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ACOG Reticle

Posted: 2009-07-29 07:33
by Chuc
Took us 6 releases.. but I think we're nearly there..

Image

Image

Posted: 2009-07-29 08:22
by nick20404
Nice, seems to be the proper size now.

Posted: 2009-07-29 08:38
by MAINERROR
Looks nice. :)

Posted: 2009-07-29 09:10
by Calhoun
I like this very much.

Posted: 2009-07-29 10:18
by Spaz
Looks good, but I have no idea what it looks like IRL so must stuff look good imo. ;)

Posted: 2009-07-29 11:47
by Priby
Ah nice, i thought the one ingame is RL size:D
However, will you make it a little red dot glowy like?

Posted: 2009-07-29 12:29
by UncleSmek
Priby;bt620 wrote:Ah nice, i thought the one ingame is RL size:D
However, will you make it a little red dot glowy like?
That would be very nice.

Posted: 2009-07-29 15:32
by ReaperMAC
Awesome :D

Posted: 2009-07-29 16:02
by Zrix
Shmexy.

Posted: 2009-07-29 17:42
by 00SoldierofFortune00
That's pretty close to real life, but it is still off. The only thing off is the reticles on the side which aren't there on a real ACOG. There is no actual need for those because the horizontal lines are used to gauge range and actually shoot with, with the exception of the tip of the Chevron and the tip of the Vertical black line.


For example, if you knew your target was at 300M, you would aim in with the tip of the vertical line. (If your target was at 25-100M, I believe it is the tip of the red chevron. I forgot the exact range, but that's pretty close, brain fart lol)

If your target was at an unknown distance, you would match up one of the 5 horizontal lines (say the 4 one for example) and if the line matched up perfectly with the figure of your human target, he would be at 400M. You would then use that cross to fire with. The one below that without a number is 500M, then 600M, 700M, 800 etc. But you guys did a good job of making them smaller and smaller to actually model range.

So there is actually no need for those side reticles (unless they are being used for something else)

I know there probably isn't anyway to do it cus of game limitations, but I wish the reticles could actually be ranged ingame so you would use it how you actually would IRL and not always have to use the tip of the chevron.


This is the one you guys are currently using ingame.

http://www.laruetactical.com/pics/Triji ... eticle.jpg

This is the actual one IRL (the one I fired with at least and know of that the USMC uses.)

http://www.mountsplus.com/miva/graphics ... -TA31F.jpg

Samething basically, just without the side reticles.


BTW, the red glowy things sucks when you actually firing the weapon. It's too bright IMO, but it works good at night.

Posted: 2009-07-29 18:52
by ReadMenace
Soldier --

Both the US Army and USMC have adopted the TA31RCO (various sub models) in the last couple years. There are three minor differences between the TA31RCO-A4CP and the TA31F.

1) 'Target Reference System' reticle adapted for 20" barrel systems.

2) killFLASH ARDs are standard.

3) Redesigned mount.

The TA31F reticle was specific only to a weapon's caliber, not its barrel length. The TA31RCOs now have BDCs that are calibrated for either an M16A4 (20" bbl) or M4 (14.5" bbl). The redesigned mount results in a small weight reduction.

The US Army's TA31RCO-M150 is considerably heavier than the A4CP (16.2oz v. 9.9) as it comes standard with apparently very heavy lens caps.

-REad

Posted: 2009-07-29 19:02
by 00SoldierofFortune00
So basically all your saying is that the Marksman kit will have the different varient of the ACOG (technically called RCO in USMC, but we just call them ACOGs) than the standard
M16s? I don't know what the Army uses, but like I said, the ACOG the USMC uses is the one without the side reticles (BDCs?).

Posted: 2009-07-29 19:27
by hiberNative
been looking forward to this. very sleek. i don't mind the side lines, either. just a nice touch.

Posted: 2009-07-30 01:29
by McBumLuv
Very good, now you just have to hollow out the scope and make it (truly) 3-d :p

Posted: 2009-07-30 15:00
by hiberNative
McLuv;bt629 wrote:Very good, now you just have to hollow out the scope and make it (truly) 3-d :p
nah, but i wouldn't mind a bit of blur around the black.

Posted: 2009-07-30 19:39
by barbdwyer22
00SoldierofFortune00;bt627 wrote:So basically all your saying is that the Marksman kit will have the different varient of the ACOG (technically called RCO in USMC, but we just call them ACOGs) than the standard
M16s? I don't know what the Army uses, but like I said, the ACOG the USMC uses is the one without the side reticles (BDCs?).
I am sorry SoldierofFortune, but you are very wrong. I just got off Active duty as a 0341 (I was a Team leader in 4th plt because we do not use mortars in Iraq) in the Marine Corps and we DO use what WE call an RCO (Rifle Combat Optic).

It has the Bullet Drop Compensator/BDC (the verticle line with the hash marks) AND the horizontal line with hash marks for mils.

If you do not know what a BDC is, since you think it is the horizontal (side) lines I will explain. As you can see, the hash marks on the verticle line get smaller and smaller, this is to help with range to a man side target from shoulder to shoulder. So, for example, if you see a man at 400m, you would take the 4(400m) horizontal hash mark on the verticle line and place it on the mans shoulders then fire.

What you know as the ACOG is no longer being used in the Marine Corps infantry and hasn't been for some time now.

Also, the person who mentioned the "glowy thing" is a self-illuminated chevron (the reticle). It utilizes a tritium strip on top of the RCO to "light-up" the chevron. A common practice for infantry is to use black electrical tape to cover up a portion of the "strip" to help reduce the amount of light being filtered into the chevron. Often times in very bright conditions, the light will cause the chevron to become too bright and "fuzzy" looking, hence the tape usage.

Either you are not really in or you are a POG, because if you were, you would know the electrical tape trick for the chevron being too bright...or a boot. :p

Posted: 2009-07-30 19:49
by barbdwyer22
What I would like to know is, will the BDC be utilized like it is in real life or is it just an aesthetic update?

Posted: 2009-07-30 20:13
by AlbanianDragon
Nice! this one look's more accurate.

Posted: 2009-07-31 06:10
by Chuc
Cheers Barb, its purely an aesthetic update.

Posted: 2009-07-31 13:43
by cfschris
00SoldierofFortune00;bt625 wrote:That's pretty close to real life, but it is still off. The only thing off is the reticles on the side which aren't there on a real ACOG. There is no actual need for those because the horizontal lines are used to gauge range and actually shoot with, with the exception of the tip of the Chevron and the tip of the Vertical black line.


For example, if you knew your target was at 300M, you would aim in with the tip of the vertical line. (If your target was at 25-100M, I believe it is the tip of the red chevron. I forgot the exact range, but that's pretty close, brain fart lol)

If your target was at an unknown distance, you would match up one of the 5 horizontal lines (say the 4 one for example) and if the line matched up perfectly with the figure of your human target, he would be at 400M. You would then use that cross to fire with. The one below that without a number is 500M, then 600M, 700M, 800 etc. But you guys did a good job of making them smaller and smaller to actually model range.

So there is actually no need for those side reticles (unless they are being used for something else)

I know there probably isn't anyway to do it cus of game limitations, but I wish the reticles could actually be ranged ingame so you would use it how you actually would IRL and not always have to use the tip of the chevron.


This is the one you guys are currently using ingame.

http://www.laruetactical.com/pics/Triji ... eticle.jpg

This is the actual one IRL (the one I fired with at least and know of that the USMC uses.)

http://www.mountsplus.com/miva/graphics ... -TA31F.jpg

Samething basically, just without the side reticles.


BTW, the red glowy things sucks when you actually firing the weapon. It's too bright IMO, but it works good at night.
Seconded. I don't know why the Dev team always seems to do this, but they fix things...in their own way. All they really need was a resizing on this one. "Don't fix what ain't broken" comes to mind..... :razz: