ACOG Reticle
Posted: 2009-07-29 07:33
Took us 6 releases.. but I think we're nearly there..






That would be very nice.Priby;bt620 wrote:Ah nice, i thought the one ingame is RL size:D
However, will you make it a little red dot glowy like?
nah, but i wouldn't mind a bit of blur around the black.McLuv;bt629 wrote:Very good, now you just have to hollow out the scope and make it (truly) 3-d
I am sorry SoldierofFortune, but you are very wrong. I just got off Active duty as a 0341 (I was a Team leader in 4th plt because we do not use mortars in Iraq) in the Marine Corps and we DO use what WE call an RCO (Rifle Combat Optic).00SoldierofFortune00;bt627 wrote:So basically all your saying is that the Marksman kit will have the different varient of the ACOG (technically called RCO in USMC, but we just call them ACOGs) than the standard
M16s? I don't know what the Army uses, but like I said, the ACOG the USMC uses is the one without the side reticles (BDCs?).
Seconded. I don't know why the Dev team always seems to do this, but they fix things...in their own way. All they really need was a resizing on this one. "Don't fix what ain't broken" comes to mind.....00SoldierofFortune00;bt625 wrote:That's pretty close to real life, but it is still off. The only thing off is the reticles on the side which aren't there on a real ACOG. There is no actual need for those because the horizontal lines are used to gauge range and actually shoot with, with the exception of the tip of the Chevron and the tip of the Vertical black line.
For example, if you knew your target was at 300M, you would aim in with the tip of the vertical line. (If your target was at 25-100M, I believe it is the tip of the red chevron. I forgot the exact range, but that's pretty close, brain fart lol)
If your target was at an unknown distance, you would match up one of the 5 horizontal lines (say the 4 one for example) and if the line matched up perfectly with the figure of your human target, he would be at 400M. You would then use that cross to fire with. The one below that without a number is 500M, then 600M, 700M, 800 etc. But you guys did a good job of making them smaller and smaller to actually model range.
So there is actually no need for those side reticles (unless they are being used for something else)
I know there probably isn't anyway to do it cus of game limitations, but I wish the reticles could actually be ranged ingame so you would use it how you actually would IRL and not always have to use the tip of the chevron.
This is the one you guys are currently using ingame.
http://www.laruetactical.com/pics/Triji ... eticle.jpg
This is the actual one IRL (the one I fired with at least and know of that the USMC uses.)
http://www.mountsplus.com/miva/graphics ... -TA31F.jpg
Samething basically, just without the side reticles.
BTW, the red glowy things sucks when you actually firing the weapon. It's too bright IMO, but it works good at night.