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.5 fun of this excellent MOD
Posted: 2007-02-15 14:32
by BigPipe
Just my opinion
To me, .5 may have brought many features into the mod, but it seems it has greatly interfered with one major factor that matters most. FUN
In older version .4 in particular, all maps were fun to play on public servers. Falluja was a blast in .4, people didn't die too often except the M4 unbalance. Now catch one bullet and it kills you, annoying.
While i believe its true for a bullet to kill you, if an enemy has higher ground, camped up in a crane, it means you will never be able to advance, even peeping to observe enemy fire results in death. It makes people more careful i agree (that was the developers objective), but when people start playing like that, it kills the fun out of the game.
Nobody ever complained that 3-4 bullets were needed to kill in .4 but why did they change it? Body armour doesn't seem to make a difference. Catch one shot as a body armour class and your down coughing and having blurred vision, you might not be dead, but what's the difference, you have 10 sec to die.
It has reached a point, the one who wins the fire fight is the one who can drop to the ground instantly and spray and pray because if you start aiming, one shot at a time, you will end up dead.
The Devs have done a good job, great work, but they must realize that this MOD will never be like real life and the harder they try, the more they ruin the MOD.
Also a lot of the things i have complained about can be remedied if you play with a good squad with everyone is using VOIP, others defending bases, people playing engineers just to repair tanks etc (In my opinion this mod is suitable for clan matches only where there is full co-operation)
But for us who come from work and want to enjoy some decent game play on a public server, in a squad of people you've never met, it can be the worst experience in your life.
I have some screen shots i have managed to grab as i was playing along and it concerns what people type during some of my games. It should give the makers some idea of what some people are thinking out there.
I feel a bit ashamed bashing some of the features, considering Devs put so much hard work in it, but forgive me for that.





Posted: 2007-02-15 14:41
by Brood
When I go on a server and say "THIS IS A TEAMWORK SQUAD" join it, I know many other players do the same. Otherwise create your own and announce the same thing. All these problems you are having are solved with teamwork, there was really no need for a thread on this.
Posted: 2007-02-15 14:48
by luizinhuu
Nobody ever complained that 3-4 bullets were needed to kill in .4
i did
i disagree profusely on you, the funniest rounds i've ever played on PR (and any other game) were on 0.5.
i think this is not the game for you
Posted: 2007-02-15 14:48
by Duke
What you have to consider here pipe, is that different guns in PR utilise different calibre bullets. The M16 for example, utilises the 5.56 round, less powerful than the G3A3s 7.62 . This means that it takes different amounts to kill. Off the top of my head, 2 rounds from a G3A3 to a non-armoured, 3 rounds from an M16 to a non armoured.
Most of what you complain about here seems to be features which make the game realistic. For example, IRL one sniper on a crane CAN stop the advance of an entire squad or squads. The problem to me seems to be that your trying to play PR like you would play nilla, by yourself mostly, occasionally with your squad. You simply cannot do that, you have to work with a squad to get round different problems, like the sniper on the crane. Work out different tactics.
Its all about who you play with, look for decent players and youll have a blast in their squad. Play with **** players and you wont, simple as that.
Posted: 2007-02-15 14:49
by duckhunt
CP Group aas2 issues are being worked on for the patch.
If you want to see ingame chat, ive seen plenty of things like this too:

Posted: 2007-02-15 14:53
by MisterX
BigPipe wrote:Now catch one bullet and it kills you, annoying.
Man, wear your bullettproofwest! Without one, you can´t stand a chance against deadly AK47/Sniper etc.
Sometimes a get hit like 3-5 times without serious injuries. Ok, one headshot and i´ll be gone, that´s sure...
You sound like your favorite part ingame is running as a medic straight through the frontlines...
Posted: 2007-02-15 14:57
by hobbs
BigPipe wrote:
While i believe its true for a bullet to kill you, if an enemy has higher ground, camped up in a crane, it means you will never be able to advance, even peeping to observe enemy fire results in death. It makes people more careful i agree (that was the developers objective), but when people start playing like that, it kills the fun out of the game.
Well, exactly what you describe here is what PR is all about.. Fire and Cover.. A tactic used by all armies worldwide. But as someone else in here said..[Get in a squad called TEAMWORK] and ull get the hang of it.
I for one think that this is the first time ever [except for maybe Armed Assault] that players are available to perfect their skills on what the want themselfs.. say you love infantry, you can pursue a number of different kits that actually makes a difference compared to vBF2. Or say your a tanker, u get ur buddys together with ya on TS and try to support the infantry troops using real life tactics that you actually can implement here.
However if you have no clue whatsoever about RL tactics i might be hard to play 0.5 ..but hey ?!..it isn't for everyone.. i mean the old saying sticks..
"Many are called, few are choosen"
Posted: 2007-02-15 15:03
by Clypp
I am also not a fan of headshot death. It disrupts teamwork and prevents reviving the SL which is even more vital with the spawn changes 0.5 introduced.
Posted: 2007-02-15 15:06
by Tipsi
I've not played the previous versions of this mod but I absolutely love it. Its the best mod for ANY game I have played and the developers really have done excellent in recreating what they have truly been searching for; A realistic experience of modern warfare online.
Of course, it does have bits that piss me off, same as any other game.
Examples would be the poorly balanced maps (carrier based) where the USMC are massacred due to limited options of attack and the devestating AAA which makes choppers completely useful in the map, because people are ALWAYS manning them. You must understand that you cannot simply add an advantage to a team (eg the choppers) and then disadvantage them with roaring AAA. My advice would be to simply get rid of them AAA completely.
The ONLY balanced map I can see is EJOD desert because of its symmetry and this allows for huge firefights and due to its balance, its extremely fun as a grunt, SL or commander. I wish the map makers would take from this example.
About the "guns take 3 shots to kill", I think its fine and sometimes I wish it took 1 hit to kill. Countless times does it REALL FOCK me off when I shoot someone in the back and they turn round, dive and spray me.
I wish there was a delay for shooting when someone goes prone.
Posted: 2007-02-15 15:09
by Aljen
If you have problems to advance across some road or street because of sniper or defending squad use SMOKE grenades (and not only one

). With new awesome smoke effect it will cover you.
Posted: 2007-02-15 15:09
by kroney64
at the end of the day as mentioned aboce its all about teamwork, my squads hardly ever pinned down, we lead the way
i allways call my squad VOIP TW-attracting people who are only interested in communicating with voice and playing as a team, hence i havent had 1 problem with .5 gameplay

Posted: 2007-02-15 15:11
by Aljen
Clypp wrote:I am also not a fan of headshot death. It disrupts teamwork and prevents reviving the SL which is even more vital with the spawn changes 0.5 introduced.
You should always have rally point somewhere and relatively not far away. If you dont have then is something wrong
Posted: 2007-02-15 15:11
by Nick_K_Smith
BigPipe wrote:I have some screen shots i have managed to grab as i was playing along and it concerns what people type during some of my games.
What -
"My nuts smell."
??
Seriously - I can see it's changed, I've only been around for a bit of 0.47 before 0.5, but I can still get a stonking game, I think I enjoy 0.5 more (but maybe harder for me to judge).
Moving across open ground with an enemy holding a commanding position should get you killed quick-smart. Being pinned down and trying to think of options is refreshing in a game, I think.
Some of the opinions in those screenshots could well be because of the changes, and maybe new people - I played a whole round of Muttrah City where we, as USMC, didn't get off the carrier - non-pilots trying to fly, people rolling/crashing helicopters. It wasn't funny, but you still had to laugh

Posted: 2007-02-15 15:11
by Seirrah
I really can't believe people are suggesting that it is too easy to get killed. If it's easy for you to be killed then it works the other way around too.
I'm not sure how someone shouldn't be killed with a headshot, that's just odd. Just a small cut maybe?
It's not 'realistic' to even be assisted by medics in the field, so maybe every single injury should result in a respawn....now that might be too much. It's about balance and the balance is spot on.
Version 0.5 is promoting a higher realism, and those games should be embraced as they are few and far between. I suggest people just think more about how they play, work in squads, get cover, ...teamwork wins in this game, as it should be.
Posted: 2007-02-15 15:13
by kroney64
Aljen wrote:You should always have rally point somewhere and relatively not far away. If you dont have then is something wrong
too true, if the SL's doibng his job there should allways be a rally point in a suitable position, if there isnt due to lack of officer kit, then what i do as a SL is nominate someone to take point for the squad whilst i hang back and give the orders....
some simple common sence allways pre-vails, really apart from the lag people are experiencing there is nothing to pick holes in on this mod!
Posted: 2007-02-15 15:17
by Red Halibut
Clypp, I disagree with you on that point. The Rally point allows the SL to respawn close to the action, a modification that takes the sting out of that headshot. While I agree that the lack of an officer kit when he respawns could be a problem, I also know that the Devs are working on a server side fix for this.
As to the Original Poster, I am impressed! I disagree with you on almost every point, but you put your argument clearly and without rancour. Thank you!
As has already been posted, a lone sniper IS more than capable of halting the advance of a squad. It is at this point that the squad must use co-ordinated action to overcome the threat.
Examples,
popping smoke to cover a push forward,
splitting into two fire teams to divide the sniper's attention, with one decoying with suppressive fire while the other advances
Calling in an artillery or air-strike
Spotting the enemy and asking for support via the commander for another squad to flank, or bring up a sniper to neutralise the threat.
I have been in this position in .5 already, and have utilised those tactics. They are very effective!
Posted: 2007-02-15 15:24
by Clypp
With the Rally Point revisions coming in the server patch I will concede that headshots on SL will not be as big of a deal. It is annoying though.
Posted: 2007-02-15 15:26
by BigPipe
I agree with some comments here that teamwork really brings the best out of this mod, i even mentioned it in the first post.
What im trying to say is that Devs shouldnt just pay attention to the testers who i presume are all on VOIP playing strategically. In a public server, the reality is very different, trust me. Go to any Falluja map right now, the Devs made gunshots more serious to make people more cautious. But, in my opinion it has failed. Dead bodies lie everywhere, its mayhem. It hasnt made people cautious, its a game. People arent scared. There is no emetional involvement when ur buddy get blwon up, how can you be cautuious?
Another thing that has no effect is the spawn times. They made it longer to make people "avoid dying" unnecessarily. To me, it hasnt changed the way i play. Any contact with an enemy and one of you surely will die, there is no difference spawn times make. Making it longer will just get grunts more annoyed.
People keep telling me, i disagree with you mate, just divide your squad, create diversion, call artillery etc etc. On public servers, you're lucky to have a commander at all. Where do you guys play your games? Definitely not in a public server...
All im saying is that on Public servers, PR is something else with this new version.