[CODING] Fixing Bullet Tracer Appearance
Posted: 2023-04-08 19:18
Long time player of Pr here, started roughly at about 0.6 - 1.0 and briefly returned for 1.4 - 1.6 and thus here we are today. Firstly should be noted as a whole the base experience of Pr is still excellent. Despite having numerous iritating server enforced dependancies such as insane amount of recoil, suppression, healing, kit restriction and squad functionality. Recently started delving into working inside both BATTLEFIELD 2 / Pr and seeing how far the base experience could further enhanced. In the spirit of BF:BC2, BF3, and BF4 trying to get every shot fired to have a tracer to assist longer range ballistic pattern target hitting along with several other key stuff which could potentially be brought forth into it's own iteration to be determined where and how that would proceed or transpire. Work itself has already been finished, but I'm stumbling into an issue presumably with newer shader version where increased size is rendering incorrectly or undesired
Already well versed in how to do significant change to files
Typically the increased size of tracerscaler is just a giant ball
°
However doing the identical thing tracer scaler in Pr will result
>
Not desirable, nothing tried has been able to fix. Advise if possible
Already well versed in how to do significant change to files
Typically the increased size of tracerscaler is just a giant ball
°
However doing the identical thing tracer scaler in Pr will result
>
Not desirable, nothing tried has been able to fix. Advise if possible