Rifleman AP changes
Posted: 2022-05-23 14:02
1. I noticed that now some factions carry 2 claymores each (4 in total) while some carry only 1 of each kind (2 in total).
Could we give the rifleman AP 4 claymores in total for every faction? Reason: noone uses the kit and it's impossible to set up an ambush/defense with only 2 mines which you have to separetly detonate.
2. Additionally would it be possible to increased the damage dealt to unarmored vehicles (trucks, technicals etc.)? Currently claymores can sometimes kill the passengers if you are lucky while barely dealing any damage to the vehicle itself.
3. One more quality of life improvment would be adding a little color strip to the claymore model so that you can tell which one is where after you deploy them (I always forget)
Could we give the rifleman AP 4 claymores in total for every faction? Reason: noone uses the kit and it's impossible to set up an ambush/defense with only 2 mines which you have to separetly detonate.
2. Additionally would it be possible to increased the damage dealt to unarmored vehicles (trucks, technicals etc.)? Currently claymores can sometimes kill the passengers if you are lucky while barely dealing any damage to the vehicle itself.
3. One more quality of life improvment would be adding a little color strip to the claymore model so that you can tell which one is where after you deploy them (I always forget)