Vietnam Mini-mod: M14 kits and magazine load, reuse of M1/M2/M3 as PDW
Posted: 2022-04-26 19:53
Didn't found Vietnam subforum so I post it here.
M16 and M14 kits have same amount of spare magazines. 7.62 is bigger and heavier and so are the magazines themself. While issue combat load of 1+8 mags (180rds) for M16 is correct, the M14 was most often issued 1+4 (100rds). Of course more magazines for both of rifles were carried, but most often only on longer patrols or one own's desire to do so.
M14 as a standard rifle was started to be replaced by M16 in Vietnam at 1967 and M14 effectivly became "limited standard" weapon. In practice it dissapeared from combat unit. Marines adopted M16 after Army and themself stayed with M14 longer. My Point? Remove M14 from all Army kits, retain for Marines on direct combat kits.
Automatic Rifleman and Machine Gunner for US forces are basicly the same. The idea of MG is it reflects platoon MG, a requestable kit that should provide greater specialization in field). If you bother to request kit, you should have an advantage in supression capability.
We won't change the gun but can medle with ammo loadout. 200 rounds for AR instead 400 rounds, MG keeps 400. In reality squads M60 gunner carried fraction of ammo on himself, gun weighted some and climate was hot; Substential rest of ammo belts was spread thru accompanying squad members and it is reflect in PR in one way, as droppable ammo bag for rifleman class.
Jungle combat is close combat and squad sometimes emoployed short range weapon for pointman. We have M870 ingame (not the period correct shotgun, but it's not the point of the post) but M1/M2 carbines were frequently used Vietnam by ARVN. They were there in numbers, and with 30rd mag it was a great deal for close-to-mid engagements. Sporadicly M3A1 and sometimes even M1A1 seen use by US troops. Also non-standard firearms were employed as PDW by support and rear echelon units.
Together with proposed removal of big chunk of M14, I think it makes some space for variety of auxiliaries. Universal Ammo Pouches for M14 mags and other ones. Tommies, Greasers and Carbines (albeit with 15 rounders only :/) are all in game, in WW2 mini-mod. This makes for coding work only.
Kit changes proposition:
-Breacher as arleady CQC oriented kit (M870) gets to have more prevalent of auxiliary firearms, the M1/M2 Carbine.
-Rifleman AT and Combat Enginner, both requestable and more specialized kits alltogether, thus less frequently used get M3A1 for Army and M1A1 for Marines.
Last thing, NVA MG gets PKM. This is so wrong it twists my internals. I know it's a placeholder and ending it's misery would require gettings one's hands dirty. On bright side original BF: Vietnam had RPD modelled, the proper and correct NVA MG.
What do you think Reality people?
Edit: I've heard that next patch will adjust M14 magazine load to 7, getting there but still not realf-life experience of M14's user misery.
M16 and M14 kits have same amount of spare magazines. 7.62 is bigger and heavier and so are the magazines themself. While issue combat load of 1+8 mags (180rds) for M16 is correct, the M14 was most often issued 1+4 (100rds). Of course more magazines for both of rifles were carried, but most often only on longer patrols or one own's desire to do so.
M14 as a standard rifle was started to be replaced by M16 in Vietnam at 1967 and M14 effectivly became "limited standard" weapon. In practice it dissapeared from combat unit. Marines adopted M16 after Army and themself stayed with M14 longer. My Point? Remove M14 from all Army kits, retain for Marines on direct combat kits.
Automatic Rifleman and Machine Gunner for US forces are basicly the same. The idea of MG is it reflects platoon MG, a requestable kit that should provide greater specialization in field). If you bother to request kit, you should have an advantage in supression capability.
We won't change the gun but can medle with ammo loadout. 200 rounds for AR instead 400 rounds, MG keeps 400. In reality squads M60 gunner carried fraction of ammo on himself, gun weighted some and climate was hot; Substential rest of ammo belts was spread thru accompanying squad members and it is reflect in PR in one way, as droppable ammo bag for rifleman class.
Jungle combat is close combat and squad sometimes emoployed short range weapon for pointman. We have M870 ingame (not the period correct shotgun, but it's not the point of the post) but M1/M2 carbines were frequently used Vietnam by ARVN. They were there in numbers, and with 30rd mag it was a great deal for close-to-mid engagements. Sporadicly M3A1 and sometimes even M1A1 seen use by US troops. Also non-standard firearms were employed as PDW by support and rear echelon units.
Together with proposed removal of big chunk of M14, I think it makes some space for variety of auxiliaries. Universal Ammo Pouches for M14 mags and other ones. Tommies, Greasers and Carbines (albeit with 15 rounders only :/) are all in game, in WW2 mini-mod. This makes for coding work only.
Kit changes proposition:
-Breacher as arleady CQC oriented kit (M870) gets to have more prevalent of auxiliary firearms, the M1/M2 Carbine.
-Rifleman AT and Combat Enginner, both requestable and more specialized kits alltogether, thus less frequently used get M3A1 for Army and M1A1 for Marines.
Last thing, NVA MG gets PKM. This is so wrong it twists my internals. I know it's a placeholder and ending it's misery would require gettings one's hands dirty. On bright side original BF: Vietnam had RPD modelled, the proper and correct NVA MG.
What do you think Reality people?
Edit: I've heard that next patch will adjust M14 magazine load to 7, getting there but still not realf-life experience of M14's user misery.