Kunar Province Feedback
Posted: 2022-09-18 12:19
Please post feedback for Kunar Province here.
I managed to walk ~3km on just walking with occasional sprint and jumps and it didnt feel as punishing as Korengal. I intentionally walked down from ridge tops straight to the next ridge through valleys and it was ok; have to watch where you go but you continue to move and almost never have to come back. The quickest path isnt the shortest one in mountains, generally, but on Kunar you can literally walk almost straight to the destination.WingWalker wrote: Mountains are un-passable - I spent 1 freaking hour trying to move only 600m, and I still was in the middle of nowhere. You absolutely can't pass over ANY mountain, and going around them is almost as impossible. After almost an hour, I somehow got to the top of one, and there was no where to go down and cross over with out going back where I came from. Even if I did, the next mountain had no way up it either.
I think its USMC because of Iron Sights. I don't think there's a map where US Army gets Ironsights onlyPBAsydney wrote:Stryker vs MTLB .50 cal. Really unbalanced as the MTLB has neither zoom nor thermals and less armor. I'd suggest replacing the MTLB with a BTR-80.
And it feels weird to me that the USMC are using Littlebird, Blackhawk, Chinook, Stryker, A-10 and F16. Shouldn't it be US army on this map then, minus the Hueys?
I think you are right, there is also USMC A-10 on Bamyan altCoalz101 wrote:I think its USMC because of Iron Sights. I don't think there's a map where US Army gets Ironsights only
Sorry dude, that is 100% false.Chuva_RD wrote: but on Kunar you can literally walk almost straight to the destination.
It took me whole 15 minutes.WingWalker wrote:Try walking from A1 to F2
Thanks for report, it is not map issue, but bugged on all USMC maps.peaveyyyy wrote:US MG kit has invisible weapon in AAS large, edit: just seen the below same issue
Alright.. Love the map first off. Everything you said makes it a challenging map, which is what I love about it. Only thing I will agree with when they make it iron sights, its always on the wrong map. But then again it evens the playing field out in those long range.WingWalker wrote:Holy shit.
I will absolutely disconnect every single time this map comes up.
Its not even a question to me after the misery I just endured to "try it".
I thought I would like this map until I experienced everything below:
Mountains are un-passable - I spent 1 freaking hour trying to move only 600m, and I still was in the middle of nowhere. You absolutely can't pass over ANY mountain, and going around them is almost as impossible. After almost an hour, I somehow got to the top of one, and there was no where to go down and cross over with out going back where I came from. Even if I did, the next mountain had no way up it either.
Not enough helos - would need Hueys on a 0 respawn time at least. My Squad's helo got shot down right in the first 5mins
Nowhere to land a helo - the terrain is so up and down with trees, in my 1hr of walking and climbing and jumping I never saw any open area that was flat
Iron sight kits - if you ever do see the enemy they will be too far out to shoot, and the terrain prevents you from moving in their direction.
No binoculars - can't look around at all unless you have a special kit, can't look over the next mountain to see if there is a way up, can observe to know anything, just a mountain in your face.
Pissed everyone off
Everyone would be stuck after the 1st cache
it is lots of fun attacking themCpt.Future wrote:Some positive feedback:
All these small hilltop outposts are really well designed. Defending and assaulting them is a lot of fun.
I also like that it feels like Korengal Valley, but with slightly longer engagement distances.
+1Suchar wrote:It took me whole 15 minutes.
I loaded AAS INF, went from A3 spawnpoint to A2 (Area 7) and then to I2 (Area 20) in 20 minutes. Meaning I went through all the northern flags.
If moving is this much of an issue, perhaps it is not the map that is at fault.
Besides, being difficult to traverse is one of the intended features of this map. However, as you can see above, it is not completely untraversable as you seem to claim it. You just need to adopt to the fact that you can't walk through the whole map in 10 minutes which shouldn't really be weird considering it's a 4x4km map full of mountains. If you really can't walk, coordinate with others to get some transport.
I think this layer could work if capping flag layout was placed from main, with all flags next to captured flag being activated after capture of that flag.Coalz101 wrote:PLEASE PLEASE PLEASE, give taliban unlimited fobs on the INf layout of this map. It's unplayable otherwise, not enough vehicles to get on the flags before USMC uses their helicopters to great advantage.
Edit: Or atleast make them required to cap flags in a more linear way
for example to cap 17 and 16 you need to cap 23 first