Add the ability for servers to turn off the aim deviation mechanic
Posted: 2025-08-06 18:48
Why? It doesn't make the game experience more realistic, quite the opposite, its redundant in a game that already has suppression mechanics, recoil (recoil that is greatly exaggerated on weapons such as AKM's), slow ADS speeds, slow reload speeds and it ultimately just leads to abuse of other goofy mechanics like instantly popping out of crouch cover like a Whac-A-Mole with no affect on the deviation, which is unrealistic as someone that has to change stance, reacquire sight picture will be at much bigger disadvantage than someone who is already stable and sighted on that position, guys zig zagging in place because your supposed trained solider needs a full second to get his gun back under control after firing off a single shot in semi.
It turns CQC situations into an absolute mess with guys missing each other at 5 yards with intermediate cartridges, removes the ability for usable point shooting which is what soldiers use 90+% of the time in close combat situations, and completely fuks you if you're playing insurgents with an AKM against an M4... you're losing that gunfight most of the time even if you have superior positioning and fire first just because the AKM handles like its being shot by a muscular dystrophy patient
Moving and shooting, non existent concept in PR, violence of action in close quarters, PR doesn't adhere to that.
The myth that you need to dumb down the ability of your fighter to use his weapon to slow down gameplay and make teamwork a priority is just that, a myth.
Lone wolfs will get mowed down even quicker by squads covering sectors that don't have to worry about their virtual soldier handling a 556 or 545 like a 700 win mag
If my irons are properly aligned and on target, if my optic is on target, it's hitting that spot, minus the rifle's and ammo's avg accuracy MOA which does not magically send my bullet flying 10 feet in a random direction. Your sight is either zeroed properly or its not, stopping to stabilize doesn't change that
It turns CQC situations into an absolute mess with guys missing each other at 5 yards with intermediate cartridges, removes the ability for usable point shooting which is what soldiers use 90+% of the time in close combat situations, and completely fuks you if you're playing insurgents with an AKM against an M4... you're losing that gunfight most of the time even if you have superior positioning and fire first just because the AKM handles like its being shot by a muscular dystrophy patient
Moving and shooting, non existent concept in PR, violence of action in close quarters, PR doesn't adhere to that.
The myth that you need to dumb down the ability of your fighter to use his weapon to slow down gameplay and make teamwork a priority is just that, a myth.
Lone wolfs will get mowed down even quicker by squads covering sectors that don't have to worry about their virtual soldier handling a 556 or 545 like a 700 win mag
If my irons are properly aligned and on target, if my optic is on target, it's hitting that spot, minus the rifle's and ammo's avg accuracy MOA which does not magically send my bullet flying 10 feet in a random direction. Your sight is either zeroed properly or its not, stopping to stabilize doesn't change that