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Medics and healing

Posted: 2004-08-08 05:35
by TheUnkn0wnS0ldier
I feel medics should only be able to revived people under certain circumstances. A negative health needs to be incorporated much like vechicals in BF42 and Vietnam (like how vechicals can be disabled and go "on fire"). If you are killed you are like a disabled "on fire" vechical, there is only so much time till death. If you are dealth a certain amount of damage say like -50% or more its instant death for you no reviving. If you are delt -10% damage you will be bleeding -1% ever second or so and thats the amount of time you have to revival till -50% and you are beyond recovery. Now I say medics can restore up to +50% health beyond that you need a medical vechical like a med humvee or a med blackhawk or even an infantry support vechical (like getting in the back of a bradley in DC.). In other words I want the amount of damage a medic can recover for you is 50%. Also you are not able to heal yourself. Just an idea to throw around.

Posted: 2004-08-08 19:11
by Ugly Duck
I dont think there should be magical medical vehicles. You can use your weapons in the helo/hummve, that means you can use your med pac. So instead of magic you need a medic to be flying around with you in order to heal people. The medic isnt helpless of course, in the mean time he could man a door gun or some other weapon. But once you get the call to heal somone then you have to get to them and the medic does there job. Also, the level at wich a medic can heal him self should be much lower, maybe 20% instead of 50. This would further promote team play and people wouldnt all be medic in order to save themselves. But you would need at least 2 medics to be efficient.

Posted: 2004-08-08 19:22
by Evilhomer
There is a possibility of mixing the two together of course, if a soldier is wounded to a certain degree, the only way he can be fixed is in a military ambulance. However, the ambulance shall only work if a medic is in the rear.