vBF2 - Good enough system but still lags in SP
Posted: 2025-04-16 11:46
Hello Fellas,
I've noticed a weird thing with vBF2. I currently play with 255 bots on FH2 but 100 in PR and vBF2. The strange thing is that FH2 works like a charm with over 120 FPS with 255 bots on every map, whereas in vanilla bf2 if I increase the bot numbers anything over 125, it starts laggning, and by lagging, I mean serious FPS drops to 15 FPS for a few mins then back to 50-60. I have got a good enough gaming laptop, specs below:
CPU: Intel Core i9 14900HX
GPU: Nvidia RTX 4090 Laptop GPU
RAM: 32 GB dual-channel 5200 MHz DDR5 memory
Screen Res: 2560 x 1600 @ 240Hz.
I have everything set to max on both mods, vanilla BF2 has the /LARGEADDRESSAWARE flag set, my page file is set to system-controlled 8GB to 16GB limit, and it is patched to v1.5. On FH2, I play SP on 64-player maps, but in BF2, I play on 16-player maps. Do map layers (16,32,64) make a difference under the hood? If not, what might be the issue?
I've noticed a weird thing with vBF2. I currently play with 255 bots on FH2 but 100 in PR and vBF2. The strange thing is that FH2 works like a charm with over 120 FPS with 255 bots on every map, whereas in vanilla bf2 if I increase the bot numbers anything over 125, it starts laggning, and by lagging, I mean serious FPS drops to 15 FPS for a few mins then back to 50-60. I have got a good enough gaming laptop, specs below:
CPU: Intel Core i9 14900HX
GPU: Nvidia RTX 4090 Laptop GPU
RAM: 32 GB dual-channel 5200 MHz DDR5 memory
Screen Res: 2560 x 1600 @ 240Hz.
I have everything set to max on both mods, vanilla BF2 has the /LARGEADDRESSAWARE flag set, my page file is set to system-controlled 8GB to 16GB limit, and it is patched to v1.5. On FH2, I play SP on 64-player maps, but in BF2, I play on 16-player maps. Do map layers (16,32,64) make a difference under the hood? If not, what might be the issue?