[Map] Red Gate (4km) [WIP]
Posted: 2022-06-20 23:06
Name: Red Gate
Location: San Francisco -- Presidio/Golden Gate Bridge/Marin Headlands
Size: 4km
Factions: USMC, PLA
Gameplay: AAS, infantry, hopefully all/most heavy assets
Concept Map: https://gyazo.com/caac19c95df7d5ae9070ce927682ac9d
Hi everyone! I doubt any of you remember, but a few years ago I floated a rough idea for a San Francisco-based map -- I was, however, still in high school at the time and never really had time to work on it so it never got underway. But now that I've started playing PR again I've decided to finally try and make that idea a reality!
Anyways, here's my concept and work so far on Red Gate. Since it's my first real attempt at making a map I've decided to post it here while it's early on in development so I can get feedback and avoid as many beginner mistakes as I can.
In broad strokes, I want to base this map around a north-to-south amphibious assault by the PLA on San Francisco, with them attacking from the Marin Headlands in an attempt to capture the Presidio area of north SF. As the name suggests, I'd like the Golden Gate Bridge to be a major setpiece of the map, leading from the PLA mainbase to the northern Presidio area.
Although I envision the PLA having access to some boats and amphibious APCs from the start, capture of the southern bridge end will be vital if the PLA wants to bring in the rest of its non-amphibious land assets like tanks and logi trucks. I'm thinking the bridge checkpoint would also be heavily fortified and difficult to take head-on from the bridge itself, but would be vulnerable to troops landing underneath/around the bridge and making their way up the footpaths to the checkpoint -- vegetation is plentiful, so hopefully this would provide enough concealment/cover to give them a leg up. From there, the PLA can progress along the roads and through the forests to the other points on the map, which I think will probably be the old military bases to the south/southeast and the beachside town to the southwest.
A quick note on the bridge itself. I used USGS data to build the heightmap such that the map itself should be 1:1 in scale. The Golden Gate is quite long (1.6 km), so I spliced out a 700 meter stretch of the ocean in the heightmap, which shortens the bridge distance to a more manageable ~900 m (roughly the size of a Kashan Desert airfield). This is why I had to draw in the Marin Headlands at the appropriate point in the above concept map. That said, to my knowledge we don't have any assets that would be able to mimic the Golden Gate, so it seems like this would be a thing that'd have to be 3d modeled on its own (although perhaps the roads on the bridge itself could be made of existing assets). I'd really appreciate it if anybody would be willing to help with this.
Also, here are some screenshots I have of each coastline so far. I was wondering if I could get y'all's feedback on how I handled the texturing of the Presidio side. Although it is a lush area, I came to the realization from pictures and Google Earth that it's lush not because of grass, but because of the tons of scraggly brush and eucalyptus trees that grow on the brown-red soil on the coastline. And although I'm worried it looks ugly, I'm hoping that when I fill in the overgrowth bushes/trees it'll mostly mask that dirt color. Thoughts?
View of Presidio coastline (south of Golden Gate): https://gyazo.com/f8c596e268800968802c4264c2433dbf
View of Marin Headlands coastline (north of Golden Gate/PLA mainbase): https://gyazo.com/9887218b3f2e553627187f94ead3e274
I imagine that there's stuff I've missed here, and there's also stuff I'm not quite sure about like what exact assets each team should have and how many, so I'd really appreciate any advice you can give!
Location: San Francisco -- Presidio/Golden Gate Bridge/Marin Headlands
Size: 4km
Factions: USMC, PLA
Gameplay: AAS, infantry, hopefully all/most heavy assets
Concept Map: https://gyazo.com/caac19c95df7d5ae9070ce927682ac9d
Hi everyone! I doubt any of you remember, but a few years ago I floated a rough idea for a San Francisco-based map -- I was, however, still in high school at the time and never really had time to work on it so it never got underway. But now that I've started playing PR again I've decided to finally try and make that idea a reality!
Anyways, here's my concept and work so far on Red Gate. Since it's my first real attempt at making a map I've decided to post it here while it's early on in development so I can get feedback and avoid as many beginner mistakes as I can.
In broad strokes, I want to base this map around a north-to-south amphibious assault by the PLA on San Francisco, with them attacking from the Marin Headlands in an attempt to capture the Presidio area of north SF. As the name suggests, I'd like the Golden Gate Bridge to be a major setpiece of the map, leading from the PLA mainbase to the northern Presidio area.
Although I envision the PLA having access to some boats and amphibious APCs from the start, capture of the southern bridge end will be vital if the PLA wants to bring in the rest of its non-amphibious land assets like tanks and logi trucks. I'm thinking the bridge checkpoint would also be heavily fortified and difficult to take head-on from the bridge itself, but would be vulnerable to troops landing underneath/around the bridge and making their way up the footpaths to the checkpoint -- vegetation is plentiful, so hopefully this would provide enough concealment/cover to give them a leg up. From there, the PLA can progress along the roads and through the forests to the other points on the map, which I think will probably be the old military bases to the south/southeast and the beachside town to the southwest.
A quick note on the bridge itself. I used USGS data to build the heightmap such that the map itself should be 1:1 in scale. The Golden Gate is quite long (1.6 km), so I spliced out a 700 meter stretch of the ocean in the heightmap, which shortens the bridge distance to a more manageable ~900 m (roughly the size of a Kashan Desert airfield). This is why I had to draw in the Marin Headlands at the appropriate point in the above concept map. That said, to my knowledge we don't have any assets that would be able to mimic the Golden Gate, so it seems like this would be a thing that'd have to be 3d modeled on its own (although perhaps the roads on the bridge itself could be made of existing assets). I'd really appreciate it if anybody would be willing to help with this.
Also, here are some screenshots I have of each coastline so far. I was wondering if I could get y'all's feedback on how I handled the texturing of the Presidio side. Although it is a lush area, I came to the realization from pictures and Google Earth that it's lush not because of grass, but because of the tons of scraggly brush and eucalyptus trees that grow on the brown-red soil on the coastline. And although I'm worried it looks ugly, I'm hoping that when I fill in the overgrowth bushes/trees it'll mostly mask that dirt color. Thoughts?
View of Presidio coastline (south of Golden Gate): https://gyazo.com/f8c596e268800968802c4264c2433dbf
View of Marin Headlands coastline (north of Golden Gate/PLA mainbase): https://gyazo.com/9887218b3f2e553627187f94ead3e274
I imagine that there's stuff I've missed here, and there's also stuff I'm not quite sure about like what exact assets each team should have and how many, so I'd really appreciate any advice you can give!