Kill count in scoreboard, nading tank hatches, and a couple other suggestions
Posted: 2007-02-17 16:33
Like the title suggests, my first 2 suggestions which should really be considered are as mentioned.
Since there is no kill confirmation given like in the original game for the sake of realism, then you should somehow implement a system where your number of kills do not show up on the scoreboard until the end of the round. I find myself checking the scoreboard every time I think I killed someone to make sure I got the kill, which is basically like having the kill alert. Checking the total score or whichever variables are affected by kills would have the same effect obviously, so this change should apply to any score on the board which reflects the number of kills during play.
Another thing is I managed to climb atop the turret of an enemy tank earlier and threw a nade in, but none of the crew died. Would be nice if you could make it so a nade in the hatch kills the crew inside.
A different problem i noticed concerns the pistol animation, or lack thereof. When firing in aimed mode, the hammer doesn't move. Could you implement a hammer cocking animation into it?
One last thing, I think it would work better if field dressings were "applied" rather than simply thrown on the ground and picked up like some kind of powerup. I think it would work better if once selected they were applied by holding down the mouse button for say 5-10 seconds, maybe accompanied by some simple animation.
That's all I can think of for now, would be nice to see these things in the mod.
Since there is no kill confirmation given like in the original game for the sake of realism, then you should somehow implement a system where your number of kills do not show up on the scoreboard until the end of the round. I find myself checking the scoreboard every time I think I killed someone to make sure I got the kill, which is basically like having the kill alert. Checking the total score or whichever variables are affected by kills would have the same effect obviously, so this change should apply to any score on the board which reflects the number of kills during play.
Another thing is I managed to climb atop the turret of an enemy tank earlier and threw a nade in, but none of the crew died. Would be nice if you could make it so a nade in the hatch kills the crew inside.
A different problem i noticed concerns the pistol animation, or lack thereof. When firing in aimed mode, the hammer doesn't move. Could you implement a hammer cocking animation into it?
One last thing, I think it would work better if field dressings were "applied" rather than simply thrown on the ground and picked up like some kind of powerup. I think it would work better if once selected they were applied by holding down the mouse button for say 5-10 seconds, maybe accompanied by some simple animation.
That's all I can think of for now, would be nice to see these things in the mod.