Crylink wrote:the actual range between the two units is roughly 800m , well beyond the visual range of the infantry he is engaging.
As I see it , one counter the infantry had was smoke grenades. but Since there's no muzzle flash from the sniper shot it would be hard to tell where to throw it.
A second counter could be a marksman kit , but depending on the range and scope on the rifle, the marksman kit could be an ineffective counter.
Muzzle flash wouldn't do anything for you since you probably wouldn't be looking in the direction anyway, and it would be 1 pixel. The best thing is the
sound of the shot.
It tells you what the rifle is (Sniper rifle), tells you the range he is at, and it tells you the general direction.
At 800 PR-meters you are at about the
max visual range for a Sniper even, a lot of maps it is like 400-600.
You would loose if you tried to shoot it out with him at 800 meters. He would already have you in his sights, and at that range you can't see where he is at all soon enough, even with a flash.
So, the only way would be if he makes mistakes like...
... start shooting multiple shots...
... was lazy with his hide and was silhouetted at the top of or at the edge of something...
... or if he was moving constantly.
However, if shooting it out under 200m it would be risky for him. If he shoots more than 1 time, even just 1 shot can be too much, hitting or missing you. He risks getting others to notice him and close in on his hide.
The best things for you to do in general against a good PR-Sniper:
1.
Hide, pop smoke and do not peek out at all when people pop smoke and hide you can generally watch until the smoke clears and wait about a minute to see if someone peeks out, but usually they fall back into cover.
2.
Wait and hide as long and you have patience for, 2-5mins(or longer)... don't even peek out. most times people hide, and peek out right away, or part of them is still visible, if they were totally hidden for 2-5mins he would probably loose interest at start looking for other targets.
3.
Sprint out in a Zig Zag motion. A lot of movement is hard to hit, not impossible, but a Sniper can only get off about 2 shots if you were sprinting to cover, also he might get baited into shooting too many times and be located by others.
4.
Communicate the possible location to anyone that can help, your squad, other squads, or assets like armor or cas.
5.
If you have to... Shoot it out...
a. Look around with optics and maintain constant motion side to side, up and down, and be unpredictable. (some try to just pop up and down, but it doesn't work well)
b. be totally hidden and barely peek out at the very edge of seeing what you are looking at (tops of things first, then lower, looking at edges, objects, and cluttered details)
c. rapid fire to suppress with motion if you can (this is your advantage, you would force him out, or he would eventually get hit)
Grump/Gump.45 wrote: I wish it took a few of the real life ballistic data factors to consider into flight. Give a cone of fire to figure out where bullet will land.
We used to have this with a drop in the aiming point at longer range.
It was terrible, too big of a learning curve for normal players. Noobs would take the kit and not know how to use it.
clueless_noob wrote: After a couple of shots, if the sniper isn't moving, I can pinpoint him within a few degrees by just listening. That's why good positional audio setup is so important.
THIS.
People give me so much **** for having my effects Vol up to 100% and my sound all up because I can't hear them in a 30second helo ride.
If you hear a Sniper, take the opportunity to hunt him, and locate him by sound.
Chuva_RD wrote: never lay down
LOL
This happens so often, I have no idea why.
Crylink wrote: Not practical since most snipers are snatched right away by lonewolves and no mics who often wont cooperate or even be able to communicate with since they're in a freekit squad or an asset squad that wont bother with them.
This is not true.
It has been my experience that Squad Leaders in general have no clue how to LEAD or utilize a Sniper.
We end up a a "SUB-Squad", within a Squad, that has a totally different mission, and is mostly an after thought of the SL.
Having a whole Squad devoted to being a "Sniper Squad" is a total waste of players, since the entire role requires no more than 2 people, if that.