version: 30.0.15.1215 (512.15) Display Memory: 2.00 GB Multisampling: 2, 4, 8 DPI: 120 (125%) Audio Information ----------------- Primary Playback: Microsoft Sound Mapper Primary Recording: Microphone (HW01) Open AL Renderer: Software EAX: True EAX 1.0: False EAX 2.0: True EAX 3.0: False EAX 4.0: False EAX 5.0: False X-RAM: False Disk Information ---------------- Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2 Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True Profiles Path: C:\Users\denil\Documents\ProjectReality\Profiles Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True Update DL Path: C:\Users\denil\AppData\Local\Project Reality\Project Reality BF2\Downloads Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True Update Log Path: C:\Users\denil\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True Game Information ---------------- Installed Mods: pr Current Mod: pr Version: Standalone - 1.0 PR Version: 1.7.1.1 Language: english Debug Available: False Large Address: True Supported Hardware: None Missing dependencies: None Ignored dependencies: None Profile Information ------------------- Profile 0001: METATeeHazmat Type: Online Last Used Profile: True View Intro: True Fullscreen: True Display Mode: 1920x1080@60Hz Display Mode Valid: True Graphics Scheme: High Multisampling: Off VSync: False Terrain Quality: High Effects Quality: High Geometry Quality: High Texture Quality: High Lighting Quality: High Dynamic Shadows: High Dynamic Lights: High Texture Filtering: High Statics Lod-Scale: 1.0 Overgrowth Lod-Scale: 1.0 NoLods Terrain: True Audio Provider: Software Provider Valid: True Audio Quality: High EAX: True
It's part of an easter egg chain that starts in the white castle on H3. I'm not sure how much of the easter egg is accessable on korbach though, it was made for Kassel but some parts of it is left on Korbach.Sapper28 wrote:Nice map.
Question:
Where is the other end of the tunnel that ends in a rock pile in G2 kp7? I can't find it![]()
Hi Ason,Ason wrote:It's part of an easter egg chain that starts in the white castle on H3. I'm not sure how much of the easter egg is accessable on korbach though, it was made for Kassel but some parts of it is left on Korbach.
South-east, right next to it.Sapper28 wrote:Hi Ason,
I understand that this is a Korbach thread, but i hope you continue this discussion:
There are a few fields with white flowers. I have searched around them and not found the next letter.
Care to narrow down my search??
Kindest Regards,
Sapper28