Page 1 of 2

Kunar Province Feedback

Posted: 2022-09-18 12:19
by Ason
Please post feedback for Kunar Province here.

Re: Kunar Province Feedback

Posted: 2022-09-18 12:47
by rogdozz
I am a bit confused why Taliban get 2x SPG technical on INS and AAS Infantry layer? The US has no heavy ground assets and it seems a bit overkill to use against humvees and logis. Am I missing something?

If those things had a bigger supply of frag rounds I'd consider using it in a convoy together with DShK technicals, to provide indirect firepower against targets behind cover etc. that the DShK can't hit.

Re: Kunar Province Feedback

Posted: 2022-09-18 16:30
by chupachupp
I like the 24 flag layout idea, but the Taliban isn't mobile enough to organize a defense.

Re: Kunar Province Feedback

Posted: 2022-09-18 16:55
by WingWalker
Holy shit.

I will absolutely disconnect every single time this map comes up.

Its not even a question to me after the misery I just endured to "try it".

I thought I would like this map until I experienced everything below:

Mountains are un-passable - I spent 1 freaking hour trying to move only 600m, and I still was in the middle of nowhere. You absolutely can't pass over ANY mountain, and going around them is almost as impossible. After almost an hour, I somehow got to the top of one, and there was no where to go down and cross over with out going back where I came from. Even if I did, the next mountain had no way up it either.

Not enough helos - would need Hueys on a 0 respawn time at least. My Squad's helo got shot down right in the first 5mins, our next had to air drop us off onto some cliff... if there is no Helos up (or you have bad pilots) this map is over.

Nowhere to land a helo - the terrain is so up and down with trees, in my 1hr of walking and climbing and jumping I never saw any open area that was flat

Iron sight kits - if you ever do see the enemy they will be too far out to shoot, and the terrain prevents you from moving in their direction.

No binoculars - can't look around at all unless you have a special kit, can't look over the next mountain to see if there is a way up, can observe to know anything, just a mountain in your face.

Pissed everyone off - no one could do anything, the first cache never went down, our whole team was stranded somewhere in the general area in the mountains. My SL was trying to be positive the whole time saying "Its cool man this is PR" then by the end of it he was swearing just as much as I was. (BTW, I spent the whole 1hr trying to get to the squad, the 1st SQ I was in broke up because the SL was pissed we were stuck and left)

Everyone would be stuck after the 1st cache - After the 1st cache gets blown no one would be able to get out of the area, for all the above reasons, it would take a day to find a flat enough area, and the round would time out before the whole team could get there (though I couldn't observe this because we never blew the 1st cache)

Re: Kunar Province Feedback

Posted: 2022-09-18 21:33
by Chuva_RD
WingWalker wrote: Mountains are un-passable - I spent 1 freaking hour trying to move only 600m, and I still was in the middle of nowhere. You absolutely can't pass over ANY mountain, and going around them is almost as impossible. After almost an hour, I somehow got to the top of one, and there was no where to go down and cross over with out going back where I came from. Even if I did, the next mountain had no way up it either.
I managed to walk ~3km on just walking with occasional sprint and jumps and it didnt feel as punishing as Korengal. I intentionally walked down from ridge tops straight to the next ridge through valleys and it was ok; have to watch where you go but you continue to move and almost never have to come back. The quickest path isnt the shortest one in mountains, generally, but on Kunar you can literally walk almost straight to the destination.

The framerame is bad when moving on high speeds, white outlines of bushes looks bad, TOWs and mortars dominate, but the map is unique and for mountain setting it is quite good

Re: Kunar Province Feedback

Posted: 2022-09-19 00:04
by PBAsydney
Stryker vs MTLB .50 cal. Really unbalanced as the MTLB has neither zoom nor thermals and less armor. I'd suggest replacing the MTLB with a BTR-80.

And it feels weird to me that the USMC are using Littlebird, Blackhawk, Chinook, Stryker, A-10 and F16. Shouldn't it be US army on this map then, minus the Hueys?

Re: Kunar Province Feedback

Posted: 2022-09-19 12:06
by Coalz101
PBAsydney wrote:Stryker vs MTLB .50 cal. Really unbalanced as the MTLB has neither zoom nor thermals and less armor. I'd suggest replacing the MTLB with a BTR-80.

And it feels weird to me that the USMC are using Littlebird, Blackhawk, Chinook, Stryker, A-10 and F16. Shouldn't it be US army on this map then, minus the Hueys?
I think its USMC because of Iron Sights. I don't think there's a map where US Army gets Ironsights only

Re: Kunar Province Feedback

Posted: 2022-09-19 12:19
by PBAsydney
Coalz101 wrote:I think its USMC because of Iron Sights. I don't think there's a map where US Army gets Ironsights only
I think you are right, there is also USMC A-10 on Bamyan alt :hissyfit:

Re: Kunar Province Feedback

Posted: 2022-09-19 14:02
by peaveyyyy
Thank you for creating a new map, I love new maps.

have constructive feedback about new map Kunar Province.

I have only played the AAS Alt layer. I was really excited to play a new map, as I always am.

I was very disappointed to see it is dawn/dusk lighting mode. I quit rather than ruin my eyes once more.

The game is MORE FUN when you can see properly. It is hard enough convincing new players to play.

That is all.

Re: Kunar Province Feedback

Posted: 2022-09-19 17:18
by PBAsydney
On LRG layout at least, I suspect the USMC side has the US Army M240B, resulting in the model being invisible.

Re: Kunar Province Feedback

Posted: 2022-09-19 17:50
by peaveyyyy
US MG kit has invisible weapon in AAS large, edit: just seen the below same issue

Re: Kunar Province Feedback

Posted: 2022-09-19 22:20
by WingWalker
Chuva_RD wrote: but on Kunar you can literally walk almost straight to the destination.
Sorry dude, that is 100% false.

Try walking from A1 to F2

We had several people trying.

The only thing I can give you here is that our whole team was stuck in the upper area of the North West quadrant so we never got to see the rest of the map. That river and the roads look like they are flat, but there was no cache in those areas.

I was not the only person on the server complaining about being stuck in this endless maze. The complaining in chat was coming from both sides.

With my 1st SQ:
Our first cache up was somewhere around the E1/2-F1/2 or G1/2 grids, hard to remember exactly.
Our whole team was around the general area.
Our helo trans dropped us in A1/A2, we laid a FOB and all of us tried to move East to get to the E1 area.
After all the Helos started getting shot down or crashing our SL disconnected, about 30mins in
I was moving with one guy for most of time, again for 1 HOUR... After the whole hour of us trying to get up or around the ridges, spending forever just trying to get through 1 grid, the guy I was with disconnected.

BTW, flash backs to old Korengal is exactly what I was having, accept this is worse.

In the 1 HOUR of walking we only made it from A1 or A2 to a ridge around C2 or D2, 1 HOUR getting only about 900m.

Re: Kunar Province Feedback

Posted: 2022-09-19 23:59
by Suchar
WingWalker wrote:Try walking from A1 to F2
It took me whole 15 minutes.

I loaded AAS INF, went from A3 spawnpoint to A2 (Area 7) and then to I2 (Area 20) in 20 minutes. Meaning I went through all the northern flags.

Tracker in case you need a proof. Open using this website.

If moving is this much of an issue, perhaps it is not the map that is at fault.

Besides, being difficult to traverse is one of the intended features of this map. However, as you can see above, it is not completely untraversable as you seem to claim it. You just need to adopt to the fact that you can't walk through the whole map in 10 minutes which shouldn't really be weird considering it's a 4x4km map full of mountains. If you really can't walk, coordinate with others to get some transport.

Re: Kunar Province Feedback

Posted: 2022-09-20 06:01
by Mats391
peaveyyyy wrote:US MG kit has invisible weapon in AAS large, edit: just seen the below same issue
Thanks for report, it is not map issue, but bugged on all USMC maps.

Re: Kunar Province Feedback

Posted: 2022-09-20 08:32
by Cpt.Future
Some positive feedback:

All these small hilltop outposts are really well designed. Defending and assaulting them is a lot of fun.

I also like that it feels like Korengal Valley, but with slightly longer engagement distances.

Re: Kunar Province Feedback

Posted: 2022-09-20 08:54
by Grump/Gump.45
WingWalker wrote:Holy shit.

I will absolutely disconnect every single time this map comes up.

Its not even a question to me after the misery I just endured to "try it".

I thought I would like this map until I experienced everything below:

Mountains are un-passable - I spent 1 freaking hour trying to move only 600m, and I still was in the middle of nowhere. You absolutely can't pass over ANY mountain, and going around them is almost as impossible. After almost an hour, I somehow got to the top of one, and there was no where to go down and cross over with out going back where I came from. Even if I did, the next mountain had no way up it either.

Not enough helos - would need Hueys on a 0 respawn time at least. My Squad's helo got shot down right in the first 5mins

Nowhere to land a helo - the terrain is so up and down with trees, in my 1hr of walking and climbing and jumping I never saw any open area that was flat

Iron sight kits - if you ever do see the enemy they will be too far out to shoot, and the terrain prevents you from moving in their direction.

No binoculars - can't look around at all unless you have a special kit, can't look over the next mountain to see if there is a way up, can observe to know anything, just a mountain in your face.

Pissed everyone off

Everyone would be stuck after the 1st cache
Alright.. Love the map first off. Everything you said makes it a challenging map, which is what I love about it. Only thing I will agree with when they make it iron sights, its always on the wrong map. But then again it evens the playing field out in those long range.

Each issue has an obvious solution or answer based around adaptation. Lets go over it.

All adaptations through tactics, accepting reality for what you cannot change through tactics, viewing how the map effects and changes aspects of METT-TC. Mission, Enemy, Terrain/Weather, Troops/Support Available - Time Considerations, Civil Considerations...

Mission-Accomplish Objective/Keep everyone alive
Enemy- Weapons, capabilities, skills applicable to environment
Terrain/Weather- Visibility(hills/Fog), Engagement Distance, movement speed
Troops/Support available- Your weapons, assets, capabilities, how to use to stay alive
Time Considerations- Be time efficient, reducing time on un-needed engagements, how terrain effects movement speed.
Civil Considerations- Insurgents have civilians, use proportional force for the contact you take because overkill causes civilian deaths.

Mountains are un-passable You need to be an experienced hiker for this, both in real life and PR. Its how you don't fall off mountains in Korengal for safety aspect. But the movement speed across terrain east to west comes with experience. 2 videos for you. You can actually climb anything, but it takes skill just like real life and getting the jump timing down for game. I leave people in the dust, everyone on flat terrain moves same pace in-game. Mountains make it come down to skill.

As INS on this map, the easiest way I found to travel was low ground, 2 reasons, the valleys connect with the goat trails to find/climb and the BLUFOR snipers stopped killing me when I started doing that.

https://www.youtube.com/watch?v=NZTv0Ft_8RE
https://www.youtube.com/watch?v=U1Xsxlzex3w



Not enough helos You need to insert to a map edge, 1000 meters deep at most into the map so you conceal and create travel distance to FOB for enemy. Especially with big choppers, enemy should rarely see it. Don't go for middle of the map unless it is the AAS layout, where 4 flags are in middle for USMC at start. In that case you drop north first before anti-air cuts it off from river low or high in mountains. Chopper start up time 30 seconds and anti-air kit guy has a ammo techi rushing out of Taliban main.

Nowhere to land a helo Take it down to 10 meter ALT for pilots then hold steady without mountain contact so the chopper doesn't lean or have to "take off" from a half landed skid/nose or tail. Jump out, you get a crate if you don't got medic. This also takes skill, adapt, practice and learn these new skills.

Pissed everyone off If you all aren't staying in view of each other, one guy finds a way ahead while you are far behind trying to go around finding your own way or catch up to find exactly where he went without seeing it. Then its the mindset. This terrain extends how long the match is. You people spend half the time joking around anyways, that is how to cope. No joking/singing/dancing till the squad is "1 man per piece of cover/1 hit per RPG/scan aggressively" or you walk without being mentally ready. Acknowledge anger as a SL, keep moving take your time.

Re: Kunar Province Feedback

Posted: 2022-09-20 12:58
by MOSES!!
Cpt.Future wrote:Some positive feedback:

All these small hilltop outposts are really well designed. Defending and assaulting them is a lot of fun.

I also like that it feels like Korengal Valley, but with slightly longer engagement distances.
it is lots of fun attacking them
Suchar wrote:It took me whole 15 minutes.

I loaded AAS INF, went from A3 spawnpoint to A2 (Area 7) and then to I2 (Area 20) in 20 minutes. Meaning I went through all the northern flags.


If moving is this much of an issue, perhaps it is not the map that is at fault.

Besides, being difficult to traverse is one of the intended features of this map. However, as you can see above, it is not completely untraversable as you seem to claim it. You just need to adopt to the fact that you can't walk through the whole map in 10 minutes which shouldn't really be weird considering it's a 4x4km map full of mountains. If you really can't walk, coordinate with others to get some transport.
+1

Re: Kunar Province Feedback

Posted: 2022-09-20 14:07
by Coalz101
PLEASE PLEASE PLEASE, give taliban unlimited fobs on the INf layout of this map. It's unplayable otherwise, not enough vehicles to get on the flags before USMC uses their helicopters to great advantage.


Edit: Or atleast make them required to cap flags in a more linear way
for example to cap 17 and 16 you need to cap 23 first

Re: Kunar Province Feedback

Posted: 2022-09-20 17:44
by InfantryGamer42
Coalz101 wrote:PLEASE PLEASE PLEASE, give taliban unlimited fobs on the INf layout of this map. It's unplayable otherwise, not enough vehicles to get on the flags before USMC uses their helicopters to great advantage.


Edit: Or atleast make them required to cap flags in a more linear way
for example to cap 17 and 16 you need to cap 23 first
I think this layer could work if capping flag layout was placed from main, with all flags next to captured flag being activated after capture of that flag.

Now, this is not really connected to map feedback, but DEVs, is there possible way to make hideouts capable of transporting people between them (as some "cave system"), similar to main-airbase mechanic? This feature could improve gameplay of this map, but also all uncoventional factions in general.

Re: Kunar Province Feedback

Posted: 2022-09-21 15:12
by Hwi Noree
Alright;

I've played almost all of the layers of this map, except the Inf and Std AAS layers

Pros:

Off-Main Helipads are super cool and I'm willing to overlook the map's other flaws because of it

Taliban get every single Asset they could ever want, doesn't seem to be any weakness in their lineup

Taliban usually too busy camping Trans to plant mines on the Single Road out of US Main

Cons:

10 Min Respawn Choppers are the worst thing about the new Maps

Not enough Crate-Carrying Choppers

US Assets are Extremely lacking, a Single A-10 and a couple hummers is all they get to fight 2xAAV, 2x Rocket Techi, 2x SPG Techi, 4x HMG Techi, & 2 Suicide Vehicles

Infantry on a less than stellar team becomes nothing more than 2+ km hikes and watching Trans die to AA on the Map

The entire map is Trees + Mountains so Inf AA is almost impossible to wring out once they're in position

All Taliban needs to win is 2 Half-decent AA players

Suggestions:

US feels like they could really use a couple CAS Choppers to fill out their roster (Like maybe an Apache + FFAR Kiowa)

Bring down the Respawn time on Choppers to 5m since they're the only feasible way to get supplies to anywhere that's actually relevant

If Helipads don't rearm ground vehicles, then make the 3 Helipads on the map rearm both teams (J5 only rearms MEC and the E9/C10 only rearm US), so that these Forward Helipads can act as Cool Secondary Objectives


I do like the map though, it just needs a bit of ironing out to be Great.