Limp/Walk once hurt aka Ghost Recon
Posted: 2007-02-19 12:05
Could not find anything about this as a previous suggestion , but would like to suggest reducing one's ability to run once you have lost a certain amount of health. (Like the 1998/9? version of Ghost Recon, where you limp first ... then end up almost crawling if you have been hurt enough.)
I was 'coughing' pretty bad ( on the verge of LSD mode) and had no med packs left to heal myself with , but I could still run. Seemed unrealistic. My 'functionality' should be significantly reduced
It would SEEM on the surface to be simple to implement (not that I am fluent at writing code in any way ...) , just set their 'boost/run' bar to empty and not let it refill.
Just a thought. Will still love playing PR regardless.
I was 'coughing' pretty bad ( on the verge of LSD mode) and had no med packs left to heal myself with , but I could still run. Seemed unrealistic. My 'functionality' should be significantly reduced
It would SEEM on the surface to be simple to implement (not that I am fluent at writing code in any way ...) , just set their 'boost/run' bar to empty and not let it refill.
Just a thought. Will still love playing PR regardless.