Cómo combinar activos de armas/How to Combined Arms Warfare
Posted: 2025-04-07 00:57
TL:DR... Super FOBs 300-400 meters wide in view of each other. 3 ATGM, 3 AA, 6+ HMG, 30+ Foxhole at 25% minimum. Tanks +APC + Jeeps + logi repairs + Super FOBs = invincibility mode for team. Build a killing machine, maximize thermals and suppression output.
Anytime enemy shoots, make them either die or get heavily suppressed, as soon as they make a noise or show sign of movement. Enemy is somewhere on the ground 360 degrees in any direction at any distance. Condition the enemy to not shoot for psychological satisfaction.
ONLY most effective on desert/flat barren maps like Burning Sands, Kashan Desert, Khamisiyah, Yamaliah open fields, Ia Drang LZ for Creek Bed or US command.
Forest and Jungle increases the danger, decreases killing effectiveness but suppression provides psychological domination onto enemy and safety, prolonged life in combat for you. 1 man per cover, 1 man per camouflage.
Cómo combinar activos de armas/How to Combined Arms Warfare
Time for you new players to learn.
Project Reality is a Combined Arms game given the assets, maxing out assets is maxing out firepower. The concept of a super FOB, or multiple Super FOBS done to their maximum allowed build radius for spread defensively as a team. Then you add assets.
Goal is no ticket or vehicle losses. Minimizing losses, mutual support, over powered. Maximum firepower is six Super FOBS, 300-400 meters wide in view of each other and open terrain objectives.
6+ HMG, 3 ATGM, 3 AA, 2 mortars. One big ant hill full of holes and assets.
Be flexible in the mind, view this video as both in attack and if you were a defender. As the enemy in this video, with Project Reality assets, you could last much longer with more wider positons and the anti-air.
There is always a way to counter them, stress the anti-air alarms for enemy pilots. Mind games, troll your enemy.
https://www.youtube.com/watch?v=o2-BFJEO-EU
Certain maps, involving open ground or opportunity to build a giant booby trap of 6 Super FOBs and armor assets. Scanning aggressively all assets with all types of ways to fire.
https://www.youtube.com/watch?v=gL5SwL7ydtE&t=302s
Combat techniques of fire, Grazing fire is aimed height of a man into areas you cannot see into so you hit near enemy or accidentally hit them without seeing them, or on suspicious things you see up to obvious enemy. Bullet storm for them to fear.
Probing fire and recon by fire are the same thing, you make enemy reveal themselves or get reaction out of them.
Suppression going into camouflage, through penetrable objects or over hard cover using the bullet snapping sounds and suppression blur to demoralize the enemy.
https://www.youtube.com/watch?v=8FJcFGJsnYg
Always make a bullet storm, its constant ammo runs.
Every effect, calculate it, think and use empathy to know what the enemy is feeling in response to such heavy bullet storm
You hit enemy harder. Burning Sands, Kashan Desert last flags, anything with open terrain. COAX on the tank in between tank shell reloads. Sweep, using suppression to make the enemy be pinned in fear.
Urban warfare is a meat grinder, mind numbing fighting against corners, windows, roof tops. Enemy peekers, a constant game of whack a mole and peek a boo with the enemy.
Very simple fix over open terrain, One man per FOB asset, One man per hole, One man hit per tank shell spread, One squad per Super FOB, 3x AA, 3x ATGM, 6+ HMG. + 2-4 Tanks +2-4 APC + 2-4 Jeeps + 1-4 logi repairs with supplies for already built super FOBs that return to base with the tanks when they need to re-arm.
FOB goes up to 25% with 2 crates that are spread then Squad leader runs the line for 300-400 meters on each side of the FOBs 200 meter build radius making it wide. One man digs each asset, each hole, passing to the next position not being dug instead of helping 2 guys on one.
https://www.youtube.com/watch?v=wUgSnYrNGAg
https://www.youtube.com/watch?v=xRZm91X2B4Y&t=73s
Foxhole benefits include
1.) cover where there was none, something to crawl into, something to crawl behind.
2.)Foxholes can partially hide the outline of an ATGM/TOW/Anti-Air/HMG. You place ATGM infront of foxhole, AA behind foxhole, put a foxhole infront of a crate to shield it. Foxhole behind HMG to run into cover if needed.
3.)Enemy doesn't know if you are inside the foxhole or not. Foxhole for AA, Machine gun, AR or HAT kits.
4.)1 man per foxhole divides enemy fire and attention, 1 man per asset. Laying in a foxhole protects from outside mortar damage and you dig as it takes damage, be a frustrating stubborn target.
5.) On the right kind of obstacle you can place asset in, foxholes can be made into a taller tower sticking out of the ground.
6.)To effectively use the foxhole, stay crouched, use the sandbags that perfectly hide your head.
You gotta learn to Drang like the Nam man.
https://www.youtube.com/watch?v=-aOQ36u7t2c&t=325s
These types of tactics defensively.
https://www.youtube.com/watch?v=X6Dq5-ntQwI&t=108s
Basically you throw down 6 of these for defense of the last 2 desert flags. Instead of jungle 50-100 meters away, its desert. Plus tanks.
https://www.youtube.com/watch?v=FD5cm_lvLvk&t=183s
You need 6 of these to defend the flags in the desert, each mutually supporting each other and some connected. Supported by mobile armor that extends these types of positions or uses the positions as bait.
https://www.youtube.com/watch?v=PZs6MLhBioE&t=311s
https://www.youtube.com/watch?v=NFhzhEamMrg
https://www.youtube.com/watch?v=EWiBiTUF7hs&t=1967s
It gets everything done at the same time, not one at a time and you are spread in case enemy tank comes along.
This will make the damage from artillery strikes less, one man per position and wide Super FOBS.
The more Super FOBs mirroring each other and doing the same thing means they have to pick and choose between 2-6 Super FOBs.
There are many more creative and effective uses you could come up with, overall its a shield, piece of cover where there once was none, a distraction for enemy to see, shoot at wasting time and attention for something you can toughen up in. Jeep shield, crate shield, hide the outline of an asset. Visually overwhelm the enemy.
Tank+ APC+ logi repairs+ jeeps + super FOB on defense. You eat the enemy away with thermal vision and suppression.
This is all very fun to do and go up against. One man can dig 4 Foxholes for the price of one because they stay up at 25%, but regular assets like ATGM, HMG, AA need to be done to 100%.
Once this defense takes out all enemy assets, its all focus on sending those tank cannon rounds to the enemy. Just over kill with as many assets as you can and control it solid.
Traumatize the enemy, give the enemy Post traumatic stress disorder simulation.
Anytime enemy shoots, make them either die or get heavily suppressed, as soon as they make a noise or show sign of movement. Enemy is somewhere on the ground 360 degrees in any direction at any distance. Condition the enemy to not shoot for psychological satisfaction.
ONLY most effective on desert/flat barren maps like Burning Sands, Kashan Desert, Khamisiyah, Yamaliah open fields, Ia Drang LZ for Creek Bed or US command.
Forest and Jungle increases the danger, decreases killing effectiveness but suppression provides psychological domination onto enemy and safety, prolonged life in combat for you. 1 man per cover, 1 man per camouflage.
Cómo combinar activos de armas/How to Combined Arms Warfare
Time for you new players to learn.
Project Reality is a Combined Arms game given the assets, maxing out assets is maxing out firepower. The concept of a super FOB, or multiple Super FOBS done to their maximum allowed build radius for spread defensively as a team. Then you add assets.
Goal is no ticket or vehicle losses. Minimizing losses, mutual support, over powered. Maximum firepower is six Super FOBS, 300-400 meters wide in view of each other and open terrain objectives.
6+ HMG, 3 ATGM, 3 AA, 2 mortars. One big ant hill full of holes and assets.
Be flexible in the mind, view this video as both in attack and if you were a defender. As the enemy in this video, with Project Reality assets, you could last much longer with more wider positons and the anti-air.
There is always a way to counter them, stress the anti-air alarms for enemy pilots. Mind games, troll your enemy.
https://www.youtube.com/watch?v=o2-BFJEO-EU
Certain maps, involving open ground or opportunity to build a giant booby trap of 6 Super FOBs and armor assets. Scanning aggressively all assets with all types of ways to fire.
https://www.youtube.com/watch?v=gL5SwL7ydtE&t=302s
Combat techniques of fire, Grazing fire is aimed height of a man into areas you cannot see into so you hit near enemy or accidentally hit them without seeing them, or on suspicious things you see up to obvious enemy. Bullet storm for them to fear.
Probing fire and recon by fire are the same thing, you make enemy reveal themselves or get reaction out of them.
Suppression going into camouflage, through penetrable objects or over hard cover using the bullet snapping sounds and suppression blur to demoralize the enemy.
https://www.youtube.com/watch?v=8FJcFGJsnYg
Always make a bullet storm, its constant ammo runs.
Every effect, calculate it, think and use empathy to know what the enemy is feeling in response to such heavy bullet storm
You hit enemy harder. Burning Sands, Kashan Desert last flags, anything with open terrain. COAX on the tank in between tank shell reloads. Sweep, using suppression to make the enemy be pinned in fear.
Urban warfare is a meat grinder, mind numbing fighting against corners, windows, roof tops. Enemy peekers, a constant game of whack a mole and peek a boo with the enemy.
Very simple fix over open terrain, One man per FOB asset, One man per hole, One man hit per tank shell spread, One squad per Super FOB, 3x AA, 3x ATGM, 6+ HMG. + 2-4 Tanks +2-4 APC + 2-4 Jeeps + 1-4 logi repairs with supplies for already built super FOBs that return to base with the tanks when they need to re-arm.
FOB goes up to 25% with 2 crates that are spread then Squad leader runs the line for 300-400 meters on each side of the FOBs 200 meter build radius making it wide. One man digs each asset, each hole, passing to the next position not being dug instead of helping 2 guys on one.
https://www.youtube.com/watch?v=wUgSnYrNGAg
https://www.youtube.com/watch?v=xRZm91X2B4Y&t=73s
Foxhole benefits include
1.) cover where there was none, something to crawl into, something to crawl behind.
2.)Foxholes can partially hide the outline of an ATGM/TOW/Anti-Air/HMG. You place ATGM infront of foxhole, AA behind foxhole, put a foxhole infront of a crate to shield it. Foxhole behind HMG to run into cover if needed.
3.)Enemy doesn't know if you are inside the foxhole or not. Foxhole for AA, Machine gun, AR or HAT kits.
4.)1 man per foxhole divides enemy fire and attention, 1 man per asset. Laying in a foxhole protects from outside mortar damage and you dig as it takes damage, be a frustrating stubborn target.
5.) On the right kind of obstacle you can place asset in, foxholes can be made into a taller tower sticking out of the ground.
6.)To effectively use the foxhole, stay crouched, use the sandbags that perfectly hide your head.
You gotta learn to Drang like the Nam man.
https://www.youtube.com/watch?v=-aOQ36u7t2c&t=325s
These types of tactics defensively.
https://www.youtube.com/watch?v=X6Dq5-ntQwI&t=108s
Basically you throw down 6 of these for defense of the last 2 desert flags. Instead of jungle 50-100 meters away, its desert. Plus tanks.
https://www.youtube.com/watch?v=FD5cm_lvLvk&t=183s
You need 6 of these to defend the flags in the desert, each mutually supporting each other and some connected. Supported by mobile armor that extends these types of positions or uses the positions as bait.
https://www.youtube.com/watch?v=PZs6MLhBioE&t=311s
https://www.youtube.com/watch?v=NFhzhEamMrg
https://www.youtube.com/watch?v=EWiBiTUF7hs&t=1967s
It gets everything done at the same time, not one at a time and you are spread in case enemy tank comes along.
This will make the damage from artillery strikes less, one man per position and wide Super FOBS.
The more Super FOBs mirroring each other and doing the same thing means they have to pick and choose between 2-6 Super FOBs.
There are many more creative and effective uses you could come up with, overall its a shield, piece of cover where there once was none, a distraction for enemy to see, shoot at wasting time and attention for something you can toughen up in. Jeep shield, crate shield, hide the outline of an asset. Visually overwhelm the enemy.
Tank+ APC+ logi repairs+ jeeps + super FOB on defense. You eat the enemy away with thermal vision and suppression.
This is all very fun to do and go up against. One man can dig 4 Foxholes for the price of one because they stay up at 25%, but regular assets like ATGM, HMG, AA need to be done to 100%.
Once this defense takes out all enemy assets, its all focus on sending those tank cannon rounds to the enemy. Just over kill with as many assets as you can and control it solid.
Traumatize the enemy, give the enemy Post traumatic stress disorder simulation.