Ramiel AAS
Posted: 2024-01-16 23:47
The map has potential, but it's ruined by a horrible flag layout, which leaves two halves of the map barren and devoid of any player activity. The US team's nonsensical assets and delays to acquire them. And a bleed mechanic that's too punitive from the get-go.
I see a great potential in the map. But the map needs to be treated seriously.
1. Flags
The problems with the flag layout are fault of the map design. Not being optimized for AAS. No, Ramiel would make more sense as a classic battlefield style conquest map. But since that's not an option. I would open up the map a bit. Add three more flags.
First flag should be docks in K11/L11
Second flag should be somewhere on the west side of the map. Possibly C3?
Third flag should be at the entrance of the city around A6/B6
ARF should start off with all flags but Docks and G6. ARF needs to cap G6 first.
The US team should have to cap the docks in K11/L11 first. If the ARF caps it then the US bleeds.
2. Assets
The US team needs to have it's proper assets. No Vab or m48 patton. The US needs to have 2x strykers just like on the INS layer spawn from the get go. One .50 cal, and 1 MK.19 GMG. They should also get a tank, but it has to be delayed 20 minutes and should respawn. The US team needs a couple humvees too. 2x with .50 cals and 2x transport humvees. All US assets should respawn.
The ARF would need to be buffed accordingly. A second SPG techie would be nice. But this techie should be delayed 15 minutes and have the customary 10 minute respawn. I would also add an AAV ZSU truck. To deal with air assets. And scatter a couple of civi cars and bikes all around the city too.
3. Alternative Layers
Ramiel needs alternative layers. You know what would be fun on ramiel AAS? Canadians, China and possibly Mec. I know it's not realistic but it would be sure as hell fun.
4. Easter Egg Assets
I know this a long shot. But I think it would be cool that when a team caps the docks an easter egg of sorts vehicle spawns. Maybe an M113 apc for the US team? And a bomb truck big red for the ARF team? Something along those lines.
I see a great potential in the map. But the map needs to be treated seriously.
1. Flags
The problems with the flag layout are fault of the map design. Not being optimized for AAS. No, Ramiel would make more sense as a classic battlefield style conquest map. But since that's not an option. I would open up the map a bit. Add three more flags.
First flag should be docks in K11/L11
Second flag should be somewhere on the west side of the map. Possibly C3?
Third flag should be at the entrance of the city around A6/B6
ARF should start off with all flags but Docks and G6. ARF needs to cap G6 first.
The US team should have to cap the docks in K11/L11 first. If the ARF caps it then the US bleeds.
2. Assets
The US team needs to have it's proper assets. No Vab or m48 patton. The US needs to have 2x strykers just like on the INS layer spawn from the get go. One .50 cal, and 1 MK.19 GMG. They should also get a tank, but it has to be delayed 20 minutes and should respawn. The US team needs a couple humvees too. 2x with .50 cals and 2x transport humvees. All US assets should respawn.
The ARF would need to be buffed accordingly. A second SPG techie would be nice. But this techie should be delayed 15 minutes and have the customary 10 minute respawn. I would also add an AAV ZSU truck. To deal with air assets. And scatter a couple of civi cars and bikes all around the city too.
3. Alternative Layers
Ramiel needs alternative layers. You know what would be fun on ramiel AAS? Canadians, China and possibly Mec. I know it's not realistic but it would be sure as hell fun.
4. Easter Egg Assets
I know this a long shot. But I think it would be cool that when a team caps the docks an easter egg of sorts vehicle spawns. Maybe an M113 apc for the US team? And a bomb truck big red for the ARF team? Something along those lines.