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Limp/Walk once hurt aka Ghost Recon

Posted: 2007-02-19 12:05
by LazyHeifer
Could not find anything about this as a previous suggestion , but would like to suggest reducing one's ability to run once you have lost a certain amount of health. (Like the 1998/9? version of Ghost Recon, where you limp first ... then end up almost crawling if you have been hurt enough.)

I was 'coughing' pretty bad ( on the verge of LSD mode) and had no med packs left to heal myself with , but I could still run. Seemed unrealistic. My 'functionality' should be significantly reduced

It would SEEM on the surface to be simple to implement (not that I am fluent at writing code in any way ...) , just set their 'boost/run' bar to empty and not let it refill.

Just a thought. Will still love playing PR regardless.

Posted: 2007-02-19 12:48
by Jaycop
Great idea! I like it, would add a whole lot more of gameplay feeling I think :smile:

Posted: 2007-02-19 12:56
by Leo
Hard/Impossible to code I think.

Posted: 2007-02-19 13:24
by LazyHeifer
Well, obviously the old GR engine had the 'damage' system designed in from the beginning. I agree that the whole walk --> crawl idea would be impossible, but maybe just draining the 'boost' bar (to force a 'walk') would be easier.

Maybe a PR / BF2 dev could shed some light on the possibility of this ??

Posted: 2007-02-19 14:08
by V3N0N_br
I thought when you're couffing you can't run... (using sprint)
Might be mistaken though

Posted: 2007-02-19 14:16
by Aljen
V3N0N_br wrote:I thought when you're couffing you can't run... (using sprint)
Might be mistaken though
I am sure you cant sprint when you are seriously wounded. I think LazyHeifer suggested that you would not be able even to jog when in a wounded state - so you would move even slower.