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2025 Q&A with the Project Reality Team

Posted: 2025-11-09 14:16
by Suchar
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While we are all waiting for the next Project Reality update, everyone on our Discord server was given a chance to ask as many questions as they liked to the Project Reality Team! Out of roughly 300 questions, we have answered about 100 (some of which were merged for clarity).

It is the community that makes PR unstoppable. Every member of the Project Reality Team comes from the community, and we know how important open communication is. Participation in this Q&A was entirely voluntary, and all answers reflect our honest, personal perspectives.

The following PR Team members answered your questions this time:

[R-DEV]Suchar — Lead developer
[R-DEV]ANW1173 — Artist (3D)
[R-DEV]Ason — Mapper, Artist (3D)
[R-DEV]camo — Artist (Cinematics)
[R-DEV]papadanku — Programmer (Shaders)
[R-DEV]Senshi — Website Administrator
[R-DEV]Unicode — Mapper, Composer
[R-CON]CAS_ual_TY — Artist (UI), Programmer
[R-CON]Krayt — Artist (3D)
[R-CON]PotatoLord — Artist (3D)
[R-COM]Har — Argentinian Forces Faction Lead
[R-COM]Kalash — Chilean Forces 1978 Faction Lead
[R-COM]M.MCC — Iranian Forces Faction Lead
[R-COM]Mussum — Brazilian Forces Faction Lead
[R-COM]bad_nade — Support technician
[R-COM]PvtNewb — Support technician

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Question 1

Rutek
How do you currently view the overall state of the PR community - both in terms of player activity and general atmosphere? Do you feel the community is growing, holding steady, or declining?

[R-DEV]Suchar
Since we released PR v1.8 last year, we have had 100,000 unique new players. For an over 20 year old mod this is quite remarkable. One thing I would say we are lacking is one central hub accomodating new players with a strong leadership, like SBOON. We need more active leaders within the community who could take care of that and continue this mission.
As for the atmosphere, we are planning to launch a new system for servers in an attempt to ease tensions within the PR community which have appeared over the years. It is supposed to eliminate public server vs server drama which has a negative impact on the community as a whole. More details soon™.

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Question 2

Rutek
Do you still feel motivated to keep working on the project?

[R-DEV]Suchar
Yes.

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Question 3

Rutek
Do you see any risk of burnout among the team?

[R-DEV]Suchar
We are a team of volunteers, so I think burnout is less likely to appear — and if it does, a team member may simply take a break. I would not say burnout is among most important factors to worry about.

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Question 4

Rutek
Are there any concerns about developer turnover or difficulties in finding new people who could eventually support or take over the project?

[R-DEV]Suchar
We are always looking for new team members. If anyone is interested in contributing, have a look at the answer to the question "How can we contribute to PR development?" by MDx in this Q&A.

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Question 5

Rutek
Since most developers seem to play on English-speaking servers, and with Alliance being the only active one left after the U777 situation — if Alliance were to shut down (for any reason), would you consider taking any steps to help preserve the English-speaking community? If so, what might those steps be?

[R-DEV]Suchar
In the last 20 months, we have received 160 server license applications, 30 of which have been accepted, and 10 of these were issued to communities which planned to launch an international server located in EU or NA. If one community disappeared, a new one would take its place rather sooner than later.

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Question 6

LaCosmin
Will there be a update for the graphics, i don't mean U5 I mean something like U3?

[R-DEV]papadanku
We are incrementally updating the game's graphics. The is part due to my time constraints. It is possible to modernize many techniques in Project Reality

As for PR being on Steam or another gaming platform, I do not know how to comment on that, unfortunately.

If you would like to start on the game, I recommend taking at:
- Our Community Modding Forums
- Our Documentation
- The Project Reality Community Factions Server

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Question 7

Steryx
will we gonna have supression effect overhaul?, and BMD to the game?, also, please... Nerf AR in this game

[R-DEV]Suchar
The way suppression is designed now makes its effectiveness fluctuate depending on where exactly the bullets go. We want to make it consistently annoying by increasing its effectiveness where it is currently lacking.


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Question 8

MASSIXwx
When is the next update

[R-DEV]Unicode / [R-DEV]papadanku
Not specified, but likely in the next few months.

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Question 9

blackghost115
can you add the ability for squad members to ping stuff or mark stuff on the map and only the squad member and squad lead have the ability to see it

[R-DEV]Suchar
It will not be added, use your mic and refer to the grids on the minimap instead.

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Question 10 (combined)

Mr.Serious
How long to update the USA factions to include their new firearms

Vermo
Will modern factions ever be added to the game? Like 2025 US Marines vs Iran?

[R-DEV]camo / [R-DEV]Ason / [R-DEV]Unicode / [R-COM]M.MCC
We've decided to settle the time period our 'modern' factions exist in as roughly between 2000 and 2016.

There are a number of reasons we've done this, the first is that keeping all factions updated to what they are equipped with in real life was rapidly becoming a mammoth task way beyond our capacity. It ran away from us essentially, we've become a game that depicts historical factions now (if the passage of time could slow down a bit that'd be nice).

The second is that in any attempt to create new factions, we wanted them to actually be able to face our existing factions without the need of a time machine. Creating X faction that depicts a 2025 version of a particular army going up against Y faction that depicts an army as it was in the late 2000's would possibly be a bit jarring. It also gives our community factions a bit of clarity about what they should aim to include when in development while allowing a reasonable amount of flexibility.

What that doesn't mean however is that everything outside of that time period is off limits, only that any conflict we wish to depict before or after those years will need appropriate blufor and opfor factions. You'll have already seen something similar with the last updates to Grozny, and if we do anything regarding the current war in Ukraine it will require a 2022-2025 Ukraine versus a 2022-2025 Russia.

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Question 11

FibeR
Will you add more modern Ukrainian maps?
Like another eastern ukrainian city, village, place. Donetsk Airport for example

[R-DEV]Unicode
There are members of the dev team who are motivated to work on ukrainian content, so possibly.

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Question 12 (combined)

unender
pacific war map if possible...
we NEED banzai charges

! Blitz
When are you gonna start to think in adding arab isreali war of 67-73 ?

special invite
when turkey vs greece map coming?

Doqquz
I would love to see South Caucasus nations added to the game. I know it would take too much time to model all 3 nations army, but i think South Caucasus wars would add spice to game

DrNile94
Will you add more factions ?

[R-DEV]Unicode
Once you make it. Most unique factions are made by the community, not by devs. If you want to see your country in the game, learn modding, become a Community Faction Lead and assemble a team to create all the necessary weapons, vehicles, textures, sounds, maps, and other assets.

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Question 13 (combined)

Rileyy
change the engine if possible

Rain_Wein
Are you thinking of changing the graphics engine at some point to improve the game?

[R-DEV]Unicode / [R-DEV]papadanku
The amount of work that would need to be done to port PR to a different engine is so large, that it's simply not realistic, and will probably never happen. However, Project Reality still has potential for graphics enhancements, and we are improving the visuals one step at a time with each update.

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Question 14

Daris
Are you and the BF3 project reality team in contact and will you ever help with the development of bf3 project reality?

[R-DEV]Unicode
No, it is a separate project and there is no communication or collaboration between them whatsoever.

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Question 15

Yuu
Any plans of adding leaning to the game?

[R-DEV]Unicode
Very unlikely. We're leaning towards keeping the controls as they are, as leaning in games does not look realistic and is overused. Moreover, implementation of such feature would require a lot of animation work while not introducing any improvements to the core aspects of PR gameplay.

[R-DEV]Suchar
Implementing any type of leaning is difficult. Doing it exactly the way it is in Squad is at the moment impossible and it would require even more reverse engineering than just adding a very basic version of such a system (which kinda already exists).

We are definitely not interested in just a basic leaning system as it would have the same issues Squad had before ICO (Q/E spam to avoid bullets etc). Whether we would be interested in a more complex system is another question. The last time we discussed it, the team was not particularly enthusiastic about it.

TL;DR
Leaning would be a serious drain on resources, and we do not have the guarantee that we would be satisfied with the results. Currently, we do not have the desire to work on it.

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Question 16

Scorcher
Project Reality mobile when? 🦅

[R-DEV]Suchar
Spoiler for images:
Image
[R-COM]PvtNewb
This might be feasible now more than ever, since WINE and DXVK can run on aarch64 CPU systems now. The concept and idea is there but our current priority is to get x86 Linux client up n running smoothly first, I'll link the resources down here so you people can check it out
https://github.com/ptitSeb/box86
https://github.com/ptitSeb/box64
https://github.com/FEX-Emu/FEX

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Question 17

FOGMAN
How many Easter eggs have you hidden on the maps?
What maps are they on?
How difficult are these Easter eggs to find?

[R-DEV]Unicode
There are quite a few easter eggs or secret areas scattered around 20+ maps, depending on what counts as an easter egg. Some are simple, some are very hard to find, I put 3 easy ones on Road to Damascus. The most complex easter egg by far is on Fields of Kassel, that one is a whole trigger sequence that has to be done in order. Other examples are Ramiel, Omaha Beach, Ascheberg, Nuijamaa, Kafr Halab, Krivaja Valley..

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Question 18

[KKCK]Halocapo 177
Dear devs, what is the current progress on the in-game tutorial?

[R-DEV]Unicode
No progress at the moment. I will resume working on it this year once my ongoing mapping project is completed, the tutorial was left in an unfinished, broken state after all.

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Question 19 (combined)

Allie2
Are there any works on a new faction

FM15
any future Factions in the Pipeline?

bigtony
What is the most likely faction to be added next?

[R-DEV]Unicode
Iranian Army & Syrian Arab Army

[R-COM]Har
We have several in the pipeline, at the moment we are working on multiple factions, we are working on the Venezuelan Armed Forces, Turkish Armed Forces, Brazilian Army (maybe we can also get to see the Brazilian Marines), as many will know we are also working on Iran, which is making incredible progress, and finally I am working on the faction of the Armed Forces of Argentina and some variations of it, so.... yes, we can also may come with reworks so stay tuned guys.

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Question 20

Daris
When Iran coming out

[R-CON]Krayt
Can't really give a timeline for when it'll be completed. Most of our assets (vehicles, guns, emplacements, etc) are complete and the only major part of the faction that still needs to be done are the maps.

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Question 21

blackghost115
for the love of god can you add ropes to helicopters

[R-DEV]Suchar
We had a proof-of-concept but it lacked a custom animation trigger. In the meantime, it was researched and added by the FH2 Team. Once we implement it and then create animations for it, we might consider implementing fast ropes.

The POC:


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Question 22

Magy
Is it not possible to raise the number of people per squad/number of squads per team? Is it a game balancing thing or is there an engine limitation

[R-DEV]Unicode
The current limits of players per squad could technically be increased, but there are no intentions to do so due to various technical and design reasons. Squads of 8+ people would be too chaotic and simply too big for squad leaders to handle. On the other hand, squads of 4-8 players are optimal, over the years they have shown better cohesion and overall teamwork.

As for the maximum squad count, increasing it wouldn't be easy due to engine limitations.

That said, 9 is an optimal number. With 49 players on the team (without the commander), 9 squads offer 72 slots, which is more than enough. Also, there are 9 keypads on the keyboard used for direct communication between squads by default.

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Question 23

FOGMAN
Will there be any roadmap for updates?

[R-DEV]Suchar
No public roadmaps are planned. As a non-profit organization, made of people working in their free time, we have difficulties sticking to deadlines and we wouldn't want to disappoint the community with delays. We release updates when they are ready. Also, surprising the community by releasing previously unannounced content is always a nice bonus point.

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Question 24

zl
What do you think about paratroopers? You can make separate parachute kits for SL and rifleman, or add all the parachute kits separately to each kit. To balance the situation, you can reduce the amount of equipment in exchange for the parachute (for example, remove the ammo bag for rifleman).

[R-DEV]Unicode
There are _para variants of factions already in-game, they are used on specific layers, which usually offer moving paradrop spawn points. Examples are Silent Eagle, Dovre, Omaha Beach.

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Question 25

Comandante
will there be a cold war conflict other than vietnam?

[R-DEV]Suchar
We have The Falklands already.

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Question 26(combined)

bigtony
will we ever see night vision for infantry?

masterbeit
Will there be maps with nvg?

[R-DEV]Suchar
No.

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Question 27

[OSO] ☆Лонвер☆
When will the RPG fragmentation shell be added?

[R-DEV]Unicode
Soon.

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Question 28

Mr.Serious
Is there going to be changes to dod? Possibly a larger range to hurt the enemy? Like a large part of map to hurt enemy to prevent main camping, but keep dod the same size for friendly faction

[R-DEV]Suchar
We are considering a kind of dynamic DOD which would move depending on the number of controlled flag, to prevent main camping when active objectives are far away.

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Question 29

the Paul is very
Has anyone worked or touched this ancient feature after this video's publish? Could something like that *theoretically be implemented in near future?


[R-DEV]Suchar
Many of these videos are, in fact, from BF2142. If you see anything in these videos that is not implemented in PR, it is likely because it doesn't work in BF2.

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Question 30

the Paul is very
Will the unused content ever be added or is it completely limited to respective devs of said content? Some of them have disappeared with almost finished features that were never added(e.g. ka52)

[R-DEV]camo
Things can get stuck in the pipeline, either it gets bumped down in priority or there are issues that prevent it from being added easily. But stuff does eventually make it into the game (mostly). We still plan on adding the Ka-52K.

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Question 31

Marko
How is the air inside the teamchats? i'm expecting military behavior and strictness, is the age barrier any problem for the devteam?

[R-DEV]Suchar
Age is not an issue as long as your behaviour does not indicate you are irresponsible.

[R-DEV]Unicode
The dev team feels like a group of friends or casual clan, you generally won't see much strictness in non-profit projects. There is professionalism where it's needed, but there is also rambles and inside jokes.

[R-CON]Krayt
As one of the newer members of the Project Reality Team, I have to say this might be one of the most welcoming and friendly group of people I've been part of. Speaking from my own experience in making new vehicles and weapons for PR, there is a certain amount of strictness in some aspects, especially in regards to authenticity of the asset (whether asset X was actually mass produced or issued en masse for faction Y in the PR timeline or not) and he gameplay aspects of each asset. Other than this and some other things that might be too obvious to be mentioned, we're pretty much free to make whatever assets we want. And the more senior team members, who have been working on the project for years and have gathered a ton of experience, are always more than happy to help the newer members understand how things work.

[R-CON]PotatoLord
There's a wide range of ages on the PR team and even with me being on the fairly low end of that I don't feel that I am treated differently as a result. Though the team is pretty laid back at times, when it's time for things to get done the level of professionalism that team members exhibit make it so everybody is treated fairly and according to what skills they bring over anything else.

As [R-CON]Krayt said everybody is free to do what they want and collaboration between team members form pretty organically as a result, I really enjoy the casual demenor and I think it goes a long way to prevent serious drama or disagreements.

In spite of generational differences everybody gets along and I definitely take pride in being part of the team.

[R-CON]CAS_ual_TY
Its horrible. Lead devs roast devs. Devs roast contributors. Contributors roast testers. And everyone roasts [R-COM]Kalash

[R-COM]Kalash
I am always right btw

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Question 32

Randomking
-will the procedure of making maps be simplified or at least will there be a few main tutorials on map/texture development?

[R-DEV]Unicode
There is a lot of guides/threads related to mapping on the realitymod forum and other websites. Except a few details, the actual mapping process is the same as for BF2.

This post contains everything you need to get started:
viewtopic.php?t=14468

When it comes to video tutorials, there is an entire YouTube series by Ts4ever, where he's creating a FH2 map from scratch, I recommend watching it to get a better understanding of the BF2 Editor.

No, the procedure can not be simplified. Mapping for PR is tedious work and is only for those who really enjoy the process, and accept the difficulties of working on old software.

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Question 33

Allie2
Will we have new helicopter models like Sea Stallion etc

[R-COM]M.MCC
Yes, we do have a Sea Stallion helicopter in the works.
Spoiler for images:
Image
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Question 34

InchPincherToo
When the devs gonna actually optimize the low quality aspect of the game? As in people who play in low gfx quality for high fps and turning off advanced shaders with low spec PC's?

That z-fighting and flickering is indeed annoying for some ppl...

[R-COM]PvtNewb
[R-DEV]papadanku (our shader god) has something cooking right now, let us wait and see

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Question 35

DotNL64
Will Linux be supported at some point? Or at least, will it eventually run with Proton (without too much work, I could not get it to run xD)?

[R-COM]PvtNewb
This is eventually what we want, the ability to run PR with plain old WINE or Proton via UMU runtime launcher. Progress has been slow but we are progressing regardless.
One surefire way to accelerate this progress is getting someone that knows WINE inside and out to make a patchset for us, so, if you know someone that can do this for us, don't hesitate and tell us.

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Question 36

BigodudodaUPP
Hello, I'm Brazilian and my name is Carlos and I have a simple question, when will the Brazilian nation and its army arrive in the game? Can you ask about Brazil's entry into Haiti where Brazil fought against insurgents. * I'am Love Project Reality*

[R-COM]Mussum
There is already a project underway, it will probably take a while for it to become playable and definitively enter the game.

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Question 37

𝕾𝖆𝖓𝖙𝖚𝖘𝖎𝖔
When is chilean forces 1978' begin added?

[R-COM]Kalash
The Chilean Forces are in a highly advance state. Right now what is holding its release is the lack of 2 finished maps for and the implementation of the assets made for the faction. The last of 2 maps for this faction is being worked on and once its completed, some time for testing the faction assets and the maps will be required to finally release it. This means some months of active work are still needed and as with many projects, progress will depend on how much time avaible the team will have

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Question 38

SomaaaaaaaAgain
What is the meaning of life

[R-DEV]Suchar
PR

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Question 39

2High2Fight
Are u guys planning to add more Vietnam maps?

[R-DEV]Unicode
Yes, a new map with dedicated statics and complex tunnel systems is being worked on, as most existing vietnam maps are outdated.

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Question 40

Sandro
Is it possible to bypass the game limit on the number of maps and restore the old ones?
Make smoke screen great again. (grenades)
Modern weapons attachments when? (Or more different weapons for classes, aka PMC, Mercs)

[R-DEV]Unicode
There is no game limit on the number of maps. The reason older maps are being removed is because they are outdated in terms of gameplay, level of detail, or overall quality. Additionally, maintaining maps is extra workload for us. Spending that time on new features including creating new maps is preferable.

There are new attachments being worked on. However, PR is focused on depicting regular armies with standard equipment or insurgents, while PMCs / mercenaries are not a priority and are unlikely.

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Question 41

Mr.Serious
Can we have “friendly” factions go to war? Canada vs USA in yamalia?

[R-DEV]Suchar
It is not planned.

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Question 42

LiamNL
is the falklands frigate still going to be a thing or did it die with rhino's departure?

[R-DEV]Suchar
Nobody is working on it at the moment.

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Question 43

Rain_Wein
Do you plan to advertise the game to increase the number of players in the future?

[R-DEV]Suchar
We do what we can with the little resources we have. However, we are largely dependent on the community in that regard.

In June, we bought the Discord Server Tag, seeing it as a way of promoting PR through our community members who might be active in many Discord communities dedicated to tactical shooters. Please note donation money were not used for that, as they are reserved for maintaining our infrastructure. We payed out of our own pocket. Make sure to wear the Discord PR tag! It would be a shame if that investment was wasted. And of course, If you can, consider donating.

I may also recommend recording your PR gameplay and uploading it to YouTube, with videos preferably focusing on teamwork (not necessarily solo sniper gameplay with commentary).

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Question 44

Scorcher
Can you please optimize PiP scopes? UE5 is a disaster. 💔

[R-DEV]Suchar
Project Reality Team is not responsible for developing Squad.

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Question 45

citrousct
When the KA-52 gonna be added

[R-DEV]Suchar
Soon™

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Question 46

=Tabuk=
Serious question: When will the IED stick to the cars so we can do more bmb cars

[R-DEV]Suchar
It is intentionally set up that way. Otherwise real bomb cars would lose their purpose and value.

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Question 47

Marko
status on the cas nerf?

[R-CON]CAS_ual_TY
I guess I would be responsible for this. I am reworking how AA works (and flares). But there is no clear consensus in the team yet.
The problem is that successfully using ground AA has a higher skill requirement than bombing it from the air. I am aiming in making the use of ground AA very easy such that you can even rely on randoms to operate them.

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Question 48

FibeR
Will you add official SDK for making mods in PR?

[R-DEV]Suchar
BF2 console code is "open source" since it's just text files in .zips you have in your game client. For documentation, see BF2 Console Commands and Project Reality Documentation.

For access to our internal tools, you may apply to join the team, for instance as a Tester.

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Question 49

DankGnome
You guys gonna make any changes to prevent free kitting and incentivize more team play than just the current systems?

[R-CON]CAS_ual_TY
I am a strong supporter of the removal of blue berries. You only see squad leaders on the map resulting in you only taking care in the vicinity of friendly squad leaders. Free kitters too far away from their own SL would get teamkilled constantly.
So far, this is just an idea, however, and there are not many other supporters in my camp. In the end this is a player and maybe even server responsibility.

[R-DEV]Suchar
It used to be natural due to pressure from squad leaders and server admins. If we feel it no longer works, we will consider our options. So far we have not had a discussion about that. Although we might be a little bit out of touch with this particular issue since many of us play in our own groups of friends.

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Question 50

blackghost115
are you planning on adding an official controller or joystick support

[R-DEV]Suchar
No plans to add beyond what we already have. You may want to search the forums for more information on what can be used, for example:
viewtopic.php?p=1998613#p1998613

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Question 51

FibeR
Will you add bunker blast bombs for cas
I wanna destroy infantry in kashans bunkers

[R-CON]CAS_ual_TY
Just bomb inside? This screams skill issue.

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Question 52

DoctorDoom
What's the status on the new CNC gamemode, and will it be implemented in the next update?

[R-CON]CAS_ual_TY
Status for CNCv2 is that it needs more testing and it is at a point where it requires gameplay specific additions on the supported maps.

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Question 53

TheMountainFox
will there be more options in communicating with CAS or other heavy vehicles like tanks or IFV (2 seats heavy variants, that usually not using as transfering the troops)?
what I mean, is that right now it's... complicated (?) for new players to actually point for jets or helicopter where to accurately shoot their bombs or rockets - new players doesn't know how laser marker works and immediately stop lasering the target after confirmation from the CAS itself (I guess they think that laser stays because of the map marker? not sure)
and the problem is that for newbies themselves doesn't have any problem with that, they will learn how to properly laser sooner or later (usually later lol, as I did in 2021), but it's VERY HARD for CAS to shoot without any info or lasers, most of the time you gamble with bombs for kills or just flying around for 10 min after killing enemy cas, because half of your team is not talking in officer vc or doesn't feel to laser stuff

maybe let laser be there for few seconds after player stops (3-5 seconds), so it would be more easier, but making it... fading, or be almost transparent (60-70% alpha), I'm not sure (this idea might be completely shit, I don't know how to fix teamplay in reality)
teamplay is really hard for new players, I just stopped playing completely because of that, and that my friends left the game for their own reasons :(

[R-DEV]Suchar
No, there are already plenty of ways to communicate a potential target location. What we may do instead is adding such scenarios to the in-game tutorial though.

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Question 54

KILL
Will you be adding the QoL features to the map, such as being able to readily place marks as needed as SL and arrows like Squad? (I prefer PR to Squad but the UI QoL stuff is nice for the latter imo)

[R-DEV]Suchar
No, not possible at the moment. Although it's definitely something we would like to have.

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Question 55

RaFy
Alright, let's kick this off in style—I'm looking forward to some awesome answers to my next questions.
-Some classes for example: sniper, marksman, spotter, secondary equipment should be a skin modification?
for example a gili or a camouflage clothing (like in NVA a little bush on the back?)
-In mid to late game on heli-heavy maps, things can get dull for transport pilots. Couldn’t there be something extra to keep 'trans' more engaged?
[ I was thinking of these ]
-A throwable repair kit that can be dropped from helicopters—designed like an oversized supply crate. But if it's dropped from over 10 meters, it shatters on impact!
-Heavy choppers could carry empty light vehicles like HMMWVs or jeeps with a delay mybe?
-Or Rappelling
But I’m really curious—what do you all think about this idea?
-Imagine vehicles with real fuel levels—run out mid-flight, and that plane’s going down hard, pilot and all. Or TANK or APC-s.
But here’s the twist: if the pilot manages to save the aircraft and lands safely, a refuel station can be dropped by logistics—or maybe even a brand-new vehicle could be called in.
It’d add tension, strategy, and a lot more fun!
[By the way, maybe it’s just me—but I’d love to hear folks freaking out and whining when they run out of fuel and start crashing! Fuel drama makes the game way more entertaining.]
-Is it possible to expand the building command?
For example, imagine adding multiple structures like a Gili net, a New Barks, or a Watchtower—bringing more strategic depth and options to the game.
-The Commander feels nerfed to the ground these days—UAVs barely last long enough to reach the far side of a 4K map. Isn’t it time for a tune-up to keep this role impactful?
-The rifleman’s claymore kit feels kinda underwhelming—let’s be honest! Maybe it could be placed with tripwire like the can traps.
-Could an AT or AA gun be made towable by a vehicle and freely deployable (like a trailer)?
Thanks a ton! Catch you later—stay awesome!

[R-CON]CAS_ual_TY
The commander is exactly that: A commander. Make the role too "impactful" (read: give it too many gadgets) and it is not that anymore. The role of the UAV now has moved from spotting and finding things to confirming them.
With the previous UAV, all you needed was 3 people: CO + 2 Mortars. This allowed you to constantly find and mortar enemy FOBs. Not a very fun meta.

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Question 56

Bastos
About Mumble: Is it possible to add a commander radio that can be heard by all players (like "/" for leaders)? -- it would better engage teams to understand the game's tactics.

[R-DEV]Suchar
It's technically possible but practically, it is not a good idea to have 50 people in one channel.

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Question 57

Bastos
About Mumble: Is it possible to create/change roles within Mumble so that admins can listen to/talk to squad radios? -- it would help to fix many issues more quickly.

[R-DEV]Suchar
It is already possible with Mumble Super Admin.

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Question 58

the Paul is very
Where do you get ideas for new assets? How hard is it to implement a new asset? Is the primary factor in implemention of the asset motivation of the developer?

[R-DEV]ANW1173
For 3D assets, ideas generally come from gameplay needs or from what [R-DEV]camo requests😄 . We also have a whitelist that helps determine which assets are suitable to make. Implementation can range from easy, like a simple prop, to time-consuming, like weapons or vehicles.

Motivation varies from developer to developer. Some do it for fun, and others just want to see the asset in the game. Personally, I see it as a great way to learn asset creation, especially since there are many experienced 3D artists on the development team that I can learn from.

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Question 59

LFI
Russian playerbase accounts for approximately 30% of PR playerbase, and had been source of new players. However, since about a month ago, realitymod.com is not available in most parts of Russia (unless people use VPNs or DPI spoofers) - apparently has to do with some IP ranges of Cloudflare being blocked by DPI. Similar issue affects connection to the master server, and existing players can't update the server list.
While I can imagine ways to address that (e.g. bundling open source DPI spoofer in the launcher or having extra website outlets with download links), they would indeed require time and effort. At the same time I fear that if the community shrinks from 2 concurrent full servers just 3 months ago to not having a single full server it will be bad for the whole game.
What do Devs think about the issue?

[R-DEV]Senshi
Thank you for bringing this up. Most of our server infrastructure is hosted in North America, and we use Cloudflare to protect our web-accessible sites and for performance benefits. This is crucial for our homepage and forum. Russia apparently decided, in its infinite wisdom, to massively interfere with Cloudflare in general a couple of weeks ago. You can read more about that from Cloudflare directly here: https://blog.cloudflare.com/russian-int ... -internet/

Integrating a DPI spoofer or similar into our products or services is not something we'll do. In most countries with censored internet, circumventing DPI is illegal, and it matters little if you have implemented these measures yourself or if they are part of a distributed software you use. The latter might even be worse, because people might not be aware of the legal trouble they could get in.

So there's little we can do about that. Any alternative to Cloudflare would be rather expensive, and the PR budget has been in the red for a long time, and thus we have to be careful with extra costs.

However, to actually play PR, there's no real need to access the forum or homepage, as long as you manage to get the game downloaded and installed somehow. And we always have distributed those game files via torrent or moddb, both unrelated to our own servers and DNS. The client does really only need to connect to the "masterserver" to retrieve the list of available servers to play on to show them ingame. So while we cannot make promises, we're looking at moving this masterserver to a EU-based host without routing them through Cloudflare, hoping this will be acceptable to Russia's understanding of "free internet".
And we can still hope that Cloudflare and Russia find a general solution to whatever issue they have right now.

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Question 60

PR: G3A3 God Cannon
Will you ever consider lowering the skill gap in certain mechanics/vehicles/game modes like it was done with the amount of people needed to cap the a flag in order to accommodate or to force the current player base in such a way its deemed necessary to improve gameplay?

I dont have any foreseeable idea but for example, changing the height of crates blowing up when it hits the ground in case we struggle to find pilots and make certain maps unplayable

Just to understand if there are any long plans to adapt the gameplay to a more playable state having into account the current situation of the player base at that given time

[R-DEV]Suchar
It is not planned.

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Question 61

Fukai
How many years of major updates do you estimate the game will have? I mean since 1.6 we've seen a jump in the difference between PR and BF2 with the devs getting more control over the engine but even that will be exploited to its fullest at some point, so when do you estimate the updates will become just new factions without major changes to the base game, are there any plans to increase how deeply the game can be modified?

[R-DEV]Suchar
There will always be features to implement, factions to be added and bugs to be fixed. We could go on for another 20 years and we still wouldn't run out of tasks to do.

[R-DEV]papadanku
We're not sure. Forgotten Hope has been around for a really long time and they are still kicking.

I think this depends on the community's free time and skillset in creating Project Reality.

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Question 62

Setaka
One more question about tanks, are there any plans to turn tanks battles more complex and less arcade? like a hitbox for every part of the tank?

[R-DEV]Suchar
Yes, we are currently working on making asset vs asset land combat a little more complex and also realistic. We want to change one behaviour in tanks and armored vehicles in order to achieve a much higher level of uncertainty among crews when fighting. Although to a lesser degree, it will also impact anti-tank infantry.
However, this concept is currently in early stages of development, with only a half-working proof-of-concept ready at the moment. Further research into the engine is required.

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Question 63

MDx
How can we contribute to PR development? Are there any resources we should check?

[R-DEV]Suchar
You can donate, or join the testing team, or learn modding yourself to produce actual content, or promote PR in whatever way you can.

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Question 64

MRmzxhero3
can we have more bots for offline matches and not just total of 48 only? I'd like to fill it to the max the offline sessions can take

[R-COM]bad_nade
Having more that 48 bots is techincally possible already. Check the mini-HOWTO on Tech Support section for details. Note that the game engine was designed to support maximum of 48 bots so you might run into all kinds of issues when you go above that number

For the tutorial you can start with this video. There are also lots of other third-party tutorials on youtube

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Question 65

𝕹𝖆𝖙𝖍𝖆𝖓
Serious question: I've read on a forum that PR devs said that project reality is "legally illegal"

It's real chat? If EA finds out can they sue this game?

[R-DEV]Suchar
There is nothing to worry about.

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Question 66

viejitaloca
on the same subject, any thoughts on reducing the m4 (and m16?) burst recoil? was it ever with less recoil than it is now? if so why was it increased to its current value? was it too overpowered? or is it something related to the BPM (bullets per minute?? RPM for the mechanics) limits of 400/800?

[R-DEV]camo
BF2 used to have a bug that caused recoil to cancel out when a follow up shot was fired. This basically meant that the higher the rate of fire, the less recoil. This was fixed with version 1.6.8.
So yes, the m4 and m16 would have experienced less burst recoil in the past. We had no thoughts on reducing the recoil, but if enough people feel its unbalanced there's no reason we can't go back and have another look at it.

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Question 67

ZEEK
Is adding a progression system possible? And character customisation

[R-DEV]camo
We won't be doing either of those things. PR depicts regular grunts with no free will.

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Question 68

Magy
Will we ever see the marder/rpg-29/JLTV in game? I remember seeing those as WIP models

[R-DEV]camo
Yes, at some point.

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Question 69

Kiana Kaslana
How the devs define the modern warfare times?

[R-DEV]camo
Roughly between 2000-2016.

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Question 70

Mihael
Will you add proximity voice chat with enemy team, it will be fun

[R-DEV]camo
No. While proximity chat with the enemy can be fun, we still want to encourage people to communicate with PR mumble as much as possible. Having the enemy listening in could discourage people from using proximity chat.

[R-COM]bad_nade
This so-called global local voice chat has been used in some special event matches in the past, and some servers still arrange such events. However, these events have shown that global voice chat is not suitable for day-to-day general public games. It tends to become chaotic, spammy, and may even cause players to use third-party voice apps instead of Mumble.

Then there is the issue of real-world language barriers, and the lack of health-based restrictions. The large majority of factions in PR do not share a common language in real life. So it would be unrealistic to allow communication with the enemy without this language barrier, and regardless of the health of the player character.

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Question 71

Anjar
Is it possible in the next update we have more than 2 mortar in the team? 😋😋😋

[R-DEV]Suchar
No.

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Question 72

Setaka
Stabilizer for tanks, when? it's been a while since announced and didnt came out then

[R-DEV]Suchar
It was a prototype, based partially on already existing engine solutions, but it has its own major issues which cannot be solved in the current implementation. It has to be redone from scratch, with a completely new approach and our own hacks.

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Question 73

Oatmalaz
Would it be possible in the future for there to be a chance that your soldiers spawn in with custom weapon skins, not like gold or diamond but like little markings and such on his gun. Imagine picking up a sniper kit and the sniper has tallys on the rifle that would be cool. Kinda like this guy in Ukraine in the photo below, much love and thanks for the hard work devs! ❤️

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[R-COM]Kalash
We are hard at work to ensure that PR stays true to reality regarding everything surrounding real combat
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Question 74

the Paul is very
When are you going to nerf Spike?

[R-DEV]Unicode
Probably never

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Question 75

Kiana Kaslana
Are the devs getting paid?

[R-DEV]Suchar
No. Project Reality is a non-commercial project. None of us earn a cent working on this. But we still have recurring costs to cover: Developing the mod requires server infrastructure, as does hosting all online services including this homepage. As we have to pay for this out of our own pockets, we greatly appreciate any help in covering these costs.
https://www.realitymod.com/donate

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Question 76

the Paul is very
What about seasonal layers for maps? But those which change frequently and dont stay for too long. Maybe something like:
each month a community poll can be made for people to create their own layer, publish it and vote for it to be added to the game as a seasonal layer?

[R-DEV]Suchar
If anyone is interested in making layers, we will be glad to add them into the game, without even a need for any community polls. Although it would be recommended to consult us first, on balance etc.

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Question 77

The questions were gathered in July. The replies were posted in November. Why did we have to wait this long?

[R-DEV]Suchar
The Q&A was my idea and responsibility. However, the timing was extremely unfortunate and just a few days after we stopped accepting new questions, unexpected circumstances forced me to give my full attention towards my real life responsibilities for quite some time. I apologise for this insane delay, but this is the price that sometimes comes with us being a team of unpaid volunteers.

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This is all for today, we hope your curiosity has been at least somewhat satisfied. Thank you for all your interesting questions and stay tuned for the future updates!

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team

Re: 2025 Q&A with the Project Reality Team

Posted: 2025-11-10 03:06
by doorway_1
nice

Re: 2025 Q&A with the Project Reality Team

Posted: 2025-11-10 17:19
by papadanku
hard

Re: 2025 Q&A with the Project Reality Team

Posted: 2025-11-17 00:21
by Fabio Chavez
illuminating

Re: 2025 Q&A with the Project Reality Team

Posted: 2025-11-19 10:37
by Randomking
To se this game still alive amazes me, i cant wait for the new update . Long live PR! :D

Re: 2025 Q&A with the Project Reality Team

Posted: 2025-12-03 03:13
by Allejandro
Don't you want to open voting for players if anyone wanna vote for opportunity to pick up enemy kit ?)) We do have a lot of patches to solve that but it's not officialy from you guys.