Hi,
i havent played PR for a year but i remember that there were a keybind that let you control the whole vehicle like tanks even if bots were inside, especially in offline server, it is necessary but
is this option removed with update 1.7 ? because im having hard time playing with bots i got
this message pop ups "you cannot operate this vehicle position".
also just a side question how to increase the max number of bots, every time i change aiSettings.setMaxNBots to 96 the bots wont spawn checking the board and found only myself in the offline server.
Re: Controlling vehicles in offline server
Posted: 2022-04-25 18:22
by bad_nade
AirShark wrote:Hi,
i havent played PR for a year but i remember that there were a keybind that let you control the whole vehicle like tanks even if bots were inside, especially in offline server, it is necessary but
is this option removed with update 1.7 ? because im having hard time playing with bots i got
this message pop ups "you cannot operate this vehicle position".
You must have crewman kit to operate vehicles or pilot kit to operate flying stuff. You must be in a squad to request kits. In order to operate, by just yourself, vehicles that require more than one crewman, you have to enable debug mode and remove vehicle crew limitations.
Check the Enable local RCON commands check box in the PR Launcher (Options -> Global). Then, after spawning, type rcon debug to any chat. When the debug mode is enabled you can use commands like:
rcon oneman to remove vehicle crew limitations.
rcon onefaction to remove kit limitations.
rcon kits to spawn all kits of your faction in front of you.
rcon health set 100 to insta-heal.
rcon ninja to get super shovel.
rcon spawner<asset_id>, where <asset_id> is one of the items listed inside spoiler section below, to spawn a deployable asset.
That last command can be used to spawn vehicles as well but I don't have the list of vehicle Ids at hand.
Spoiler for \"Deployable assets\":
deployable_firebase
deployable_firebase_sp
deployable_roadblock_l01
deployable_roadblock_l01_sp
deployable_roadblock_l02
deployable_roadblock_l02_sp
deployable_roadblock_l03
deployable_roadblock_l03_sp
deployable_roadblock_s01
deployable_roadblock_s01_sp
deployable_roadblock_s02
deployable_roadblock_s02_sp
deployable_50cal_tripod_ch
deployable_50cal_tripod_ch_sp
deployable_50cal_tripod_mec
deployable_50cal_tripod_mec_sp
deployable_50cal_tripod_mil
deployable_50cal_tripod_mil_sp
deployable_50cal_tripod_us
deployable_50cal_tripod_us_is
deployable_50cal_tripod_us_sp
deployable_agl_tripod_us
deployable_bunker
deployable_bunker_ww2
deployable_bunker_ww2_sp
deployable_commandpost_cf
deployable_commandpost_ch
deployable_commandpost_chins
deployable_commandpost_fr
deployable_commandpost_gb
deployable_commandpost_ger
deployable_commandpost_idf
deployable_commandpost_mec
deployable_commandpost_meins
deployable_commandpost_nl
deployable_commandpost_pl
deployable_commandpost_ru
deployable_commandpost_us
deployable_djigit
deployable_djigit_sp
deployable_dshk
deployable_dshk_sp
deployable_foxhole
deployable_foxhole_sp
deployable_hj8
deployable_hj8_sp
deployable_insurgent_hideout
deployable_insurgent_hideout_sp
deployable_kornet
deployable_kornet_sp
deployable_m1919a6
deployable_m1919a6_sp
deployable_mg42
deployable_mg42_sp
deployable_milan
deployable_milan_sp
deployable_milan_mira
deployable_milan_mira_sp
deployable_mistral
deployable_mistral_sp
deployable_mortar_2b141_podnos
deployable_mortar_2b141_podnos_sp
deployable_mortar_m252
deployable_mortar_m252_sp
deployable_mortar_m252_ins
deployable_mortar_m252_ins_sp
deployable_mortar_pp87
deployable_mortar_pp87_sp
deployable_pillbox
deployable_razorwire
deployable_razorwire_sp
deployable_sandbags_5m
deployable_sandbags_5m_sp
deployable_spg9
deployable_spg9_sp
deployable_spike
deployable_spike_sp
deployable_stinger
deployable_stinger_sp
deployable_tow
deployable_tow_sp
Re: Controlling vehicles in offline server
Posted: 2022-04-25 19:51
by AirShark
Spoiler for =\"Reply\":
clueless_noob wrote:You must have crewman kit to operate vehicles or pilot kit to operate flying stuff. You must be in a squad to request kits. In order to operate, by just yourself, vehicles that require more than one crewman, you have to enable debug mode and remove vehicle crew limitations.
Check the Enable local RCON commands check box in the PR Launcher. Then, after spawning, type rcon debug to any chat. With debug enabled you can type commands like:
rcon oneman to remove vehicle crew limitations.
rcon onefaction to remove kit limitations.
rcon kits to spawn all kits of your faction in front of you.
rcon health set 100 to insta-heal.
rcon ninja to get super shovel.
rcon spawner<asset_id> where <asset_id> is one of the items listed inside spoiler to spawn said deployable asset.
That last command can be used to spawn vehicles as well but I don't have the list of vehicle Ids at hand.
Spoiler for Deployable assets:
deployable_firebase
deployable_firebase_sp
deployable_roadblock_l01
deployable_roadblock_l01_sp
deployable_roadblock_l02
deployable_roadblock_l02_sp
deployable_roadblock_l03
deployable_roadblock_l03_sp
deployable_roadblock_s01
deployable_roadblock_s01_sp
deployable_roadblock_s02
deployable_roadblock_s02_sp
deployable_50cal_tripod_ch
deployable_50cal_tripod_ch_sp
deployable_50cal_tripod_mec
deployable_50cal_tripod_mec_sp
deployable_50cal_tripod_mil
deployable_50cal_tripod_mil_sp
deployable_50cal_tripod_us
deployable_50cal_tripod_us_is
deployable_50cal_tripod_us_sp
deployable_agl_tripod_us
deployable_bunker
deployable_bunker_ww2
deployable_bunker_ww2_sp
deployable_commandpost_cf
deployable_commandpost_ch
deployable_commandpost_chins
deployable_commandpost_fr
deployable_commandpost_gb
deployable_commandpost_ger
deployable_commandpost_idf
deployable_commandpost_mec
deployable_commandpost_meins
deployable_commandpost_nl
deployable_commandpost_pl
deployable_commandpost_ru
deployable_commandpost_us
deployable_djigit
deployable_djigit_sp
deployable_dshk
deployable_dshk_sp
deployable_foxhole
deployable_foxhole_sp
deployable_hj8
deployable_hj8_sp
deployable_insurgent_hideout
deployable_insurgent_hideout_sp
deployable_kornet
deployable_kornet_sp
deployable_m1919a6
deployable_m1919a6_sp
deployable_mg42
deployable_mg42_sp
deployable_milan
deployable_milan_sp
deployable_milan_mira
deployable_milan_mira_sp
deployable_mistral
deployable_mistral_sp
deployable_mortar_2b141_podnos
deployable_mortar_2b141_podnos_sp
deployable_mortar_m252
deployable_mortar_m252_sp
deployable_mortar_m252_ins
deployable_mortar_m252_ins_sp
deployable_mortar_pp87
deployable_mortar_pp87_sp
deployable_pillbox
deployable_razorwire
deployable_razorwire_sp
deployable_sandbags_5m
deployable_sandbags_5m_sp
deployable_spg9
deployable_spg9_sp
deployable_spike
deployable_spike_sp
deployable_stinger
deployable_stinger_sp
deployable_tow
deployable_tow_sp
thanks for the debug commands, what i actually meant is to control both driver and gunner positions at the same time like bf2 style iirc before v1.7 it was done through commander position. anyhow i wonder if there is a variable inside the files to disable crew limitations permanently