v0.507 server update change log dump
Posted: 2007-02-16 20:50
still in testing. will likely be in public beta on a GHZ server early next week for a couple of days.
not the most organised change log hehe, but I am in a hurry
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not the most organised change log hehe, but I am in a hurry
set rally points to be destroyable by about 40 to 50 rounds of small arms fire; previously they were incorrectly immune to small arms fire
75% increase in damage done to helicopters from AA cannons (ZPU4, M167)
40% increase in damage done to helicopters from AA cannons (ZPU4, M167)
Slight reduction in Heavy AT damage to tanks;
Slight increase in 120mm HEAT damage to Jeeps and APCs
10% boost to damage of Type 95 variants to reflect the 5.8mm round (was using the 5.56 damage template)
Corrected issue where the BTR-90 and WZ551 APC cannons were overheating faster than they should.
Vehicle Drop timer reduced to 5 minutes from 10 (this might not be working properly)
50% increase in shoulder fired AA weapon damage
Corrected error with penetration settings for weapons. they should penetrate fences and such now.
25% boost to tank hitpoints for all tanks except the T62 (only because the T62 could not be changed server side)
Fixed team-locking issues on several vehicles:
* Added to Landrover, Landrover_support, Harrier
* Fixed on BMP3, Apache
* Cleaned up on Z8
* this should eliminate most of the server crashes.
Fixed the bug when exiting the cupola gunner of tanks that are disabled (dedicated).
AAS v2 Changes:
Significant bugfixes, optomisations and improvements to AAS v2
Updated AAS code to only rebuild the objectives when a CP changes status (performance increase)
Updated some of the flag cap logic so you can defend flags that are not your objective.
Updated the AAS code to let you finish neutralizing/capping a flag even if that CP it's not your objective anymore.
Added defend messages on AAS2
Added AAS_CONQUEST config variable so you can run AAS2 as conquest.
Updated coop to use AAS2 as conquest.
Added 10s timer that will kill a player that stays in a vehicle position with the wrong kit, or not on the same squad as the player that "owns" the vehicle.
Removed the heavy attack choppers disabling of the chain gun so you don't get stuck in the position.
Updated the MEC kit req location to include the BTR90 as a non-vehicle so you can request it from the side doors instead of the back.
Add new kit request checks for officer kit, no time limit on requesting officer kit when and officer dies and respawns
Optimize kit request on rally points by only allow squad members to request kits from their own rally point or (in future) commander rally point.
Change rally kit request settings to turn them on and off, the script will determine the correct rally points for squads to request from.
Changed rally request interval to 60 secs from 180
Fixed issue on core that would keep players with isInsideVehicle true when changing maps.
Added config variable for disabling the vehicles damage system
Added config variable for disabling the damage exiting vehicles at high speed
Added config variable for disabling the damage exiting critical damaged vehicles
Changed Hvy AT to have an initial 20s delay to use so you can't bypass the reload timer and also to have a 3s delay when firing the weapon. You must hold the trigger for 3 seconds before the weapon will fire the projectile.
Quartermaster System:
- No AA or AT from Rally Points
- RP kit request can only be made on mapper or your own squads RP
- Detect no base CP defined and allow all CPs to be requestable (Single Player fix)
Significant code clean up and optomisations as a result of performance profiling and code restructuring.
Fixed AAS getting the correct CP group to attack/defend when out of order.
Fixed AAS flag cap logic to only allow to capture/neutralize when the attacker have 200% of the defenders.
fixed errors with Fallujah 16 CP names from AAS messages. NOTE: this may not display correctly in the map on the client, but the AAS messages will be correct.
reduced heavy AT damage to tank tracks
Boosted heavy AT damage to rear of tanks
Boosted 120mm HE damage to jeeps by 30%
Tweaked the team damage point system. Players now receive an additional team damage point when a vehicle is destroyed. Fixes an error where no points were given if a vehicle was instantly destroyed. Also changed it so that no team damage points are given for shooting wrecks, even though the game still displays the messages.
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