Time limits on ai in planes
Posted: 2022-08-06 10:41
Hello again,
I promise this is the last question from me before I leave you guys in peace for at least a few months.
It's about bots in planes, in this case WW2 era fighters/bombers but that's maybe not important.
They get in in the plane, perhaps have a good few strafing runs and dogfights; but then sometimes, when I look at the minimap later to see how they're getting on, their plane icon is spinning round in circles. I fly to that position on the map to see in person but can't find them.
I'm guessing that this isn't something easily fixed, or at least not with my skill if it comes down to a problem with the map and editing that in third party software. But I'm wondering if there's a way of putting a time limit on the bots who get into planes, so they have maybe a few minutes to fly around and then forced to respawn. That would at least, in a long battle, prevent multiple planes from getting stuck like that and altering the flow of battle.
Many thanks again for any ideas here.
Kind regards,
Mark
I promise this is the last question from me before I leave you guys in peace for at least a few months.
It's about bots in planes, in this case WW2 era fighters/bombers but that's maybe not important.
They get in in the plane, perhaps have a good few strafing runs and dogfights; but then sometimes, when I look at the minimap later to see how they're getting on, their plane icon is spinning round in circles. I fly to that position on the map to see in person but can't find them.
I'm guessing that this isn't something easily fixed, or at least not with my skill if it comes down to a problem with the map and editing that in third party software. But I'm wondering if there's a way of putting a time limit on the bots who get into planes, so they have maybe a few minutes to fly around and then forced to respawn. That would at least, in a long battle, prevent multiple planes from getting stuck like that and altering the flow of battle.
Many thanks again for any ideas here.
Kind regards,
Mark